#include <Modules/Loadable/Cameras/Logic/vtkSlicerCamerasModuleLogic.h>
|
static void | MRMLLogicsCallback (vtkObject *caller, unsigned long eid, void *clientData, void *callData) |
| MRMLLogicCallback is a static function to relay modified events from the logics. More...
|
|
static void | MRMLNodesCallback (vtkObject *caller, unsigned long eid, void *clientData, void *callData) |
| MRMLNodesCallback is a static function to relay modified events from the nodes. More...
|
|
static void | MRMLSceneCallback (vtkObject *caller, unsigned long eid, void *clientData, void *callData) |
|
◆ Superclass
◆ vtkSlicerCamerasModuleLogic()
vtkSlicerCamerasModuleLogic::vtkSlicerCamerasModuleLogic |
( |
| ) |
|
|
protected |
◆ ~vtkSlicerCamerasModuleLogic()
virtual vtkSlicerCamerasModuleLogic::~vtkSlicerCamerasModuleLogic |
( |
| ) |
|
|
protectedvirtual |
◆ GetClassName()
virtual const char* vtkSlicerCamerasModuleLogic::GetClassName |
( |
| ) |
|
|
virtual |
◆ GetCopyImportedCameras()
virtual bool vtkSlicerCamerasModuleLogic::GetCopyImportedCameras |
( |
| ) |
|
|
virtual |
◆ GetViewActiveCameraNode()
Scan the scene and search for the active camera that is used in the view.
◆ IsA()
virtual int vtkSlicerCamerasModuleLogic::IsA |
( |
const char * |
type | ) |
|
|
virtual |
◆ IsTypeOf()
static int vtkSlicerCamerasModuleLogic::IsTypeOf |
( |
const char * |
type | ) |
|
|
static |
◆ New()
◆ PrintSelf()
void vtkSlicerCamerasModuleLogic::PrintSelf |
( |
ostream & |
os, |
|
|
vtkIndent |
indent |
|
) |
| |
◆ ProcessMRMLSceneEvents()
virtual void vtkSlicerCamerasModuleLogic::ProcessMRMLSceneEvents |
( |
vtkObject * |
caller, |
|
|
unsigned |
event, |
|
|
void * |
callData |
|
) |
| |
|
protectedvirtual |
Receives all the events fired by the scene. By default, it calls OnMRMLScene*Event based on the event passed.
Reimplemented from vtkMRMLAbstractLogic.
◆ SafeDownCast()
◆ SetCopyImportedCameras()
virtual void vtkSlicerCamerasModuleLogic::SetCopyImportedCameras |
( |
bool |
| ) |
|
|
virtual |
CopyImportedCameras controls whether the logic copies the properties of the scene-to-import camera nodes into the existing nodes having the same name. If true, this is done when a camera node is about to be added to the scene. True by default.
- See also
- vtkMRMLScene::Import, vtkMRMLScene::Connect
◆ SetMRMLSceneInternal()
virtual void vtkSlicerCamerasModuleLogic::SetMRMLSceneInternal |
( |
vtkMRMLScene * |
newScene | ) |
|
|
protectedvirtual |
◆ CopyImportedCameras
bool vtkSlicerCamerasModuleLogic::CopyImportedCameras |
|
protected |
The documentation for this class was generated from the following file: