#include <Modules/Loadable/Cameras/Logic/vtkSlicerCamerasModuleLogic.h>
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| static void  | MRMLLogicsCallback (vtkObject *caller, unsigned long eid, void *clientData, void *callData) | 
|   | MRMLLogicCallback is a static function to relay modified events from the logics.  More...
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| static void  | MRMLNodesCallback (vtkObject *caller, unsigned long eid, void *clientData, void *callData) | 
|   | MRMLNodesCallback is a static function to relay modified events from the nodes.  More...
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| static void  | MRMLSceneCallback (vtkObject *caller, unsigned long eid, void *clientData, void *callData) | 
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◆ Superclass
◆ vtkSlicerCamerasModuleLogic()
  
  
      
        
          | vtkSlicerCamerasModuleLogic::vtkSlicerCamerasModuleLogic  | 
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◆ ~vtkSlicerCamerasModuleLogic()
  
  
      
        
          | virtual vtkSlicerCamerasModuleLogic::~vtkSlicerCamerasModuleLogic  | 
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◆ GetClassName()
  
  
      
        
          | virtual const char* vtkSlicerCamerasModuleLogic::GetClassName  | 
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◆ GetCopyImportedCameras()
  
  
      
        
          | virtual bool vtkSlicerCamerasModuleLogic::GetCopyImportedCameras  | 
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◆ GetViewActiveCameraNode()
Scan the scene and search for the active camera that is used in the view. 
 
 
◆ IsA()
  
  
      
        
          | virtual int vtkSlicerCamerasModuleLogic::IsA  | 
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          const char *  | 
          type | ) | 
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◆ IsTypeOf()
  
  
      
        
          | static int vtkSlicerCamerasModuleLogic::IsTypeOf  | 
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          const char *  | 
          type | ) | 
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◆ New()
◆ PrintSelf()
      
        
          | void vtkSlicerCamerasModuleLogic::PrintSelf  | 
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          ostream &  | 
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          vtkIndent  | 
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◆ ProcessMRMLSceneEvents()
  
  
      
        
          | virtual void vtkSlicerCamerasModuleLogic::ProcessMRMLSceneEvents  | 
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          vtkObject *  | 
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          unsigned  | 
          event,  | 
         
        
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          void *  | 
          callData  | 
         
        
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Receives all the events fired by the scene. By default, it calls OnMRMLScene*Event based on the event passed. 
Reimplemented from vtkMRMLAbstractLogic.
 
 
◆ SafeDownCast()
◆ SetCopyImportedCameras()
  
  
      
        
          | virtual void vtkSlicerCamerasModuleLogic::SetCopyImportedCameras  | 
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          bool  | 
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CopyImportedCameras controls whether the logic copies the properties of the scene-to-import camera nodes into the existing nodes having the same name. If true, this is done when a camera node is about to be added to the scene. True by default. 
- See also
 - vtkMRMLScene::Import, vtkMRMLScene::Connect 
 
 
 
◆ SetMRMLSceneInternal()
  
  
      
        
          | virtual void vtkSlicerCamerasModuleLogic::SetMRMLSceneInternal  | 
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          vtkMRMLScene *  | 
          newScene | ) | 
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◆ CopyImportedCameras
  
  
      
        
          | bool vtkSlicerCamerasModuleLogic::CopyImportedCameras | 
         
       
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The documentation for this class was generated from the following file: