Slicer  5.3
Slicer is a multi-platform, free and open source software package for visualization and medical image computing
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vtkMRMLCrosshairNode Class Reference

MRML node for storing a crosshair through RAS space. More...

#include <Libs/MRML/Core/vtkMRMLCrosshairNode.h>

Inheritance diagram for vtkMRMLCrosshairNode:
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Public Types

enum  { CursorPositionModifiedEvent = 22000 }
 
enum  {
  NoCrosshair = 0, ShowBasic, ShowIntersection, ShowHashmarks,
  ShowAll, ShowSmallBasic, ShowSmallIntersection, CrosshairMode_Last
}
 Modes for crosshair display. More...
 
enum  { Fine = 1, Medium, Thick, CrosshairThickness_Last }
 
enum  {
  NoAction = 0, OffsetJumpSlice = 1, Normal = 1, CenteredJumpSlice = 2,
  JumpSlice = 2, CrosshairBehavior_Last
}
 Behavior when crosshair position is changed. More...
 
typedef vtkMRMLNode Superclass
 
- Public Types inherited from vtkMRMLNode
enum  {
  HierarchyModifiedEvent = 16000, IDChangedEvent = 16001, ReferenceAddedEvent, ReferenceModifiedEvent,
  ReferenceRemovedEvent, ReferencedNodeModifiedEvent
}
 
typedef vtkObject Superclass
 

Public Member Functions

vtkMRMLNodeCreateNodeInstance () override
 Create instance of the default node. Like New only virtual. More...
 
virtual const char * GetClassName ()
 
char * GetCrosshairName ()
 
virtual double * GetCrosshairRAS ()
 
virtual void GetCrosshairRAS (double &, double &, double &)
 
virtual void GetCrosshairRAS (double [3])
 
bool GetCursorPositionRAS (double ras[3])
 
vtkMRMLSliceNodeGetCursorPositionXYZ (double xyz[3])
 
virtual int GetLightBoxPane ()
 Get the pane of the lightbox that was last cached. More...
 
const char * GetNodeTagName () override
 
Get node XML tag name (like Volume, Model) More...
 
virtual int IsA (const char *type)
 
void PrintSelf (ostream &os, vtkIndent indent) override
 
void ReadXMLAttributes (const char **atts) override
 
Set node attributes More...
 
void SetCrosshairName (const char *name)
 
Name of the layout More...
 
virtual void SetCrosshairRAS (double [3])
 
virtual void SetCrosshairRAS (double, double, double)
 
Set crosshair position More...
 
void SetCrosshairRAS (double ras[3], int id)
 
void SetCursorPositionInvalid ()
 Invalidates the cursor position. This should be called whenever the mouse moves out of a view. More...
 
void SetCursorPositionRAS (double ras[3])
 
void SetCursorPositionXYZ (double xyz[3], vtkMRMLSliceNode *sliceNode)
 
 vtkMRMLCopyContentMacro (vtkMRMLCrosshairNode)
 
void WriteXML (ostream &of, int indent) override
 
Write this node's information to a MRML file in XML format. More...
 
virtual void SetFastPick3D (bool)
 
virtual bool GetFastPick3D ()
 
virtual void FastPick3DOn ()
 
virtual void FastPick3DOff ()
 
- Public Member Functions inherited from vtkMRMLNode
vtkMRMLNodeAddAndObserveNodeReferenceID (const char *referenceRole, const char *referencedNodeID, vtkIntArray *events=nullptr)
 Add and observe a reference node from this node for a specific referenceRole. More...
 
vtkMRMLNodeAddNodeReferenceID (const char *referenceRole, const char *referencedNodeID)
 Convenience method that adds a referencedNodeID at the end of the list. More...
 
void AddNodeReferenceRole (const char *referenceRole, const char *mrmlAttributeName=nullptr, vtkIntArray *events=nullptr)
 Add a referenceRole. More...
 
virtual void AddToSceneOff ()
 
virtual void AddToSceneOn ()
 
virtual void Copy (vtkMRMLNode *node)
 Copy node contents from another node of the same type. Does not copy node ID and Scene. Performs deep copy - an independent copy is created from all data, including bulk data. More...
 
virtual void CopyContent (vtkMRMLNode *node, bool deepCopy=true)
 Copy node contents from another node of the same type. Does not copy node ID, Scene, Name, SingletonTag, HideFromEditors, AddToScene, UndoEnabled, and node references. If deepCopy is set to false then a shallow copy of bulk data (such as image or mesh data) could be made; copying may be faster but the node may share some data with the source node instead of creating an independent copy. More...
 
virtual void CopyReferences (vtkMRMLNode *node)
 Copy the references of the node into this. More...
 
void CopyWithScene (vtkMRMLNode *node)
 Copy everything (including Scene and ID) from another node of the same type. More...
 
void DisableModifiedEventOff ()
 
void DisableModifiedEventOn ()
 
virtual int EndModify (int previousDisableModifiedEventState)
 End modifying the node. More...
 
virtual int GetAddToScene ()
 node added to MRML scene. More...
 
const char * GetAttribute (const char *name)
 Get value of a name value pair attribute. More...
 
std::vector< std::string > GetAttributeNames ()
 Get all attribute names. More...
 
void GetAttributeNames (vtkStringArray *attributeNames)
 Get all attribute names. Python-wrappable version. More...
 
virtual vtkIntArray * GetContentModifiedEvents ()
 
int GetCustomModifiedEventPending (int eventId)
 
virtual char * GetDescription ()
 
virtual int GetDisableModifiedEvent ()
 Turn on/off generating InvokeEvent for set macros. More...
 
virtual int GetHideFromEditors ()
 Describes if the node is hidden. More...
 
virtual char * GetID ()
 ID use by other nodes to reference this node in XML. More...
 
virtual int GetInMRMLCallbackFlag ()
 Flags to avoid event loops. More...
 
virtual int GetModifiedEventPending ()
 
virtual char * GetName ()
 
vtkMRMLNodeGetNodeReference (const char *referenceRole)
 
const char * GetNodeReferenceID (const char *referenceRole)
 Utility function that returns the first node id for a specific referenceRole. More...
 
void GetNodeReferenceIDs (const char *referenceRole, std::vector< const char *> &referencedNodeIDs)
 Return a list of the referenced node IDs. More...
 
void GetNodeReferenceRoles (std::vector< std::string > &roles)
 
void GetNodeReferences (const char *referenceRole, std::vector< vtkMRMLNode *> &nodes)
 Return a list of the referenced nodes. More...
 
vtkMRMLNodeGetNthNodeReference (const char *referenceRole, int n)
 Get referenced MRML node for a specific referenceRole. More...
 
const char * GetNthNodeReferenceID (const char *referenceRole, int n)
 Return the string of the Nth node ID for a specific reference role. More...
 
const char * GetNthNodeReferenceRole (int n)
 
int GetNumberOfNodeReferenceRoles ()
 
int GetNumberOfNodeReferences (const char *referenceRole)
 Return the number of node IDs for a specific reference role (and nodes as they always have the same size). More...
 
virtual int GetSaveWithScene ()
 Save node with MRML scene. More...
 
virtual vtkMRMLSceneGetScene ()
 Get the scene this node has been added to. More...
 
virtual int GetSelectable ()
 Describes if the node is selectable. More...
 
virtual int GetSelected ()
 Get/Set for Selected. More...
 
virtual char * GetSingletonTag ()
 
virtual const char * GetTypeDisplayName ()
 
virtual bool GetUndoEnabled ()
 
virtual bool HasCopyContent () const
 Returns true if the class supports deep and shallow copying node content. More...
 
bool HasNodeReferenceID (const char *referenceRole, const char *referencedNodeID)
 Return true if referencedNodeID is in the node ID list for a specific referenceRole. More...
 
virtual void HideFromEditorsOff ()
 
virtual void HideFromEditorsOn ()
 
virtual void InvokeCustomModifiedEvent (int eventId, void *callData=nullptr)
 This method allows the node to compress events. More...
 
virtual int InvokePendingModifiedEvent ()
 Invokes any modified events that are pending. More...
 
bool IsSingleton ()
 
void Modified () override
 Customized version of Modified() allowing to compress vtkCommand::ModifiedEvent. More...
 
virtual void OnNodeAddedToScene ()
 
void PrintSelf (ostream &os, vtkIndent indent) override
 
virtual void ProcessChildNode (vtkMRMLNode *)
 Set dependencies between this node and a child node when parsing XML file. More...
 
virtual void ProcessMRMLEvents (vtkObject *caller, unsigned long event, void *callData)
 Propagate events generated in mrml. More...
 
void RemoveAttribute (const char *name)
 Remove attribute with the specified name. More...
 
void RemoveNodeReferenceIDs (const char *referenceRole)
 Remove all node IDs and associated nodes for a specific referenceRole. More...
 
void RemoveNthNodeReferenceID (const char *referenceRole, int n)
 Convenience method that removes the Nth node ID from the list. More...
 
virtual void Reset (vtkMRMLNode *defaultNode)
 Reset node attributes to the initial state as defined in the constructor or the passed default node. More...
 
virtual void SaveWithSceneOff ()
 
virtual void SaveWithSceneOn ()
 
virtual void SelectableOff ()
 
virtual void SelectableOn ()
 
virtual void SelectedOff ()
 
virtual void SelectedOn ()
 
virtual void SetAddToScene (int)
 
void SetAddToSceneNoModify (int value)
 
vtkMRMLNodeSetAndObserveNodeReferenceID (const char *referenceRole, const char *referencedNodeID, vtkIntArray *events=nullptr)
 Set and observe a reference node from this node for a specific referenceRole. More...
 
vtkMRMLNodeSetAndObserveNthNodeReferenceID (const char *referenceRole, int n, const char *referencedNodeID, vtkIntArray *events=nullptr)
 Set and observe the Nth node ID for a specific reference role. More...
 
void SetAttribute (const char *name, const char *value)
 Set a name value pair attribute. More...
 
virtual void SetDescription (const char *)
 Text description of this node, to be set by the user. More...
 
void SetDisableModifiedEvent (int onOff)
 
virtual void SetHideFromEditors (int)
 
void SetInMRMLCallbackFlag (int flag)
 
virtual void SetName (const char *)
 Name of this node, to be set by the user. More...
 
vtkMRMLNodeSetNodeReferenceID (const char *referenceRole, const char *referencedNodeID)
 Set a reference to a node with specified nodeID from this node for a specific referenceRole. More...
 
vtkMRMLNodeSetNthNodeReferenceID (const char *referenceRole, int n, const char *referencedNodeID)
 Set a N-th reference from this node with specified referencedNodeID for a specific referenceRole. More...
 
virtual void SetSaveWithScene (int)
 
virtual void SetScene (vtkMRMLScene *scene)
 This method is for internal use only. Use AddNode method of vtkMRMLScene to add a node to the scene. More...
 
virtual void SetSceneReferences ()
 Update the references of the node to the scene. More...
 
virtual void SetSelectable (int)
 
virtual void SetSelected (int)
 
void SetSingletonOff ()
 
void SetSingletonOn ()
 
virtual void SetSingletonTag (const char *)
 Tag that make this node a singleton in the scene. More...
 
virtual void SetUndoEnabled (bool)
 
virtual int StartModify ()
 Start modifying the node. Disable Modify events. More...
 
virtual void UndoEnabledOff ()
 
virtual void UndoEnabledOn ()
 
virtual void UpdateReferenceID (const char *oldID, const char *newID)
 Update the stored reference to another node in the scene. More...
 
virtual void UpdateReferences ()
 The method should remove all pointers and observations to all nodes that are not in the scene anymore. More...
 
virtual void UpdateScene (vtkMRMLScene *)
 
const char * URLDecodeString (const char *inString)
 Decode a URL string. More...
 
const char * URLEncodeString (const char *inString)
 Encode a URL string. More...
 
virtual void WriteNodeBodyXML (ostream &of, int indent)
 Write this node's body to a MRML file in XML format. More...
 
std::string XMLAttributeDecodeString (const std::string &inString)
 Decode an XML attribute string. More...
 
std::string XMLAttributeEncodeString (const std::string &inString)
 Encode an XML attribute string (replaces special characters by code sequences) More...
 

Static Public Member Functions

static int IsTypeOf (const char *type)
 
static vtkMRMLCrosshairNodeNew ()
 
static vtkMRMLCrosshairNodeSafeDownCast (vtkObject *o)
 
- Static Public Member Functions inherited from vtkMRMLNode
static int IsTypeOf (const char *type)
 
static vtkMRMLNodeSafeDownCast (vtkObject *o)
 

Protected Member Functions

void operator= (const vtkMRMLCrosshairNode &)
 
 vtkMRMLCrosshairNode ()
 
 vtkMRMLCrosshairNode (const vtkMRMLCrosshairNode &)
 
 ~vtkMRMLCrosshairNode () override
 
- Protected Member Functions inherited from vtkMRMLNode
virtual const char * GetMRMLAttributeNameFromReferenceRole (const char *refRole)
 Return the mrml attribute name (if found) associated with a reference role. Return 0 otherwise. More...
 
virtual const char * GetReferenceRoleFromMRMLAttributeName (const char *attName)
 Return the reference role (if found) associated with the attribute name found in a MRML scene file. Return 0 otherwise. More...
 
virtual char * GetTempURLString ()
 
void GetUpdatedReferencedNodeEventList (int &oldReferencedNodeUseCount, int &newReferencedNodeUseCount, vtkIntArray *oldConsolidatedEventList, vtkIntArray *newConsolidatedEventList, vtkMRMLNode *oldReferencedNode, vtkMRMLNode *newReferencedNode, vtkMRMLNodeReference *referenceToIgnore, vtkIntArray *newEvents)
 
virtual void InvalidateNodeReferences ()
 
virtual bool IsReferenceRoleGeneric (const char *refRole)
 Return true if the reference role is generic (ends with '/') or false otherwise. More...
 
virtual void OnNodeReferenceAdded (vtkMRMLNodeReference *reference)
 
virtual void OnNodeReferenceModified (vtkMRMLNodeReference *reference)
 Called when a referenced node pointer is modified. More...
 
virtual void OnNodeReferenceRemoved (vtkMRMLNodeReference *reference)
 Called when a referenced node pointer is removed (set to nullptr). More...
 
void operator= (const vtkMRMLNode &)
 
void ParseReferencesAttribute (const char *attValue, std::set< std::string > &references)
 
void RemoveInvalidReferences (const std::set< std::string > &validNodeIDs)
 
virtual void SetTempURLString (const char *)
 Get/Set the string used to manage encoding/decoding of strings/URLs with special characters. More...
 
vtkMRMLNodeUpdateNodeReferenceEventObserver (vtkMRMLNode *oldReferencedNode, vtkMRMLNode *newReferencedNode, vtkIntArray *newEvents, vtkMRMLNodeReference *referenceToIgnore)
 
virtual void UpdateNodeReferences (const char *referenceRole=nullptr)
 
virtual void UpdateNthNodeReference (const char *referenceRole, int n)
 
 vtkMRMLNode ()
 
 vtkMRMLNode (const vtkMRMLNode &)
 
 ~vtkMRMLNode () override
 critical to have a virtual destructor! More...
 

Protected Attributes

int CrosshairBehavior {OffsetJumpSlice}
 
float CrosshairColor [3] {1.0f, 0.8f, 0.1f}
 
int CrosshairMode {NoCrosshair}
 
double CrosshairRAS [3] {0.0, 0.0, 0.0}
 
int CrosshairThickness {Fine}
 
double CursorPositionRAS [3] {0.0, 0.0, 0.0}
 
bool CursorPositionRASValid {false}
 Set to false if the cursor is not in a view. More...
 
double CursorPositionXYZ [3] {0.0, 0.0, 0.0}
 
vtkWeakPointer< vtkMRMLSliceNodeCursorSliceNode
 
bool FastPick3D {false}
 
int LightBoxPane {0}
 
- Protected Attributes inherited from vtkMRMLNode
int AddToScene {1}
 
AttributesType Attributes
 
vtkIntArray * ContentModifiedEvents
 
char * Description {nullptr}
 
int HideFromEditors {0}
 
char * ID {nullptr}
 
int InMRMLCallbackFlag {0}
 
Flag to avoid event loops More...
 
vtkCallbackCommand * MRMLCallbackCommand
 Holders for MRML callbacks. More...
 
vtkObserverManagerMRMLObserverManager
 
char * Name {nullptr}
 
NodeReferenceEventsType NodeReferenceEvents
 
std::map< std::string, std::string > NodeReferenceMRMLAttributeNames
 
NodeReferencesType NodeReferences
 
int SaveWithScene {true}
 
vtkWeakPointer< vtkMRMLSceneScene
 
int Selectable {1}
 
int Selected {0}
 
bool UndoEnabled {false}
 
static const char * GetCrosshairModeAsString (int id)
 
static int GetCrosshairModeFromString (const char *name)
 
static const char * GetCrosshairThicknessAsString (int id)
 
static int GetCrosshairThicknessFromString (const char *name)
 
virtual int GetCrosshairMode ()
 
virtual void SetCrosshairMode (int)
 
virtual void SetCrosshairThickness (int)
 
virtual int GetCrosshairThickness ()
 
void SetCrosshairToFine ()
 
void SetCrosshairToMedium ()
 
void SetCrosshairToThick ()
 
virtual float * GetCrosshairColor ()
 
virtual void GetCrosshairColor (float &, float &, float &)
 
virtual void GetCrosshairColor (float [3])
 
virtual void SetCrosshairColor (float, float, float)
 
virtual void SetCrosshairColor (float [3])
 
static const char * GetCrosshairBehaviorAsString (int id)
 
static int GetCrosshairBehaviorFromString (const char *name)
 
virtual int GetCrosshairBehavior ()
 
virtual void SetCrosshairBehavior (int)
 

Additional Inherited Members

- Protected Types inherited from vtkMRMLNode
typedef std::map< std::string, std::string > AttributesType
 
typedef std::map< std::string, vtkSmartPointer< vtkIntArray > > NodeReferenceEventsType
 
typedef std::vector< vtkSmartPointer< vtkMRMLNodeReference > > NodeReferenceListType
 
typedef std::map< std::string, NodeReferenceListTypeNodeReferencesType
 
- Static Protected Member Functions inherited from vtkMRMLNode
static void MRMLCallback (vtkObject *caller, unsigned long eid, void *clientData, void *callData)
 

Detailed Description

MRML node for storing a crosshair through RAS space.

This node stores the information about a crosshair (position, style, attributes)

Definition at line 25 of file vtkMRMLCrosshairNode.h.

Member Typedef Documentation

◆ Superclass

Definition at line 29 of file vtkMRMLCrosshairNode.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

CursorPositionModifiedEvent is invoked when the cursor position is modified, for example a mouse pointer is moved in a slice view.

Enumerator
CursorPositionModifiedEvent 

Definition at line 34 of file vtkMRMLCrosshairNode.h.

◆ anonymous enum

anonymous enum

Modes for crosshair display.

Enumerator
NoCrosshair 
ShowBasic 
ShowIntersection 
ShowHashmarks 
ShowAll 
ShowSmallBasic 
ShowSmallIntersection 
CrosshairMode_Last 

Definition at line 137 of file vtkMRMLCrosshairNode.h.

◆ anonymous enum

anonymous enum
Enumerator
Fine 
Medium 
Thick 
CrosshairThickness_Last 

Definition at line 148 of file vtkMRMLCrosshairNode.h.

◆ anonymous enum

anonymous enum

Behavior when crosshair position is changed.

Enumerator
NoAction 
OffsetJumpSlice 
Normal 
Deprecated:
Use OffsetJumpSlice instead
CenteredJumpSlice 
JumpSlice 
Deprecated:
Use CenteredJumpSlice instead
CrosshairBehavior_Last 

Definition at line 156 of file vtkMRMLCrosshairNode.h.

Constructor & Destructor Documentation

◆ vtkMRMLCrosshairNode() [1/2]

vtkMRMLCrosshairNode::vtkMRMLCrosshairNode ( )
protected

◆ ~vtkMRMLCrosshairNode()

vtkMRMLCrosshairNode::~vtkMRMLCrosshairNode ( )
overrideprotected

◆ vtkMRMLCrosshairNode() [2/2]

vtkMRMLCrosshairNode::vtkMRMLCrosshairNode ( const vtkMRMLCrosshairNode )
protected

Member Function Documentation

◆ CreateNodeInstance()

vtkMRMLNode* vtkMRMLCrosshairNode::CreateNodeInstance ( )
overridevirtual

Create instance of the default node. Like New only virtual.

Note
Subclasses should implement this method

Implements vtkMRMLNode.

◆ FastPick3DOff()

virtual void vtkMRMLCrosshairNode::FastPick3DOff ( )
virtual

◆ FastPick3DOn()

virtual void vtkMRMLCrosshairNode::FastPick3DOn ( )
virtual

◆ GetClassName()

virtual const char* vtkMRMLCrosshairNode::GetClassName ( )
virtual

Reimplemented from vtkMRMLNode.

◆ GetCrosshairBehavior()

virtual int vtkMRMLCrosshairNode::GetCrosshairBehavior ( )
virtual

Configure crosshair behavior.

◆ GetCrosshairBehaviorAsString()

static const char* vtkMRMLCrosshairNode::GetCrosshairBehaviorAsString ( int  id)
static

◆ GetCrosshairBehaviorFromString()

static int vtkMRMLCrosshairNode::GetCrosshairBehaviorFromString ( const char *  name)
static

◆ GetCrosshairColor() [1/3]

virtual float* vtkMRMLCrosshairNode::GetCrosshairColor ( )
virtual

◆ GetCrosshairColor() [2/3]

virtual void vtkMRMLCrosshairNode::GetCrosshairColor ( float &  ,
float &  ,
float &   
)
virtual

◆ GetCrosshairColor() [3/3]

virtual void vtkMRMLCrosshairNode::GetCrosshairColor ( float  [3])
virtual

◆ GetCrosshairMode()

virtual int vtkMRMLCrosshairNode::GetCrosshairMode ( )
virtual

Configure crosshair appearance.

◆ GetCrosshairModeAsString()

static const char* vtkMRMLCrosshairNode::GetCrosshairModeAsString ( int  id)
static

◆ GetCrosshairModeFromString()

static int vtkMRMLCrosshairNode::GetCrosshairModeFromString ( const char *  name)
static

◆ GetCrosshairName()

char* vtkMRMLCrosshairNode::GetCrosshairName ( )
inline

Definition at line 132 of file vtkMRMLCrosshairNode.h.

◆ GetCrosshairRAS() [1/3]

virtual double* vtkMRMLCrosshairNode::GetCrosshairRAS ( )
virtual

◆ GetCrosshairRAS() [2/3]

virtual void vtkMRMLCrosshairNode::GetCrosshairRAS ( double  [3])
virtual

◆ GetCrosshairRAS() [3/3]

virtual void vtkMRMLCrosshairNode::GetCrosshairRAS ( double &  ,
double &  ,
double &   
)
virtual

◆ GetCrosshairThickness()

virtual int vtkMRMLCrosshairNode::GetCrosshairThickness ( )
virtual

◆ GetCrosshairThicknessAsString()

static const char* vtkMRMLCrosshairNode::GetCrosshairThicknessAsString ( int  id)
static

◆ GetCrosshairThicknessFromString()

static int vtkMRMLCrosshairNode::GetCrosshairThicknessFromString ( const char *  name)
static

◆ GetCursorPositionRAS()

bool vtkMRMLCrosshairNode::GetCursorPositionRAS ( double  ras[3])

Get the position of the cursor in the current view in RAS coordinate system. Returns false if the cursor position is unknown. This is typically called by other classes to get the current cursor position after receiving CursorPositionModifiedEvent event.

◆ GetCursorPositionXYZ()

vtkMRMLSliceNode* vtkMRMLCrosshairNode::GetCursorPositionXYZ ( double  xyz[3])

Get the position of the cursor in the current view in XYZ coordinate system. Returns nullptr if the cursor is not in a slice viewer. This is typically called by other classes to get the current cursor position after receiving CursorPositionModifiedEvent event.

◆ GetFastPick3D()

virtual bool vtkMRMLCrosshairNode::GetFastPick3D ( )
virtual

◆ GetLightBoxPane()

virtual int vtkMRMLCrosshairNode::GetLightBoxPane ( )
virtual

Get the pane of the lightbox that was last cached.

◆ GetNodeTagName()

const char* vtkMRMLCrosshairNode::GetNodeTagName ( )
inlineoverridevirtual


Get node XML tag name (like Volume, Model)

Implements vtkMRMLNode.

Definition at line 55 of file vtkMRMLCrosshairNode.h.

◆ IsA()

virtual int vtkMRMLCrosshairNode::IsA ( const char *  type)
virtual

Reimplemented from vtkMRMLNode.

◆ IsTypeOf()

static int vtkMRMLCrosshairNode::IsTypeOf ( const char *  type)
static

◆ New()

static vtkMRMLCrosshairNode* vtkMRMLCrosshairNode::New ( )
static

◆ operator=()

void vtkMRMLCrosshairNode::operator= ( const vtkMRMLCrosshairNode )
protected

◆ PrintSelf()

void vtkMRMLCrosshairNode::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
override

◆ ReadXMLAttributes()

void vtkMRMLCrosshairNode::ReadXMLAttributes ( const char **  atts)
overridevirtual


Set node attributes

Reimplemented from vtkMRMLNode.

◆ SafeDownCast()

static vtkMRMLCrosshairNode* vtkMRMLCrosshairNode::SafeDownCast ( vtkObject *  o)
static

◆ SetCrosshairBehavior()

virtual void vtkMRMLCrosshairNode::SetCrosshairBehavior ( int  )
virtual

◆ SetCrosshairColor() [1/2]

virtual void vtkMRMLCrosshairNode::SetCrosshairColor ( float  [3])
virtual

◆ SetCrosshairColor() [2/2]

virtual void vtkMRMLCrosshairNode::SetCrosshairColor ( float  ,
float  ,
float   
)
virtual

◆ SetCrosshairMode()

virtual void vtkMRMLCrosshairNode::SetCrosshairMode ( int  )
virtual

◆ SetCrosshairName()

void vtkMRMLCrosshairNode::SetCrosshairName ( const char *  name)
inline


Name of the layout

Definition at line 129 of file vtkMRMLCrosshairNode.h.

◆ SetCrosshairRAS() [1/3]

virtual void vtkMRMLCrosshairNode::SetCrosshairRAS ( double  ,
double  ,
double   
)
virtual


Set crosshair position

◆ SetCrosshairRAS() [2/3]

virtual void vtkMRMLCrosshairNode::SetCrosshairRAS ( double  [3])
virtual

◆ SetCrosshairRAS() [3/3]

void vtkMRMLCrosshairNode::SetCrosshairRAS ( double  ras[3],
int  id 
)

Set the crosshair position and cache which pane of lightbox that position was in

◆ SetCrosshairThickness()

virtual void vtkMRMLCrosshairNode::SetCrosshairThickness ( int  )
virtual

◆ SetCrosshairToFine()

void vtkMRMLCrosshairNode::SetCrosshairToFine ( )
inline

Definition at line 66 of file vtkMRMLCrosshairNode.h.

◆ SetCrosshairToMedium()

void vtkMRMLCrosshairNode::SetCrosshairToMedium ( )
inline

Definition at line 67 of file vtkMRMLCrosshairNode.h.

◆ SetCrosshairToThick()

void vtkMRMLCrosshairNode::SetCrosshairToThick ( )
inline

Definition at line 68 of file vtkMRMLCrosshairNode.h.

◆ SetCursorPositionInvalid()

void vtkMRMLCrosshairNode::SetCursorPositionInvalid ( )

Invalidates the cursor position. This should be called whenever the mouse moves out of a view.

◆ SetCursorPositionRAS()

void vtkMRMLCrosshairNode::SetCursorPositionRAS ( double  ras[3])

Set cursor position in 3D. This should be called whenever the cursor is moved by using a 3D positioning device (that does not have an associated slice viewer). GetCursorPositionXYZ returns with nullptr if SetCursorPositionRAS is used for setting the cursor position, so if slice position is available then SetCursorPositionXYZ method should be used instead (it sets both XYZ and RAS position, too).

◆ SetCursorPositionXYZ()

void vtkMRMLCrosshairNode::SetCursorPositionXYZ ( double  xyz[3],
vtkMRMLSliceNode sliceNode 
)

Set cursor position in a 2D slice view. The method also computes the RAS position. This method should be called whenever the mouse moves in a slice viewer.

◆ SetFastPick3D()

virtual void vtkMRMLCrosshairNode::SetFastPick3D ( bool  )
virtual

Experimental feature to choose between fast or accurate position computation in 3D views. If fast option is chosen then Z-buffer in the renderer may be used for determining position along the view line in 3D views, which is very fast but may not give optimal results because semi-transparent objects, such as semi-transparent models or volume-rendered images are ignored. This property is only for evaluation of this feature and the value is not stored persistently in the scene file.

◆ vtkMRMLCopyContentMacro()

vtkMRMLCrosshairNode::vtkMRMLCopyContentMacro ( vtkMRMLCrosshairNode  )

Copy node content (excludes basic data, such as name and node references).

See also
vtkMRMLNode::CopyContent

◆ WriteXML()

void vtkMRMLCrosshairNode::WriteXML ( ostream &  of,
int  indent 
)
overridevirtual


Write this node's information to a MRML file in XML format.

Reimplemented from vtkMRMLNode.

Member Data Documentation

◆ CrosshairBehavior

int vtkMRMLCrosshairNode::CrosshairBehavior {OffsetJumpSlice}
protected

Definition at line 187 of file vtkMRMLCrosshairNode.h.

◆ CrosshairColor

float vtkMRMLCrosshairNode::CrosshairColor[3] {1.0f, 0.8f, 0.1f}
protected

Definition at line 188 of file vtkMRMLCrosshairNode.h.

◆ CrosshairMode

int vtkMRMLCrosshairNode::CrosshairMode {NoCrosshair}
protected

Definition at line 185 of file vtkMRMLCrosshairNode.h.

◆ CrosshairRAS

double vtkMRMLCrosshairNode::CrosshairRAS[3] {0.0, 0.0, 0.0}
protected

Definition at line 190 of file vtkMRMLCrosshairNode.h.

◆ CrosshairThickness

int vtkMRMLCrosshairNode::CrosshairThickness {Fine}
protected

Definition at line 186 of file vtkMRMLCrosshairNode.h.

◆ CursorPositionRAS

double vtkMRMLCrosshairNode::CursorPositionRAS[3] {0.0, 0.0, 0.0}
protected

Last known cursor position in RAS coordinate system. If CursorPositionValid is false then this position is not up-to-date anymore.

Definition at line 195 of file vtkMRMLCrosshairNode.h.

◆ CursorPositionRASValid

bool vtkMRMLCrosshairNode::CursorPositionRASValid {false}
protected

Set to false if the cursor is not in a view.

Definition at line 205 of file vtkMRMLCrosshairNode.h.

◆ CursorPositionXYZ

double vtkMRMLCrosshairNode::CursorPositionXYZ[3] {0.0, 0.0, 0.0}
protected

Last known cursor position in XYZ coordinate system. If CursorSliceNode is nullptr then this position is not up-to-date anymore.

Definition at line 198 of file vtkMRMLCrosshairNode.h.

◆ CursorSliceNode

vtkWeakPointer<vtkMRMLSliceNode> vtkMRMLCrosshairNode::CursorSliceNode
protected

CursorSliceNode points to the slice where the cursor is. It is not stored as a MRML node reference as its value is not saved with the scene and also it changes frequently therefore it is better to keep a lightweight reference.

Definition at line 202 of file vtkMRMLCrosshairNode.h.

◆ FastPick3D

bool vtkMRMLCrosshairNode::FastPick3D {false}
protected

Definition at line 206 of file vtkMRMLCrosshairNode.h.

◆ LightBoxPane

int vtkMRMLCrosshairNode::LightBoxPane {0}
protected

Definition at line 191 of file vtkMRMLCrosshairNode.h.


The documentation for this class was generated from the following file: