Slicer  4.8
Slicer is a multi-platform, free and open source software package for visualization and medical image computing
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vtkMRMLColorTableNode Class Reference

MRML node to represent discrete color information. More...

#include <Libs/MRML/Core/vtkMRMLColorTableNode.h>

Inheritance diagram for vtkMRMLColorTableNode:
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Collaboration diagram for vtkMRMLColorTableNode:
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Public Types

enum  {
  FullRainbow = 0, Grey = 1, Iron = 2, Rainbow = 3,
  Ocean = 4, Desert = 5, InvGrey = 6, ReverseRainbow = 7,
  FMRI = 8, FMRIPA = 9, Labels = 10, Obsolete = 11,
  Random = 12, Red = 15, Green = 16, Blue = 17,
  Yellow = 18, Cyan = 19, Magenta = 20, Warm1 = 21,
  Warm2 = 22, Warm3 = 23, Cool1 = 24, Cool2 = 25,
  Cool3 = 26, WarmShade1 = 27, WarmShade2 = 28, WarmShade3 = 29,
  CoolShade1 = 30, CoolShade2 = 31, CoolShade3 = 32, WarmTint1 = 33,
  WarmTint2 = 34, WarmTint3 = 35, CoolTint1 = 36, CoolTint2 = 37,
  CoolTint3 = 38
}
 The list of valid table types. More...
 
typedef vtkMRMLColorNode Superclass
 
- Public Types inherited from vtkMRMLColorNode
enum  { TypeModifiedEvent = 20002 }
 TypeModifiedEvent is generated when the type of the colour look up table changes. More...
 
enum  { User = 13, File = 14 }
 
typedef vtkMRMLStorableNode Superclass
 
- Public Types inherited from vtkMRMLStorableNode
typedef vtkMRMLNode Superclass
 
- Public Types inherited from vtkMRMLNode
enum  {
  HierarchyModifiedEvent = 16000, IDChangedEvent = 16001, ReferenceAddedEvent, ReferenceModifiedEvent,
  ReferenceRemovedEvent, ReferencedNodeModifiedEvent
}
 
typedef vtkObject Superclass
 

Public Member Functions

void AddColor (const char *name, double r, double g, double b, double a=1.0)
 Add a colour to the User colour table, at the end. More...
 
void ClearNames ()
 clear out the names list More...
 
virtual void Copy (vtkMRMLNode *node) VTK_OVERRIDE
 Copy the node's attributes to this object. More...
 
virtual vtkMRMLStorageNodeCreateDefaultStorageNode () VTK_OVERRIDE
 Create default storage node or NULL if does not have one. More...
 
virtual vtkMRMLNodeCreateNodeInstance () VTK_OVERRIDE
 MRMLNode methods. More...
 
virtual const char * GetClassName ()
 
virtual bool GetColor (int entry, double color[4]) VTK_OVERRIDE
 
int GetFirstType () VTK_OVERRIDE
 Return the lowest and highest integers, for use in looping. More...
 
int GetLastType () VTK_OVERRIDE
 
virtual vtkLookupTable * GetLookupTable ()
 
virtual const char * GetNodeTagName () VTK_OVERRIDE
 Get node XML tag name (like Volume, Model) More...
 
virtual int GetNumberOfColors () VTK_OVERRIDE
 Set the size of the colour table if it's a User table. More...
 
virtual const char * GetTypeAsString () VTK_OVERRIDE
 return a text string describing the colour look up table type More...
 
virtual int IsA (const char *type)
 
void PrintSelf (ostream &os, vtkIndent indent) VTK_OVERRIDE
 
void ProcessMRMLEvents (vtkObject *caller, unsigned long event, void *callData) VTK_OVERRIDE
 alternative method to propagate events generated in Storage nodes More...
 
virtual void ReadXMLAttributes (const char **atts) VTK_OVERRIDE
 Set node attributes. More...
 
virtual void Reset (vtkMRMLNode *defaultNode) VTK_OVERRIDE
 reset when close the scene More...
 
virtual void SetAndObserveLookupTable (vtkLookupTable *newLookupTable)
 
int SetColor (int entry, const char *name, double r, double g, double b, double a=1.0)
 Set a colour into the User colour table. Return 1 on success, 0 on failure. More...
 
int SetColor (int entry, double r, double g, double b, double a)
 Set a colour into the User colour table. Return 1 on success, 0 on failure. More...
 
int SetColor (int entry, double r, double g, double b)
 
virtual void SetLookupTable (vtkLookupTable *newLookupTable)
 
void SetNumberOfColors (int n)
 Set the size of the colour table if it's a User table. More...
 
int SetOpacity (int entry, double opacity)
 
void SetType (int type) VTK_OVERRIDE
 Get/Set for Type. More...
 
void SetTypeToBlue ()
 
void SetTypeToCool1 ()
 
void SetTypeToCool2 ()
 
void SetTypeToCool3 ()
 
void SetTypeToCoolShade1 ()
 
void SetTypeToCoolShade2 ()
 
void SetTypeToCoolShade3 ()
 
void SetTypeToCoolTint1 ()
 
void SetTypeToCoolTint2 ()
 
void SetTypeToCoolTint3 ()
 
void SetTypeToCyan ()
 
void SetTypeToDesert ()
 
void SetTypeToFMRI ()
 
void SetTypeToFMRIPA ()
 
void SetTypeToFullRainbow ()
 
void SetTypeToGreen ()
 
void SetTypeToGrey ()
 
void SetTypeToInvGrey ()
 
void SetTypeToIron ()
 
void SetTypeToLabels ()
 
void SetTypeToMagenta ()
 
void SetTypeToOcean ()
 
void SetTypeToRainbow ()
 
void SetTypeToRandom ()
 
void SetTypeToRed ()
 
void SetTypeToReverseRainbow ()
 
void SetTypeToWarm1 ()
 
void SetTypeToWarm2 ()
 
void SetTypeToWarm3 ()
 
void SetTypeToWarmShade1 ()
 
void SetTypeToWarmShade2 ()
 
void SetTypeToWarmShade3 ()
 
void SetTypeToWarmTint1 ()
 
void SetTypeToWarmTint2 ()
 
void SetTypeToWarmTint3 ()
 
void SetTypeToYellow ()
 
virtual void WriteXML (ostream &of, int indent) VTK_OVERRIDE
 Write this node's information to a MRML file in XML format. More...
 
- Public Member Functions inherited from vtkMRMLColorNode
int GetColorIndexByName (const char *name)
 
const char * GetColorName (int ind)
 
std::string GetColorNameAsFileName (int colorIndex, const char *subst="_")
 
std::string GetColorNameWithoutSpaces (int ind, const char *subst)
 
virtual char * GetFileName ()
 
virtual bool GetModifiedSinceRead () VTK_OVERRIDE
 
virtual int GetNamesInitialised ()
 Get/Set for the flag on names array having been initalised. More...
 
virtual char * GetNoName ()
 
virtual vtkScalarsToColors * GetScalarsToColors ()
 
virtual int GetType ()
 Get for Type. More...
 
virtual void NamesInitialisedOff ()
 
virtual void NamesInitialisedOn ()
 
void PrintSelf (ostream &os, vtkIndent indent) VTK_OVERRIDE
 
int SetColorName (int ind, const char *name)
 
int SetColorNameWithSpaces (int ind, const char *name, const char *subst)
 
virtual void SetFileName (const char *)
 Name of the file name from which to read color information. More...
 
void SetNamesFromColors ()
 Set values in the names vector from the colours in the node. More...
 
virtual void SetNamesInitialised (int)
 
virtual void SetNoName (const char *)
 
void SetTypeToFile ()
 
void SetTypeToUser ()
 
virtual void UpdateScene (vtkMRMLScene *scene) VTK_OVERRIDE
 Finds the storage node and read the data. More...
 
- Public Member Functions inherited from vtkMRMLStorableNode
void AddAndObserveStorageNodeID (const char *storageNodeID)
 
virtual bool AddDefaultStorageNode (const char *filename=NULL)
 
virtual std::string GetDefaultStorageNodeClassName (const char *filename=NULL)
 
vtkMRMLStorageNodeGetNthStorageNode (int n)
 Get associated display MRML node. More...
 
const char * GetNthStorageNodeID (int n)
 
int GetNumberOfStorageNodes ()
 
const char * GetSlicerDataType ()
 
vtkMRMLStorageNodeGetStorageNode ()
 
const char * GetStorageNodeID ()
 
virtual vtkTagTableGetUserTagTable ()
 Methods for user-specified metadata. More...
 
void PrintSelf (ostream &os, vtkIndent indent) VTK_OVERRIDE
 
void SetAndObserveNthStorageNodeID (int n, const char *storageNodeID)
 
void SetAndObserveStorageNodeID (const char *storageNodeID)
 String ID of the storage MRML node. More...
 
void SetSlicerDataType (const char *type)
 
virtual void StorableModified ()
 
- Public Member Functions inherited from vtkMRMLNode
vtkMRMLNodeAddAndObserveNodeReferenceID (const char *referenceRole, const char *referencedNodeID, vtkIntArray *events=0)
 Add and observe a reference node from this node for a specific referenceRole. More...
 
vtkMRMLNodeAddNodeReferenceID (const char *referenceRole, const char *referencedNodeID)
 Convenience method that adds a referencedNodeID at the end of the list. More...
 
void AddNodeReferenceRole (const char *referenceRole, const char *mrmlAttributeName=0, vtkIntArray *events=0)
 Add a referenceRole. More...
 
virtual void AddToSceneOff ()
 
virtual void AddToSceneOn ()
 
virtual void CopyReferences (vtkMRMLNode *node)
 Copy the references of the node into this. More...
 
void CopyWithoutModifiedEvent (vtkMRMLNode *node)
 
void CopyWithScene (vtkMRMLNode *node)
 Copy everything (including Scene and ID) from another node of the same type. More...
 
void CopyWithSceneWithSingleModifiedEvent (vtkMRMLNode *node)
 Copy everything (including Scene and ID) from another node of the same type. More...
 
void CopyWithSingleModifiedEvent (vtkMRMLNode *node)
 
void DisableModifiedEventOff ()
 
void DisableModifiedEventOn ()
 
virtual int EndModify (int previousDisableModifiedEventState)
 End modifying the node. More...
 
virtual int GetAddToScene ()
 node added to MRML scene. More...
 
const char * GetAttribute (const char *name)
 Get value of a name value pair attribute. More...
 
std::vector< std::string > GetAttributeNames ()
 Get all attribute names. More...
 
void GetAttributeNames (vtkStringArray *attributeNames)
 Get all attribute names. Python-wrappable version. More...
 
virtual char * GetDescription ()
 
virtual int GetDisableModifiedEvent ()
 Turn on/off generating InvokeEvent for set macros. More...
 
virtual int GetHideFromEditors ()
 Describes if the node is hidden. More...
 
virtual char * GetID ()
 ID use by other nodes to reference this node in XML. More...
 
virtual int GetInMRMLCallbackFlag ()
 Flags to avoid event loops. More...
 
virtual int GetModifiedEventPending ()
 
virtual char * GetName ()
 
vtkMRMLNodeGetNodeReference (const char *referenceRole)
 
const char * GetNodeReferenceID (const char *referenceRole)
 Utility function that returns the first node id for a specific referenceRole. More...
 
void GetNodeReferenceIDs (const char *referenceRole, std::vector< const char *> &referencedNodeIDs)
 Return a list of the referenced node IDs. More...
 
void GetNodeReferenceRoles (std::vector< std::string > &roles)
 
void GetNodeReferences (const char *referenceRole, std::vector< vtkMRMLNode *> &nodes)
 Return a list of the referenced nodes. More...
 
vtkMRMLNodeGetNthNodeReference (const char *referenceRole, int n)
 Get referenced MRML node for a specific referenceRole. More...
 
const char * GetNthNodeReferenceID (const char *referenceRole, int n)
 Return the string of the Nth node ID for a specific reference role. More...
 
const char * GetNthNodeReferenceRole (int n)
 
int GetNumberOfNodeReferenceRoles ()
 
int GetNumberOfNodeReferences (const char *referenceRole)
 Return the number of node IDs for a specific reference role (and nodes as they always have the same size). More...
 
virtual int GetSaveWithScene ()
 Save node with MRML scene. More...
 
virtual vtkMRMLSceneGetScene ()
 Only the scene can set itself to the node. More...
 
virtual int GetSelectable ()
 Describes if the node is selectable. More...
 
virtual int GetSelected ()
 Get/Set for Selected. More...
 
virtual char * GetSingletonTag ()
 
bool HasNodeReferenceID (const char *referenceRole, const char *referencedNodeID)
 Return true if referencedNodeID is in the node ID list for a specific referenceRole. More...
 
virtual void HideFromEditorsOff ()
 
virtual void HideFromEditorsOn ()
 
virtual void InvokeCustomModifiedEvent (int eventId, void *callData=NULL)
 This method allows the node to compress events. More...
 
virtual int InvokePendingModifiedEvent ()
 Invokes any modified events that are pending. More...
 
bool IsSingleton ()
 
virtual void Modified () VTK_OVERRIDE
 Customized version of Modified() allowing to compress vtkCommand::ModifiedEvent. More...
 
virtual void OnNodeAddedToScene ()
 
void PrintSelf (ostream &os, vtkIndent indent) VTK_OVERRIDE
 
virtual void ProcessChildNode (vtkMRMLNode *)
 Set dependencies between this node and a child node when parsing XML file. More...
 
void RemoveAttribute (const char *name)
 Remove attribute with the specified name. More...
 
void RemoveNodeReferenceIDs (const char *referenceRole)
 Remove all node IDs and associated nodes for a specific referenceRole. More...
 
void RemoveNthNodeReferenceID (const char *referenceRole, int n)
 Convenience method that removes the Nth node ID from the list. More...
 
virtual void SaveWithSceneOff ()
 
virtual void SaveWithSceneOn ()
 
virtual void SelectableOff ()
 
virtual void SelectableOn ()
 
virtual void SelectedOff ()
 
virtual void SelectedOn ()
 
virtual void SetAddToScene (int)
 
void SetAddToSceneNoModify (int value)
 
vtkMRMLNodeSetAndObserveNodeReferenceID (const char *referenceRole, const char *referencedNodeID, vtkIntArray *events=0)
 Set and observe a reference node from this node for a specific referenceRole. More...
 
vtkMRMLNodeSetAndObserveNthNodeReferenceID (const char *referenceRole, int n, const char *referencedNodeID, vtkIntArray *events=0)
 Set and observe the Nth node ID for a specific reference role. More...
 
void SetAttribute (const char *name, const char *value)
 Set a name value pair attribute. More...
 
virtual void SetDescription (const char *)
 Text description of this node, to be set by the user. More...
 
void SetDisableModifiedEvent (int onOff)
 
virtual void SetHideFromEditors (int)
 
void SetInMRMLCallbackFlag (int flag)
 
virtual void SetName (const char *)
 Name of this node, to be set by the user. More...
 
vtkMRMLNodeSetNodeReferenceID (const char *referenceRole, const char *referencedNodeID)
 Set a reference to a node with specified nodeID from this node for a specific referenceRole. More...
 
vtkMRMLNodeSetNthNodeReferenceID (const char *referenceRole, int n, const char *referencedNodeID)
 Set a N-th reference from this node with specified referencedNodeID for a specific referenceRole. More...
 
virtual void SetSaveWithScene (int)
 
virtual void SetScene (vtkMRMLScene *scene)
 
virtual void SetSceneReferences ()
 Update the references of the node to the scene. More...
 
virtual void SetSelectable (int)
 
virtual void SetSelected (int)
 
void SetSingletonOff ()
 
void SetSingletonOn ()
 
virtual void SetSingletonTag (const char *)
 Tag that make this node a singleton in the scene. More...
 
virtual int StartModify ()
 Start modifying the node. Disable Modify events. More...
 
virtual void UpdateReferenceID (const char *oldID, const char *newID)
 Update the stored reference to another node in the scene. More...
 
virtual void UpdateReferences ()
 The method should remove all pointers and observations to all nodes that are not in the scene anymore. More...
 
const char * URLDecodeString (const char *inString)
 Decode a URL string. More...
 
const char * URLEncodeString (const char *inString)
 Encode a URL string. More...
 
virtual void WriteNodeBodyXML (ostream &of, int indent)
 Write this node's body to a MRML file in XML format. More...
 

Static Public Member Functions

static int IsTypeOf (const char *type)
 
static vtkMRMLColorTableNodeNew ()
 
static vtkMRMLColorTableNodeSafeDownCast (vtkObject *o)
 
- Static Public Member Functions inherited from vtkMRMLColorNode
static int IsTypeOf (const char *type)
 
static vtkMRMLColorNodeNew ()
 
static vtkMRMLColorNodeSafeDownCast (vtkObject *o)
 
- Static Public Member Functions inherited from vtkMRMLStorableNode
static int IsTypeOf (const char *type)
 
static vtkMRMLStorableNodeSafeDownCast (vtkObject *o)
 
- Static Public Member Functions inherited from vtkMRMLNode
static int IsTypeOf (const char *type)
 
static vtkMRMLNodeSafeDownCast (vtkObject *o)
 

Public Attributes

int LastAddedColor
 keep track of where we last added a colour More...
 

Protected Member Functions

void operator= (const vtkMRMLColorTableNode &)
 
 vtkMRMLColorTableNode ()
 
 vtkMRMLColorTableNode (const vtkMRMLColorTableNode &)
 
virtual ~vtkMRMLColorTableNode ()
 
- Protected Member Functions inherited from vtkMRMLColorNode
virtual bool HasNameFromColor (int index)
 
void operator= (const vtkMRMLColorNode &)
 
virtual bool SetNameFromColor (int index)
 Set values in the names vector from the colours in the node. More...
 
 vtkMRMLColorNode ()
 
 vtkMRMLColorNode (const vtkMRMLColorNode &)
 
virtual ~vtkMRMLColorNode ()
 
- Protected Member Functions inherited from vtkMRMLStorableNode
virtual const char * GetStorageNodeReferenceMRMLAttributeName ()
 
virtual const char * GetStorageNodeReferenceRole ()
 
virtual vtkTimeStamp GetStoredTime ()
 
void operator= (const vtkMRMLStorableNode &)
 
 vtkMRMLStorableNode ()
 
 vtkMRMLStorableNode (const vtkMRMLStorableNode &)
 
 ~vtkMRMLStorableNode ()
 
- Protected Member Functions inherited from vtkMRMLNode
virtual const char * GetMRMLAttributeNameFromReferenceRole (const char *refRole)
 Return the mrml attribute name (if found) associated with a reference role. Return 0 otherwise. More...
 
virtual const char * GetReferenceRoleFromMRMLAttributeName (const char *attName)
 Return the reference role (if found) associated with the attribute name found in a MRML scene file. Return 0 otherwise. More...
 
virtual char * GetTempURLString ()
 
void GetUpdatedReferencedNodeEventList (int &oldReferencedNodeUseCount, int &newReferencedNodeUseCount, vtkIntArray *oldConsolidatedEventList, vtkIntArray *newConsolidatedEventList, vtkMRMLNode *oldReferencedNode, vtkMRMLNode *newReferencedNode, vtkMRMLNodeReference *referenceToIgnore, vtkIntArray *newEvents)
 
virtual void InvalidateNodeReferences ()
 
virtual bool IsReferenceRoleGeneric (const char *refRole)
 Return true if the reference role is generic (ends with '/') or false otherwise. More...
 
virtual void OnNodeReferenceAdded (vtkMRMLNodeReference *reference)
 
virtual void OnNodeReferenceModified (vtkMRMLNodeReference *reference)
 Called when a referenced node pointer is modified. More...
 
virtual void OnNodeReferenceRemoved (vtkMRMLNodeReference *reference)
 Called when a referenced node pointer is removed (set to NULL). More...
 
void operator= (const vtkMRMLNode &)
 
void ParseReferencesAttribute (const char *attValue, std::map< std::string, std::string > &references)
 
virtual void SetTempURLString (const char *)
 Get/Set the string used to manage encoding/decoding of strings/URLs with special characters. More...
 
vtkMRMLNodeUpdateNodeReferenceEventObserver (vtkMRMLNode *oldReferencedNode, vtkMRMLNode *newReferencedNode, vtkIntArray *newEvents, vtkMRMLNodeReference *referenceToIgnore)
 
virtual void UpdateNodeReferences (const char *referenceRole=NULL)
 
virtual void UpdateNthNodeReference (const char *referenceRole, int n)
 
 vtkMRMLNode ()
 
 vtkMRMLNode (const vtkMRMLNode &)
 
virtual ~vtkMRMLNode ()
 critical to have a virtual destructor! More...
 

Protected Attributes

vtkLookupTable * LookupTable
 The look up table, constructed according to the Type. More...
 
- Protected Attributes inherited from vtkMRMLColorNode
char * FileName
 A file name to read text attributes from. More...
 
std::vector< std::string > Names
 A vector of names for the color table elements. More...
 
int NamesInitialised
 Have the colour names been set? Used to do lazy copy of the Names array. More...
 
char * NoName
 the string used for an unnamed colour More...
 
int Type
 
- Protected Attributes inherited from vtkMRMLStorableNode
std::string SlicerDataType
 
vtkTimeStamp StorableModifiedTime
 
vtkTagTableUserTagTable
 
- Protected Attributes inherited from vtkMRMLNode
int AddToScene
 
AttributesType Attributes
 
char * Description
 
int HideFromEditors
 
char * ID
 
int InMRMLCallbackFlag
 Flag to avoid event loops. More...
 
vtkCallbackCommand * MRMLCallbackCommand
 Holders for MRML callbacks. More...
 
vtkObserverManagerMRMLObserverManager
 
char * Name
 
NodeReferenceEventsType NodeReferenceEvents
 
std::map< std::string, std::string > NodeReferenceMRMLAttributeNames
 
NodeReferencesType NodeReferences
 
int SaveWithScene
 
vtkWeakPointer< vtkMRMLSceneScene
 
int Selectable
 
int Selected
 

Additional Inherited Members

- Protected Types inherited from vtkMRMLNode
typedef std::map< std::string, std::string > AttributesType
 
typedef std::map< std::string, vtkSmartPointer< vtkIntArray > > NodeReferenceEventsType
 
typedef std::vector< vtkSmartPointer< vtkMRMLNodeReference > > NodeReferenceListType
 
typedef std::map< std::string, NodeReferenceListTypeNodeReferencesType
 
- Static Protected Member Functions inherited from vtkMRMLNode
static void MRMLCallback (vtkObject *caller, unsigned long eid, void *clientData, void *callData)
 
- Static Protected Attributes inherited from vtkMRMLStorableNode
static const char * StorageNodeReferenceMRMLAttributeName
 
static const char * StorageNodeReferenceRole
 

Detailed Description

MRML node to represent discrete color information.

Color nodes describe colour look up tables. The tables may be pre-generated by Slicer (the label map colours, a random one) or created by a user. More than one model or label volume or editor can access the prebuilt nodes.

Definition at line 26 of file vtkMRMLColorTableNode.h.

Member Typedef Documentation

◆ Superclass

Definition at line 30 of file vtkMRMLColorTableNode.h.

Member Enumeration Documentation

◆ anonymous enum

anonymous enum

The list of valid table types.

Grey - greyscale ramp Iron - neutral Rainbow - red-orange-yellow-blue-indigo-violet Ocean - bluish ramp Desert - orange ramp InvGrey - inverted greyscale ramp ReverseRainbow - inverted Rainbow FMRI - fMRI map FMRIPA - fMRI Positive Activation map Labels - the Slicer2 FullRainbow editor labels Random - 255 random colors Red - red ramp (like greyscale but with red, meant for layering with cyan) Green - green ramp (like greyscale but with green, layering with magenta) Blue - blue ramp (like greyscale but with blue, layering with yellow) Yellow - yellow ramp (complementary ramp to blue, layering yields gray) Cyan - cyan ramp (complementary ramp to red, layering yields gray) Magenta - magenta ramp (complementary ramp to green, layering yields gray) Warm# - ramps of warm colors that are complimentary to Cool# WarmShade# - ramps of warm colors with variation in value that are complimentary to CoolShade# WarmTint# - ramps of warm colors with variation in saturation that are complimentary to CoolTint# Cool# - ramps of cool colors that are complimentary to Warm# CoolShade# - ramps of cool colors with variation in value that are complimentary to WarmShade# CoolTint# - ramps of cool colors with variation in saturation that are complimentary to WarmSTint#

Enumerator
FullRainbow 
Grey 
Iron 
Rainbow 
Ocean 
Desert 
InvGrey 
ReverseRainbow 
FMRI 
FMRIPA 
Labels 
Obsolete 
Random 
Red 
Green 
Blue 
Yellow 
Cyan 
Magenta 
Warm1 
Warm2 
Warm3 
Cool1 
Cool2 
Cool3 
WarmShade1 
WarmShade2 
WarmShade3 
CoolShade1 
CoolShade2 
CoolShade3 
WarmTint1 
WarmTint2 
WarmTint3 
CoolTint1 
CoolTint2 
CoolTint3 

Definition at line 145 of file vtkMRMLColorTableNode.h.

Constructor & Destructor Documentation

◆ vtkMRMLColorTableNode() [1/2]

vtkMRMLColorTableNode::vtkMRMLColorTableNode ( )
protected

◆ ~vtkMRMLColorTableNode()

virtual vtkMRMLColorTableNode::~vtkMRMLColorTableNode ( )
protectedvirtual

◆ vtkMRMLColorTableNode() [2/2]

vtkMRMLColorTableNode::vtkMRMLColorTableNode ( const vtkMRMLColorTableNode )
protected

Member Function Documentation

◆ AddColor()

void vtkMRMLColorTableNode::AddColor ( const char *  name,
double  r,
double  g,
double  b,
double  a = 1.0 
)

Add a colour to the User colour table, at the end.

◆ ClearNames()

void vtkMRMLColorTableNode::ClearNames ( )

clear out the names list

◆ Copy()

virtual void vtkMRMLColorTableNode::Copy ( vtkMRMLNode node)
virtual

Copy the node's attributes to this object.

Reimplemented from vtkMRMLColorNode.

Reimplemented in vtkMRMLDiffusionTensorDisplayPropertiesNode.

◆ CreateDefaultStorageNode()

virtual vtkMRMLStorageNode* vtkMRMLColorTableNode::CreateDefaultStorageNode ( )
virtual

Create default storage node or NULL if does not have one.

Reimplemented from vtkMRMLStorableNode.

Reimplemented in vtkMRMLDiffusionTensorDisplayPropertiesNode.

◆ CreateNodeInstance()

virtual vtkMRMLNode* vtkMRMLColorTableNode::CreateNodeInstance ( )
virtual

MRMLNode methods.

Reimplemented from vtkMRMLColorNode.

Reimplemented in vtkMRMLDiffusionTensorDisplayPropertiesNode.

◆ GetClassName()

virtual const char* vtkMRMLColorTableNode::GetClassName ( )
virtual

Reimplemented from vtkMRMLColorNode.

Reimplemented in vtkMRMLDiffusionTensorDisplayPropertiesNode.

◆ GetColor()

virtual bool vtkMRMLColorTableNode::GetColor ( int  entry,
double  color[4] 
)
virtual

Retrieve the color associated to the index Return true if the color exists, false otherwise

Reimplemented from vtkMRMLColorNode.

◆ GetFirstType()

int vtkMRMLColorTableNode::GetFirstType ( )
inlinevirtual

Return the lowest and highest integers, for use in looping.

Reimplemented from vtkMRMLColorNode.

Definition at line 188 of file vtkMRMLColorTableNode.h.

◆ GetLastType()

int vtkMRMLColorTableNode::GetLastType ( )
inlinevirtual

Reimplemented from vtkMRMLColorNode.

Definition at line 189 of file vtkMRMLColorTableNode.h.

◆ GetLookupTable()

virtual vtkLookupTable* vtkMRMLColorTableNode::GetLookupTable ( )
virtual

Access lookup table object that stores table values.

See also
SetAndObserveLookupTable()

Reimplemented from vtkMRMLColorNode.

◆ GetNodeTagName()

virtual const char* vtkMRMLColorTableNode::GetNodeTagName ( )
inlinevirtual

Get node XML tag name (like Volume, Model)

Reimplemented from vtkMRMLColorNode.

Reimplemented in vtkMRMLDiffusionTensorDisplayPropertiesNode.

Definition at line 53 of file vtkMRMLColorTableNode.h.

◆ GetNumberOfColors()

virtual int vtkMRMLColorTableNode::GetNumberOfColors ( )
virtual

Set the size of the colour table if it's a User table.

Reimplemented from vtkMRMLColorNode.

◆ GetTypeAsString()

virtual const char* vtkMRMLColorTableNode::GetTypeAsString ( )
virtual

return a text string describing the colour look up table type

Reimplemented from vtkMRMLColorNode.

◆ IsA()

virtual int vtkMRMLColorTableNode::IsA ( const char *  type)
virtual

Reimplemented from vtkMRMLColorNode.

Reimplemented in vtkMRMLDiffusionTensorDisplayPropertiesNode.

◆ IsTypeOf()

static int vtkMRMLColorTableNode::IsTypeOf ( const char *  type)
static

◆ New()

static vtkMRMLColorTableNode* vtkMRMLColorTableNode::New ( )
static

◆ operator=()

void vtkMRMLColorTableNode::operator= ( const vtkMRMLColorTableNode )
protected

◆ PrintSelf()

void vtkMRMLColorTableNode::PrintSelf ( ostream &  os,
vtkIndent  indent 
)

◆ ProcessMRMLEvents()

void vtkMRMLColorTableNode::ProcessMRMLEvents ( vtkObject *  ,
unsigned long  long,
void *   
)
virtual

alternative method to propagate events generated in Storage nodes

Reimplemented from vtkMRMLColorNode.

◆ ReadXMLAttributes()

virtual void vtkMRMLColorTableNode::ReadXMLAttributes ( const char **  atts)
virtual

Set node attributes.

Reimplemented from vtkMRMLColorNode.

Reimplemented in vtkMRMLDiffusionTensorDisplayPropertiesNode.

◆ Reset()

virtual void vtkMRMLColorTableNode::Reset ( vtkMRMLNode defaultNode)
virtual

reset when close the scene

Reimplemented from vtkMRMLColorNode.

◆ SafeDownCast()

static vtkMRMLColorTableNode* vtkMRMLColorTableNode::SafeDownCast ( vtkObject *  o)
static

◆ SetAndObserveLookupTable()

virtual void vtkMRMLColorTableNode::SetAndObserveLookupTable ( vtkLookupTable *  newLookupTable)
virtual

Set lookup table object that this object will use.

See also
GetLookupTable()

◆ SetColor() [1/3]

int vtkMRMLColorTableNode::SetColor ( int  entry,
const char *  name,
double  r,
double  g,
double  b,
double  a = 1.0 
)

Set a colour into the User colour table. Return 1 on success, 0 on failure.

◆ SetColor() [2/3]

int vtkMRMLColorTableNode::SetColor ( int  entry,
double  r,
double  g,
double  b,
double  a 
)

Set a colour into the User colour table. Return 1 on success, 0 on failure.

◆ SetColor() [3/3]

int vtkMRMLColorTableNode::SetColor ( int  entry,
double  r,
double  g,
double  b 
)

◆ SetLookupTable()

virtual void vtkMRMLColorTableNode::SetLookupTable ( vtkLookupTable *  newLookupTable)
inlinevirtual

Deprecated method, kept only for backward compatibility. Use SetAndObserveLookupTable method instead.

See also
SetAndObserveLookupTable()

Definition at line 66 of file vtkMRMLColorTableNode.h.

◆ SetNumberOfColors()

void vtkMRMLColorTableNode::SetNumberOfColors ( int  n)

Set the size of the colour table if it's a User table.

◆ SetOpacity()

int vtkMRMLColorTableNode::SetOpacity ( int  entry,
double  opacity 
)

◆ SetType()

void vtkMRMLColorTableNode::SetType ( int  type)
virtual

Get/Set for Type.

Reimplemented from vtkMRMLColorNode.

◆ SetTypeToBlue()

void vtkMRMLColorTableNode::SetTypeToBlue ( )

◆ SetTypeToCool1()

void vtkMRMLColorTableNode::SetTypeToCool1 ( )

◆ SetTypeToCool2()

void vtkMRMLColorTableNode::SetTypeToCool2 ( )

◆ SetTypeToCool3()

void vtkMRMLColorTableNode::SetTypeToCool3 ( )

◆ SetTypeToCoolShade1()

void vtkMRMLColorTableNode::SetTypeToCoolShade1 ( )

◆ SetTypeToCoolShade2()

void vtkMRMLColorTableNode::SetTypeToCoolShade2 ( )

◆ SetTypeToCoolShade3()

void vtkMRMLColorTableNode::SetTypeToCoolShade3 ( )

◆ SetTypeToCoolTint1()

void vtkMRMLColorTableNode::SetTypeToCoolTint1 ( )

◆ SetTypeToCoolTint2()

void vtkMRMLColorTableNode::SetTypeToCoolTint2 ( )

◆ SetTypeToCoolTint3()

void vtkMRMLColorTableNode::SetTypeToCoolTint3 ( )

◆ SetTypeToCyan()

void vtkMRMLColorTableNode::SetTypeToCyan ( )

◆ SetTypeToDesert()

void vtkMRMLColorTableNode::SetTypeToDesert ( )

◆ SetTypeToFMRI()

void vtkMRMLColorTableNode::SetTypeToFMRI ( )

◆ SetTypeToFMRIPA()

void vtkMRMLColorTableNode::SetTypeToFMRIPA ( )

◆ SetTypeToFullRainbow()

void vtkMRMLColorTableNode::SetTypeToFullRainbow ( )

◆ SetTypeToGreen()

void vtkMRMLColorTableNode::SetTypeToGreen ( )

◆ SetTypeToGrey()

void vtkMRMLColorTableNode::SetTypeToGrey ( )

◆ SetTypeToInvGrey()

void vtkMRMLColorTableNode::SetTypeToInvGrey ( )

◆ SetTypeToIron()

void vtkMRMLColorTableNode::SetTypeToIron ( )

◆ SetTypeToLabels()

void vtkMRMLColorTableNode::SetTypeToLabels ( )

◆ SetTypeToMagenta()

void vtkMRMLColorTableNode::SetTypeToMagenta ( )

◆ SetTypeToOcean()

void vtkMRMLColorTableNode::SetTypeToOcean ( )

◆ SetTypeToRainbow()

void vtkMRMLColorTableNode::SetTypeToRainbow ( )

◆ SetTypeToRandom()

void vtkMRMLColorTableNode::SetTypeToRandom ( )

◆ SetTypeToRed()

void vtkMRMLColorTableNode::SetTypeToRed ( )

◆ SetTypeToReverseRainbow()

void vtkMRMLColorTableNode::SetTypeToReverseRainbow ( )

◆ SetTypeToWarm1()

void vtkMRMLColorTableNode::SetTypeToWarm1 ( )

◆ SetTypeToWarm2()

void vtkMRMLColorTableNode::SetTypeToWarm2 ( )

◆ SetTypeToWarm3()

void vtkMRMLColorTableNode::SetTypeToWarm3 ( )

◆ SetTypeToWarmShade1()

void vtkMRMLColorTableNode::SetTypeToWarmShade1 ( )

◆ SetTypeToWarmShade2()

void vtkMRMLColorTableNode::SetTypeToWarmShade2 ( )

◆ SetTypeToWarmShade3()

void vtkMRMLColorTableNode::SetTypeToWarmShade3 ( )

◆ SetTypeToWarmTint1()

void vtkMRMLColorTableNode::SetTypeToWarmTint1 ( )

◆ SetTypeToWarmTint2()

void vtkMRMLColorTableNode::SetTypeToWarmTint2 ( )

◆ SetTypeToWarmTint3()

void vtkMRMLColorTableNode::SetTypeToWarmTint3 ( )

◆ SetTypeToYellow()

void vtkMRMLColorTableNode::SetTypeToYellow ( )

◆ WriteXML()

virtual void vtkMRMLColorTableNode::WriteXML ( ostream &  of,
int  indent 
)
virtual

Write this node's information to a MRML file in XML format.

Reimplemented from vtkMRMLColorNode.

Reimplemented in vtkMRMLDiffusionTensorDisplayPropertiesNode.

Member Data Documentation

◆ LastAddedColor

int vtkMRMLColorTableNode::LastAddedColor

keep track of where we last added a colour

Definition at line 205 of file vtkMRMLColorTableNode.h.

◆ LookupTable

vtkLookupTable* vtkMRMLColorTableNode::LookupTable
protected

The look up table, constructed according to the Type.

Definition at line 244 of file vtkMRMLColorTableNode.h.


The documentation for this class was generated from the following file: