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void | Copy (vtkMRMLNode *node) override |
| Copy the node's attributes to this object. More...
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vtkMRMLNode * | CreateNodeInstance () override |
| Create instance of the default node. Like New only virtual. More...
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virtual const char * | GetClassName () |
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virtual char * | GetLevel () |
| Get level. More...
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const char * | GetNodeTagName () override |
| Get node XML tag name (like Volume, Contour) More...
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virtual char * | GetOwnerPluginName () |
| Get owner plugin name. More...
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std::vector< vtkMRMLSubjectHierarchyLegacyNode * > | GetSubjectHierarchyNodesReferencedByDICOM () |
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std::string | GetUID (std::string uidName) |
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std::map< std::string, std::string > | GetUIDs () const |
| Get UID map for this subject hierarchy node. More...
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virtual int | IsA (const char *type) |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
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void | ReadXMLAttributes (const char **atts) override |
| Read node attributes from XML file. More...
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virtual void | SetLevel (const char *) |
| Set level. More...
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virtual void | SetOwnerPluginName (const char *) |
| Set owner plugin name. More...
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void | WriteXML (ostream &of, int indent) override |
| Write this node's information to a MRML file in XML format. More...
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virtual void | AllowMultipleChildrenOff () |
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virtual void | AllowMultipleChildrenOn () |
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void | GetAllChildrenNodes (std::vector< vtkMRMLHierarchyNode *> &childrenNodes) |
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Given this hierarchy node returns all it's children recursively. More...
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virtual int | GetAllowMultipleChildren () |
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virtual void | GetAssociatedChildrenNodes (vtkCollection *children, const char *childClass=nullptr) |
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virtual vtkMRMLNode * | GetAssociatedNode () |
| Get node associated with this hierarchy node. More...
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virtual char * | GetAssociatedNodeID () |
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String ID of the corresponding displayable MRML node More...
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std::vector< vtkMRMLHierarchyNode * > | GetChildrenNodes () |
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int | GetIndexInParent () |
| Get index of this node in it's parent based on the value of their SortingValue. More...
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vtkMRMLHierarchyNode * | GetNthChildNode (int index) |
| Get n-th child node sorted in the order of their SortingValue. More...
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int | GetNumberOfChildrenNodes () |
| Returns the number of immediate children in the hierarchy. More...
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vtkMRMLHierarchyNode * | GetParentNode () |
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Associated prent MRML node More...
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virtual char * | GetParentNodeID () |
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String ID of the parent hierarchy MRML node More...
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virtual double | GetSortingValue () |
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vtkMRMLHierarchyNode * | GetTopParentNode () |
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Get the top parent node in the hierarchy More...
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void | MoveInParent (int increment) |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
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void | RemoveAllHierarchyChildrenNodes () |
| Removes all children hierarchy nodes including children of children, etc. More...
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void | RemoveHierarchyChildrenNodes () |
| Removes immediate children nodes, their children are reparented to this parent node. More...
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virtual void | SetAllowMultipleChildren (int) |
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virtual void | SetAssociatedNodeID (const char *ref) |
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void | SetIndexInParent (int index) |
| Set index of this node in it's parent based on the value of their SortingValue. More...
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virtual void | SetParentNodeID (const char *ref) |
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void | SetSceneReferences () override |
| Set the reference node to current scene. More...
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void | SetSortingValue (double value) |
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Node's Sorting Value More...
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void | UpdateReferenceID (const char *oldID, const char *newID) override |
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Update the stored reference to another node in the scene More...
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void | UpdateReferences () override |
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void | UpdateScene (vtkMRMLScene *scene) override |
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Observe the reference transform node More...
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vtkMRMLNode * | AddAndObserveNodeReferenceID (const char *referenceRole, const char *referencedNodeID, vtkIntArray *events=nullptr) |
| Add and observe a reference node from this node for a specific referenceRole. More...
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vtkMRMLNode * | AddNodeReferenceID (const char *referenceRole, const char *referencedNodeID) |
| Convenience method that adds a referencedNodeID at the end of the list. More...
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void | AddNodeReferenceRole (const char *referenceRole, const char *mrmlAttributeName=nullptr, vtkIntArray *events=nullptr) |
| Add a referenceRole. More...
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virtual void | AddToSceneOff () |
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virtual void | AddToSceneOn () |
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virtual void | CopyContent (vtkMRMLNode *node, bool deepCopy=true) |
| Copy node contents from another node of the same type. Does not copy node ID, Scene, Name, SingletonTag, HideFromEditors, AddToScene, UndoEnabled, and node references. If deepCopy is set to false then a shallow copy of bulk data (such as image or mesh data) could be made; copying may be faster but the node may share some data with the source node instead of creating an independent copy. More...
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virtual void | CopyReferences (vtkMRMLNode *node) |
| Copy the references of the node into this. More...
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void | CopyWithScene (vtkMRMLNode *node) |
| Copy everything (including Scene and ID) from another node of the same type. More...
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void | DisableModifiedEventOff () |
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void | DisableModifiedEventOn () |
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virtual int | EndModify (int previousDisableModifiedEventState) |
| End modifying the node. More...
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virtual int | GetAddToScene () |
| node added to MRML scene. More...
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const char * | GetAttribute (const char *name) |
| Get value of a name value pair attribute. More...
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std::vector< std::string > | GetAttributeNames () |
| Get all attribute names. More...
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void | GetAttributeNames (vtkStringArray *attributeNames) |
| Get all attribute names. Python-wrappable version. More...
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virtual vtkIntArray * | GetContentModifiedEvents () |
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virtual char * | GetDescription () |
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virtual int | GetDisableModifiedEvent () |
| Turn on/off generating InvokeEvent for set macros. More...
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virtual int | GetHideFromEditors () |
| Describes if the node is hidden. More...
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virtual char * | GetID () |
| ID use by other nodes to reference this node in XML. More...
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virtual int | GetInMRMLCallbackFlag () |
| Flags to avoid event loops. More...
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virtual int | GetModifiedEventPending () |
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virtual char * | GetName () |
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vtkMRMLNode * | GetNodeReference (const char *referenceRole) |
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const char * | GetNodeReferenceID (const char *referenceRole) |
| Utility function that returns the first node id for a specific referenceRole. More...
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void | GetNodeReferenceIDs (const char *referenceRole, std::vector< const char *> &referencedNodeIDs) |
| Return a list of the referenced node IDs. More...
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void | GetNodeReferenceRoles (std::vector< std::string > &roles) |
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void | GetNodeReferences (const char *referenceRole, std::vector< vtkMRMLNode *> &nodes) |
| Return a list of the referenced nodes. More...
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vtkMRMLNode * | GetNthNodeReference (const char *referenceRole, int n) |
| Get referenced MRML node for a specific referenceRole. More...
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const char * | GetNthNodeReferenceID (const char *referenceRole, int n) |
| Return the string of the Nth node ID for a specific reference role. More...
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const char * | GetNthNodeReferenceRole (int n) |
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int | GetNumberOfNodeReferenceRoles () |
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int | GetNumberOfNodeReferences (const char *referenceRole) |
| Return the number of node IDs for a specific reference role (and nodes as they always have the same size). More...
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virtual int | GetSaveWithScene () |
| Save node with MRML scene. More...
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virtual vtkMRMLScene * | GetScene () |
| Get the scene this node has been added to. More...
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virtual int | GetSelectable () |
| Describes if the node is selectable. More...
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virtual int | GetSelected () |
| Get/Set for Selected. More...
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virtual char * | GetSingletonTag () |
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virtual bool | GetUndoEnabled () |
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virtual bool | HasCopyContent () const |
| Returns true if the class supports deep and shallow copying node content. More...
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bool | HasNodeReferenceID (const char *referenceRole, const char *referencedNodeID) |
| Return true if referencedNodeID is in the node ID list for a specific referenceRole. More...
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virtual void | HideFromEditorsOff () |
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virtual void | HideFromEditorsOn () |
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virtual void | InvokeCustomModifiedEvent (int eventId, void *callData=nullptr) |
| This method allows the node to compress events. More...
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virtual int | InvokePendingModifiedEvent () |
| Invokes any modified events that are pending . More...
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bool | IsSingleton () |
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void | Modified () override |
| Customized version of Modified() allowing to compress vtkCommand::ModifiedEvent. More...
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virtual void | OnNodeAddedToScene () |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
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virtual void | ProcessChildNode (vtkMRMLNode *) |
| Set dependencies between this node and a child node when parsing XML file. More...
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virtual void | ProcessMRMLEvents (vtkObject *caller, unsigned long event, void *callData) |
| Propagate events generated in mrml. More...
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void | RemoveAttribute (const char *name) |
| Remove attribute with the specified name. More...
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void | RemoveNodeReferenceIDs (const char *referenceRole) |
| Remove all node IDs and associated nodes for a specific referenceRole. More...
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void | RemoveNthNodeReferenceID (const char *referenceRole, int n) |
| Convenience method that removes the Nth node ID from the list. More...
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virtual void | Reset (vtkMRMLNode *defaultNode) |
| Reset node attributes to the initial state as defined in the constructor or the passed default node. More...
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virtual void | SaveWithSceneOff () |
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virtual void | SaveWithSceneOn () |
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virtual void | SelectableOff () |
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virtual void | SelectableOn () |
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virtual void | SelectedOff () |
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virtual void | SelectedOn () |
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virtual void | SetAddToScene (int) |
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void | SetAddToSceneNoModify (int value) |
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vtkMRMLNode * | SetAndObserveNodeReferenceID (const char *referenceRole, const char *referencedNodeID, vtkIntArray *events=nullptr) |
| Set and observe a reference node from this node for a specific referenceRole. More...
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vtkMRMLNode * | SetAndObserveNthNodeReferenceID (const char *referenceRole, int n, const char *referencedNodeID, vtkIntArray *events=nullptr) |
| Set and observe the Nth node ID for a specific reference role. More...
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void | SetAttribute (const char *name, const char *value) |
| Set a name value pair attribute. More...
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virtual void | SetDescription (const char *) |
| Text description of this node, to be set by the user. More...
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void | SetDisableModifiedEvent (int onOff) |
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virtual void | SetHideFromEditors (int) |
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void | SetInMRMLCallbackFlag (int flag) |
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virtual void | SetName (const char *) |
| Name of this node, to be set by the user. More...
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vtkMRMLNode * | SetNodeReferenceID (const char *referenceRole, const char *referencedNodeID) |
| Set a reference to a node with specified nodeID from this node for a specific referenceRole. More...
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vtkMRMLNode * | SetNthNodeReferenceID (const char *referenceRole, int n, const char *referencedNodeID) |
| Set a N-th reference from this node with specified referencedNodeID for a specific referenceRole. More...
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virtual void | SetSaveWithScene (int) |
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virtual void | SetScene (vtkMRMLScene *scene) |
| This method is for internal use only. Use AddNode method of vtkMRMLScene to add a node to the scene. More...
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virtual void | SetSelectable (int) |
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virtual void | SetSelected (int) |
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void | SetSingletonOff () |
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void | SetSingletonOn () |
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virtual void | SetSingletonTag (const char *) |
| Tag that make this node a singleton in the scene. More...
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virtual void | SetUndoEnabled (bool) |
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virtual int | StartModify () |
| Start modifying the node. Disable Modify events. More...
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virtual void | UndoEnabledOff () |
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virtual void | UndoEnabledOn () |
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const char * | URLDecodeString (const char *inString) |
| Decode a URL string. More...
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const char * | URLEncodeString (const char *inString) |
| Encode a URL string. More...
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virtual void | WriteNodeBodyXML (ostream &of, int indent) |
| Write this node's body to a MRML file in XML format. More...
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std::string | XMLAttributeDecodeString (const std::string &inString) |
| Decode an XML attribute string. More...
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std::string | XMLAttributeEncodeString (const std::string &inString) |
| Encode an XML attribute string (replaces special characters by code sequences) More...
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Legacy subject hierarchy node to allow loading older MRML scenes.
Older MRML scenes contain per-item subject hierarchy nodes, which are incompatible with the new single-node subject hierarchy design. Those nodes (identified by the lack of vtkMRMLSubjectHierarchyNode::SUBJECTHIERARCHY_VERSION_ATTRIBUTE_NAME attribute) are converted to this node type.
Notes:
- Only those methods are kept in this node from the old one that may be necessary to extract or use information loaded into this not and are not propagated into the new hierarchy (such as UIDs).
- Nested association support is also removed (because it never became completely stable), so if a scene is loaded where a data node is associated to the subject hierarchy node using nested association, then that node will not be properly represented in the hierarchy.
Definition at line 53 of file vtkMRMLSubjectHierarchyLegacyNode.h.