3D view for view nodes. For performance reasons, the view block refreshes when the scene is in batch process state.
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#include <Libs/MRML/Widgets/qMRMLThreeDView.h>
3D view for view nodes. For performance reasons, the view block refreshes when the scene is in batch process state.
- See also
- qMRMLThreeDWidget, qMRMLThreeDViewControllerWidget, qMRMLSliceView
Definition at line 44 of file qMRMLThreeDView.h.
◆ Superclass
◆ ambientShadowsIntensityScale
double qMRMLThreeDView::ambientShadowsIntensityScale |
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readwrite |
Ambient shadows intensity scale. Default is 1.0, larger value means stronger darkening.
Definition at line 59 of file qMRMLThreeDView.h.
◆ ambientShadowsIntensityShift
double qMRMLThreeDView::ambientShadowsIntensityShift |
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readwrite |
Ambient shadows intensity shift. Default is 0.0, larger value means darkening is only visible where occlusion is stronger.
Definition at line 62 of file qMRMLThreeDView.h.
◆ ambientShadowsSizeScale
double qMRMLThreeDView::ambientShadowsSizeScale |
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readwrite |
Ambient shadows size scale. Specifies size of features to be emphasized by shadows.The scale is logarithmic, default (0.0) corresponds to object size of about 100 (in scene physical units).
Definition at line 54 of file qMRMLThreeDView.h.
◆ ambientShadowsVolumeOpacityThreshold
double qMRMLThreeDView::ambientShadowsVolumeOpacityThreshold |
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readwrite |
Volume rendering opacity above this value will cast shadows.
Definition at line 56 of file qMRMLThreeDView.h.
◆ shadowsVisibility
bool qMRMLThreeDView::shadowsVisibility |
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readwrite |
Show shadows to improve depth perception. Currently, only ambient shadows (screen-space ambient occlusion) method is supported and AmbientShadowsSizeScale and AmbientShadowsVolumeOpacityThreshold parameters control its appearance.
Definition at line 50 of file qMRMLThreeDView.h.
◆ qMRMLThreeDView()
qMRMLThreeDView::qMRMLThreeDView |
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QWidget * | parent = nullptr | ) |
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explicit |
◆ ~qMRMLThreeDView()
qMRMLThreeDView::~qMRMLThreeDView |
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override |
◆ addDisplayableManager()
void qMRMLThreeDView::addDisplayableManager |
( |
const QString & | displayableManager | ) |
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◆ ambientShadowsIntensityScale()
double qMRMLThreeDView::ambientShadowsIntensityScale |
( |
| ) |
const |
◆ ambientShadowsIntensityShift()
double qMRMLThreeDView::ambientShadowsIntensityShift |
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| ) |
const |
◆ ambientShadowsSizeScale()
double qMRMLThreeDView::ambientShadowsSizeScale |
( |
| ) |
const |
◆ ambientShadowsVolumeOpacityThreshold()
double qMRMLThreeDView::ambientShadowsVolumeOpacityThreshold |
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const |
◆ cameraNode()
Returns camera node of the 3D view.
◆ displayableManagerByClassName()
Return a DisplayableManager given its class name.
◆ dragEnterEvent()
void qMRMLThreeDView::dragEnterEvent |
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QDragEnterEvent * | event | ) |
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override |
◆ dropEvent()
void qMRMLThreeDView::dropEvent |
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QDropEvent * | event | ) |
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override |
◆ getDisplayableManagers()
Q_INVOKABLE void qMRMLThreeDView::getDisplayableManagers |
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vtkCollection * | displayableManagers | ) |
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◆ interactorObserver()
Returns the interactor observer of the view.
◆ lookFromViewAxis
void qMRMLThreeDView::lookFromViewAxis |
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const ctkAxesWidget::Axis & | axis | ) |
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inlineslot |
◆ mrmlViewNode()
Get the 3D View node observed by view.
◆ resetCamera()
Q_INVOKABLE void qMRMLThreeDView::resetCamera |
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bool | resetRotation = true, |
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bool | resetTranslation = true, |
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bool | resetDistance = true ) |
◆ resetFocalPoint()
virtual void qMRMLThreeDView::resetFocalPoint |
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virtual |
Reimplemented to hide items to not take into account when computing the boundaries
◆ rotateToViewAxis() [1/2]
Q_INVOKABLE void qMRMLThreeDView::rotateToViewAxis |
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const std::string & | axisLabel | ) |
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◆ rotateToViewAxis() [2/2]
Q_INVOKABLE void qMRMLThreeDView::rotateToViewAxis |
( |
unsigned int | axisId | ) |
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Methods to rotate/reset the camera, Can defined a view axis by its index (from 0 to 5) or its label (defined in vtkMRMLViewNode::AxisLabels) to rotate to the axis ranged in that order: -X, +X, -Y, +Y, -Z, +Z
◆ setAmbientShadowsIntensityScale()
void qMRMLThreeDView::setAmbientShadowsIntensityScale |
( |
double | | ) |
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◆ setAmbientShadowsIntensityShift()
void qMRMLThreeDView::setAmbientShadowsIntensityShift |
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double | | ) |
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◆ setAmbientShadowsSizeScale()
void qMRMLThreeDView::setAmbientShadowsSizeScale |
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double | | ) |
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◆ setAmbientShadowsVolumeOpacityThreshold()
void qMRMLThreeDView::setAmbientShadowsVolumeOpacityThreshold |
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double | | ) |
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◆ setDefaultViewCursor()
Q_INVOKABLE void qMRMLThreeDView::setDefaultViewCursor |
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const QCursor & | cursor | ) |
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Set default cursor in the view area.
◆ setInteractor()
void qMRMLThreeDView::setInteractor |
( |
vtkRenderWindowInteractor * | interactor | ) |
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override |
Sets the interactor of the view.
◆ setMRMLScene
void qMRMLThreeDView::setMRMLScene |
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vtkMRMLScene * | newScene | ) |
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slot |
Set the MRML scene that should be listened for events When the scene is in batch process state, the view blocks all refresh.
- See also
- renderEnabled
◆ setMRMLViewNode
Set the current viewNode to observe.
◆ setShadowsVisibility()
void qMRMLThreeDView::setShadowsVisibility |
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bool | | ) |
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◆ setViewCursor()
Q_INVOKABLE void qMRMLThreeDView::setViewCursor |
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const QCursor & | | ) |
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Set cursor in the view area.
◆ shadowsVisibility()
bool qMRMLThreeDView::shadowsVisibility |
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| ) |
const |
◆ ssaoPass()
Q_INVOKABLE vtkSSAOPass * qMRMLThreeDView::ssaoPass |
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const |
Advanced option to directly access SSAO pass used to render the ambient shadows. Intended for experimentation and troubleshooting only.
◆ unsetViewCursor()
Q_INVOKABLE void qMRMLThreeDView::unsetViewCursor |
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| ) |
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Restore default cursor in the view area.
The documentation for this class was generated from the following file: