GetColorNameWithoutSpaces The method is no longer needed and will be removed in the future. Get the 0th based nth name of this color, replacing the spaces with subst
GetNoName In the past, a color was considered undefined when the name matched the special string returned by GetNoName(). Now the color name has no special meaning, but ColorDefined flag determines if the color is defined. The GetNoName()/SetNoName() method is only kept for backward compatibility.
SetNamesInitialised This method has no effect and kept for backward compatility only. Usually this method just not need to be called anymore. Use SetColorName() and SetColorDefined() methods to set or undefine color names.
SetColorNameWithSpaces The method is no longer needed and will be removed in the future. Set the name of the n-th entry, replacing the subst character by space. Returns 1 on success, 0 on failure
GetDisplayNodes Obsolete utility function that provides an unsafe API. Please use GetNumberOfDisplayNodes() and GetNthDisplayNode() instead const std::vector<vtkMRMLDisplayNode*>& GetDisplayNodes();
This method is deprecated, kept for backward compatibility but it will be removed in the future. The problem is that it changes the node collection's internal iterator, which may cause unintended side effects in caller functions that also use the node collection's internal iterator. Use other methods instead (GetNodes(), GetNodesByClass(), etc.) or traverse collection returned by GetNodes() using a collection iterator.
This method is deprecated, kept for backward compatibility but it will be removed in the future. The problem is that it changes the node collection's internal iterator, which may cause unintended side effects in caller functions that also use the node collection's internal iterator. Use other methods instead (GetNodes(), GetNodesByClass(), etc.) or traverse collection returned by GetNodes() using a collection iterator.
This method is deprecated, kept for backward compatibility but it will be removed in the future. The problem is that it changes the node collection's internal iterator, which may cause unintended side effects in caller functions that also use the node collection's internal iterator. Use other methods instead (GetNodes(), GetNodesByClass(), etc.) or traverse collection returned by GetNodes() using a collection iterator.
Use SaveStateForUndo() instead. Storing of only selected nodes may result in incomplete saving of important changes in the scene. Instead, each node's UndoEnabled flag will tell if that node's state must be stored or not.
Use SaveStateForUndo() instead. Storing of only selected nodes may result in incomplete saving of important changes in the scene. Instead, each node's UndoEnabled flag will tell if that node's state must be stored or not.
Use GetMatrixTransformFromParent(vtkMatrix4x4*) instead. The method returns a cached copy of the transform, so modification of the matrix does not alter the transform node.
Use GetMatrixTransformToParent(vtkMatrix4x4*) instead. The method returns a cached copy of the transform, so modification of the matrix does not alter the transform node.
Fill in a label map volume to match the given template volume node, under the assumption that the given label map node is already added to the scene. A display node will be added to it if the label node doesn't already have one, and the image data associated with the label node will be allocated according to the template volumeNode.
Generated on Tue Apr 15 2025 04:15:49 for Slicer by 1.13.0