Slicer  4.10
Slicer is a multi-platform, free and open source software package for visualization and medical image computing
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vtkMRMLModelDisplayNode Class Reference

MRML node to represent a display property of 3D surface model. More...

#include <Libs/MRML/Core/vtkMRMLModelDisplayNode.h>

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Public Types

enum  SliceDisplayModeType { SliceDisplayIntersection, SliceDisplayProjection, SliceDisplayDistanceEncodedProjection, SliceDisplayMode_Last }
 
typedef vtkMRMLDisplayNode Superclass
 
- Public Types inherited from vtkMRMLDisplayNode
enum  InterpolationType { FlatInterpolation = 0, GouraudInterpolation, PhongInterpolation }
 
enum  RepresentationType { PointsRepresentation = 0, WireframeRepresentation, SurfaceRepresentation }
 
enum  ScalarRangeFlagType {
  UseManualScalarRange = 0, UseDataScalarRange, UseColorNodeScalarRange, UseDataTypeScalarRange,
  UseDirectMapping, NUM_SCALAR_RANGE_FLAGS
}
 
typedef vtkMRMLNode Superclass
 
- Public Types inherited from vtkMRMLNode
enum  {
  HierarchyModifiedEvent = 16000, IDChangedEvent = 16001, ReferenceAddedEvent, ReferenceModifiedEvent,
  ReferenceRemovedEvent, ReferencedNodeModifiedEvent
}
 
typedef vtkObject Superclass
 

Public Member Functions

virtual void Copy (vtkMRMLNode *node) VTK_OVERRIDE
 
Copy the node's attributes to this object More...
 
virtual vtkMRMLNodeCreateNodeInstance () VTK_OVERRIDE
 Create instance of the default node. Like New only virtual. More...
 
virtual vtkDataArray * GetActiveScalarArray ()
 Returns the current active scalar array (based on active scalar name and location) More...
 
virtual const char * GetClassName ()
 
virtual vtkMRMLColorNodeGetDistanceEncodedProjectionColorNode ()
 
virtual const char * GetDistanceEncodedProjectionColorNodeID ()
 
virtual vtkPointSet * GetInputMesh ()
 
virtual vtkAlgorithmOutput * GetInputMeshConnection ()
 
virtual vtkPolyData * GetInputPolyData ()
 
virtual vtkAlgorithmOutput * GetInputPolyDataConnection ()
 
virtual vtkUnstructuredGrid * GetInputUnstructuredGrid ()
 
virtual const char * GetNodeTagName () VTK_OVERRIDE
 Get node XML tag name (like Volume, Model) More...
 
virtual vtkPointSet * GetOutputMesh ()
 
virtual vtkAlgorithmOutput * GetOutputMeshConnection ()
 
virtual vtkPolyData * GetOutputPolyData ()
 
virtual vtkAlgorithmOutput * GetOutputPolyDataConnection ()
 
virtual vtkUnstructuredGrid * GetOutputUnstructuredGrid ()
 
virtual int GetSliceDisplayMode ()
 
virtual bool GetThresholdEnabled ()
 
double GetThresholdMax ()
 
double GetThresholdMin ()
 
void GetThresholdRange (double range[2])
 
double * GetThresholdRange ()
 
virtual int IsA (const char *type)
 
void PrintSelf (ostream &os, vtkIndent indent) VTK_OVERRIDE
 
virtual void ReadXMLAttributes (const char **atts) VTK_OVERRIDE
 
Read node attributes from XML file More...
 
virtual void SetActiveAttributeLocation (int location) VTK_OVERRIDE
 
virtual void SetActiveScalar (const char *scalarName, int location)
 
virtual void SetActiveScalarName (const char *scalarName) VTK_OVERRIDE
 
virtual void SetAndObserveDistanceEncodedProjectionColorNodeID (const char *colorNodeID)
 
virtual void SetInputMeshConnection (vtkAlgorithmOutput *meshConnection)
 
virtual void SetInputPolyDataConnection (vtkAlgorithmOutput *polyDataConnection)
 
virtual void SetScalarRangeFlag (int flag) VTK_OVERRIDE
 
virtual void SetSliceDisplayMode (int)
 
void SetSliceDisplayModeToDistanceEncodedProjection ()
 
void SetSliceDisplayModeToIntersection ()
 
void SetSliceDisplayModeToProjection ()
 
void SetThresholdEnabled (bool enabled)
 
void SetThresholdRange (double min, double max)
 
void SetThresholdRange (double range[2])
 
virtual void ThresholdEnabledOff ()
 
virtual void ThresholdEnabledOn ()
 
virtual void WriteXML (ostream &of, int indent) VTK_OVERRIDE
 
Write this node's information to a MRML file in XML format. More...
 
- Public Member Functions inherited from vtkMRMLDisplayNode
void AddViewNodeID (const char *viewNodeID)
 
void AutoScalarRangeOff ()
 
void AutoScalarRangeOn ()
 
virtual void BackfaceCullingOff ()
 
virtual void BackfaceCullingOn ()
 
virtual void ClippingOff ()
 
virtual void ClippingOn ()
 
virtual void EdgeVisibilityOff ()
 
virtual void EdgeVisibilityOn ()
 
virtual void FrontfaceCullingOff ()
 
virtual void FrontfaceCullingOn ()
 
virtual int GetActiveAttributeLocation ()
 
virtual char * GetActiveScalarName ()
 
virtual double GetAmbient ()
 
int GetAutoScalarRange ()
 
virtual int GetBackfaceCulling ()
 
virtual int GetClipping ()
 
virtual void GetColor (double [3])
 
virtual void GetColor (double &, double &, double &)
 
virtual double * GetColor ()
 
virtual vtkMRMLColorNodeGetColorNode ()
 
virtual char * GetColorNodeID ()
 
virtual double GetDiffuse ()
 
virtual vtkMRMLDisplayableNodeGetDisplayableNode ()
 
virtual double * GetEdgeColor ()
 
virtual void GetEdgeColor (double &, double &, double &)
 
virtual void GetEdgeColor (double [3])
 
virtual int GetEdgeVisibility ()
 
virtual int GetFrontfaceCulling ()
 
virtual int GetInterpolateTexture ()
 
virtual int GetInterpolation ()
 
virtual int GetLighting ()
 
virtual double GetLineWidth ()
 
const char * GetNthViewNodeID (unsigned int index)
 
int GetNumberOfViewNodeIDs () const
 
virtual double GetOpacity ()
 
virtual double GetPointSize ()
 
virtual double GetPower ()
 
virtual int GetRepresentation ()
 
virtual double * GetScalarRange ()
 
virtual void GetScalarRange (double [2])
 
virtual void GetScalarRange (double &, double &)
 
virtual int GetScalarRangeFlag ()
 
virtual int GetScalarVisibility ()
 
virtual double GetSelectedAmbient ()
 
virtual double * GetSelectedColor ()
 
virtual void GetSelectedColor (double &, double &, double &)
 
virtual void GetSelectedColor (double [3])
 
virtual double GetSelectedSpecular ()
 
virtual int GetShading ()
 
virtual double GetSliceIntersectionOpacity ()
 
virtual int GetSliceIntersectionThickness ()
 
virtual int GetSliceIntersectionVisibility ()
 
virtual double GetSpecular ()
 
virtual int GetTensorVisibility ()
 
virtual vtkAlgorithmOutput * GetTextureImageDataConnection ()
 
virtual int GetVectorVisibility ()
 
std::vector< std::string > GetViewNodeIDs () const
 
virtual int GetVisibility ()
 
virtual bool GetVisibility (const char *viewNodeID)
 
virtual void InterpolateTextureOff ()
 
virtual void InterpolateTextureOn ()
 
bool IsDisplayableInView (const char *viewNodeID) const
 
bool IsViewNodeIDPresent (const char *viewNodeID) const
 
virtual void LightingOff ()
 
virtual void LightingOn ()
 
void PrintSelf (ostream &os, vtkIndent indent) VTK_OVERRIDE
 
void RemoveAllViewNodeIDs ()
 
void RemoveViewNodeID (char *viewNodeID)
 
virtual void ScalarVisibilityOff ()
 
virtual void ScalarVisibilityOn ()
 
virtual void SetAmbient (double)
 
virtual void SetAndObserveColorNodeID (const char *ColorNodeID)
 
void SetAndObserveColorNodeID (const std::string &ColorNodeID)
 
void SetAutoScalarRange (int b)
 
virtual void SetBackfaceCulling (int)
 
virtual void SetClipping (int)
 
virtual void SetColor (double [3])
 
virtual void SetColor (double, double, double)
 
virtual void SetDiffuse (double)
 
void SetDisplayableOnlyInView (const char *viewNodeID)
 
virtual void SetEdgeColor (double, double, double)
 
virtual void SetEdgeColor (double [3])
 
virtual void SetEdgeVisibility (int)
 
virtual void SetFrontfaceCulling (int)
 
virtual void SetInterpolateTexture (int)
 
virtual void SetInterpolation (int)
 
virtual void SetLighting (int)
 
virtual void SetLineWidth (double)
 
virtual void SetOpacity (double)
 
virtual void SetPointSize (double)
 
virtual void SetPower (double)
 
virtual void SetRepresentation (int)
 
virtual void SetScalarRange (double, double)
 
void SetScalarRange (double [2])
 
virtual void SetScalarVisibility (int)
 
virtual void SetSceneReferences () VTK_OVERRIDE
 Mark the color and views nodes as references. More...
 
virtual void SetSelectedAmbient (double)
 
virtual void SetSelectedColor (double [3])
 
virtual void SetSelectedColor (double, double, double)
 
virtual void SetSelectedSpecular (double)
 
virtual void SetShading (int)
 
virtual void SetSliceIntersectionOpacity (double)
 
virtual void SetSliceIntersectionThickness (int)
 
virtual void SetSliceIntersectionVisibility (int)
 
virtual void SetSpecular (double)
 
virtual void SetTensorVisibility (int)
 
virtual void SetTextureImageDataConnection (vtkAlgorithmOutput *ImageDataConnection)
 
virtual void SetVectorVisibility (int)
 
void SetViewNodeIDs (const std::vector< std::string > &viewNodeIDs)
 
virtual void SetVisibility (int)
 
virtual void SliceIntersectionVisibilityOff ()
 
virtual void SliceIntersectionVisibilityOn ()
 
virtual void TensorVisibilityOff ()
 
virtual void TensorVisibilityOn ()
 
virtual void UpdateReferenceID (const char *oldID, const char *newID) VTK_OVERRIDE
 Update the stored reference to another node in the scene. More...
 
virtual void UpdateReferences () VTK_OVERRIDE
 
virtual void UpdateScene (vtkMRMLScene *scene) VTK_OVERRIDE
 Finds the storage node and read the data. More...
 
virtual void VectorVisibilityOff ()
 
virtual void VectorVisibilityOn ()
 
virtual void VisibilityOff ()
 
virtual void VisibilityOn ()
 
- Public Member Functions inherited from vtkMRMLNode
vtkMRMLNodeAddAndObserveNodeReferenceID (const char *referenceRole, const char *referencedNodeID, vtkIntArray *events=0)
 Add and observe a reference node from this node for a specific referenceRole. More...
 
vtkMRMLNodeAddNodeReferenceID (const char *referenceRole, const char *referencedNodeID)
 Convenience method that adds a referencedNodeID at the end of the list. More...
 
void AddNodeReferenceRole (const char *referenceRole, const char *mrmlAttributeName=0, vtkIntArray *events=0)
 Add a referenceRole. More...
 
virtual void AddToSceneOff ()
 
virtual void AddToSceneOn ()
 
virtual void CopyReferences (vtkMRMLNode *node)
 Copy the references of the node into this. More...
 
void CopyWithoutModifiedEvent (vtkMRMLNode *node)
 
void CopyWithScene (vtkMRMLNode *node)
 Copy everything (including Scene and ID) from another node of the same type. More...
 
void CopyWithSceneWithSingleModifiedEvent (vtkMRMLNode *node)
 Copy everything (including Scene and ID) from another node of the same type. More...
 
void CopyWithSingleModifiedEvent (vtkMRMLNode *node)
 
void DisableModifiedEventOff ()
 
void DisableModifiedEventOn ()
 
virtual int EndModify (int previousDisableModifiedEventState)
 End modifying the node. More...
 
virtual int GetAddToScene ()
 node added to MRML scene. More...
 
const char * GetAttribute (const char *name)
 Get value of a name value pair attribute. More...
 
std::vector< std::string > GetAttributeNames ()
 Get all attribute names. More...
 
void GetAttributeNames (vtkStringArray *attributeNames)
 Get all attribute names. Python-wrappable version. More...
 
virtual char * GetDescription ()
 
virtual int GetDisableModifiedEvent ()
 Turn on/off generating InvokeEvent for set macros. More...
 
virtual int GetHideFromEditors ()
 Describes if the node is hidden. More...
 
virtual char * GetID ()
 ID use by other nodes to reference this node in XML. More...
 
virtual int GetInMRMLCallbackFlag ()
 Flags to avoid event loops. More...
 
virtual int GetModifiedEventPending ()
 
virtual char * GetName ()
 
vtkMRMLNodeGetNodeReference (const char *referenceRole)
 
const char * GetNodeReferenceID (const char *referenceRole)
 Utility function that returns the first node id for a specific referenceRole. More...
 
void GetNodeReferenceIDs (const char *referenceRole, std::vector< const char *> &referencedNodeIDs)
 Return a list of the referenced node IDs. More...
 
void GetNodeReferenceRoles (std::vector< std::string > &roles)
 
void GetNodeReferences (const char *referenceRole, std::vector< vtkMRMLNode *> &nodes)
 Return a list of the referenced nodes. More...
 
vtkMRMLNodeGetNthNodeReference (const char *referenceRole, int n)
 Get referenced MRML node for a specific referenceRole. More...
 
const char * GetNthNodeReferenceID (const char *referenceRole, int n)
 Return the string of the Nth node ID for a specific reference role. More...
 
const char * GetNthNodeReferenceRole (int n)
 
int GetNumberOfNodeReferenceRoles ()
 
int GetNumberOfNodeReferences (const char *referenceRole)
 Return the number of node IDs for a specific reference role (and nodes as they always have the same size). More...
 
virtual int GetSaveWithScene ()
 Save node with MRML scene. More...
 
virtual vtkMRMLSceneGetScene ()
 Only the scene can set itself to the node. More...
 
virtual int GetSelectable ()
 Describes if the node is selectable. More...
 
virtual int GetSelected ()
 Get/Set for Selected. More...
 
virtual char * GetSingletonTag ()
 
bool HasNodeReferenceID (const char *referenceRole, const char *referencedNodeID)
 Return true if referencedNodeID is in the node ID list for a specific referenceRole. More...
 
virtual void HideFromEditorsOff ()
 
virtual void HideFromEditorsOn ()
 
virtual void InvokeCustomModifiedEvent (int eventId, void *callData=NULL)
 This method allows the node to compress events. More...
 
virtual int InvokePendingModifiedEvent ()
 Invokes any modified events that are pending. More...
 
bool IsSingleton ()
 
virtual void Modified () VTK_OVERRIDE
 Customized version of Modified() allowing to compress vtkCommand::ModifiedEvent. More...
 
virtual void OnNodeAddedToScene ()
 
void PrintSelf (ostream &os, vtkIndent indent) VTK_OVERRIDE
 
virtual void ProcessChildNode (vtkMRMLNode *)
 Set dependencies between this node and a child node when parsing XML file. More...
 
void RemoveAttribute (const char *name)
 Remove attribute with the specified name. More...
 
void RemoveNodeReferenceIDs (const char *referenceRole)
 Remove all node IDs and associated nodes for a specific referenceRole. More...
 
void RemoveNthNodeReferenceID (const char *referenceRole, int n)
 Convenience method that removes the Nth node ID from the list. More...
 
virtual void Reset (vtkMRMLNode *defaultNode)
 Reset node attributes to the initial state as defined in the constructor or the passed default node. More...
 
virtual void SaveWithSceneOff ()
 
virtual void SaveWithSceneOn ()
 
virtual void SelectableOff ()
 
virtual void SelectableOn ()
 
virtual void SelectedOff ()
 
virtual void SelectedOn ()
 
virtual void SetAddToScene (int)
 
void SetAddToSceneNoModify (int value)
 
vtkMRMLNodeSetAndObserveNodeReferenceID (const char *referenceRole, const char *referencedNodeID, vtkIntArray *events=0)
 Set and observe a reference node from this node for a specific referenceRole. More...
 
vtkMRMLNodeSetAndObserveNthNodeReferenceID (const char *referenceRole, int n, const char *referencedNodeID, vtkIntArray *events=0)
 Set and observe the Nth node ID for a specific reference role. More...
 
void SetAttribute (const char *name, const char *value)
 Set a name value pair attribute. More...
 
virtual void SetDescription (const char *)
 Text description of this node, to be set by the user. More...
 
void SetDisableModifiedEvent (int onOff)
 
virtual void SetHideFromEditors (int)
 
void SetInMRMLCallbackFlag (int flag)
 
virtual void SetName (const char *)
 Name of this node, to be set by the user. More...
 
vtkMRMLNodeSetNodeReferenceID (const char *referenceRole, const char *referencedNodeID)
 Set a reference to a node with specified nodeID from this node for a specific referenceRole. More...
 
vtkMRMLNodeSetNthNodeReferenceID (const char *referenceRole, int n, const char *referencedNodeID)
 Set a N-th reference from this node with specified referencedNodeID for a specific referenceRole. More...
 
virtual void SetSaveWithScene (int)
 
virtual void SetScene (vtkMRMLScene *scene)
 
virtual void SetSelectable (int)
 
virtual void SetSelected (int)
 
void SetSingletonOff ()
 
void SetSingletonOn ()
 
virtual void SetSingletonTag (const char *)
 Tag that make this node a singleton in the scene. More...
 
virtual int StartModify ()
 Start modifying the node. Disable Modify events. More...
 
const char * URLDecodeString (const char *inString)
 Decode a URL string. More...
 
const char * URLEncodeString (const char *inString)
 Encode a URL string. More...
 
virtual void WriteNodeBodyXML (ostream &of, int indent)
 Write this node's body to a MRML file in XML format. More...
 
std::string XMLAttributeDecodeString (const std::string &inString)
 Decode an XML attribute string. More...
 
std::string XMLAttributeEncodeString (const std::string &inString)
 Encode an XML attribute string (replaces special characters by code sequences) More...
 

Static Public Member Functions

static const char * GetSliceDisplayModeAsString (int id)
 Convert between slice display mode ID and name. More...
 
static int GetSliceDisplayModeFromString (const char *name)
 
static int IsTypeOf (const char *type)
 
static vtkMRMLModelDisplayNodeNew ()
 
static vtkMRMLModelDisplayNodeSafeDownCast (vtkObject *o)
 
- Static Public Member Functions inherited from vtkMRMLDisplayNode
static const char * GetAttributeLocationAsString (int id)
 Converts attribute location (point or cell data) to string. More...
 
static int GetAttributeLocationFromString (const char *name)
 Gets attribute location (point or cell data) from string. More...
 
static const char * GetScalarRangeFlagTypeAsString (int flag)
 
static int GetScalarRangeFlagTypeFromString (const char *name)
 Gets scalar range flag type from string. More...
 
static int IsTypeOf (const char *type)
 
static vtkMRMLDisplayNodeSafeDownCast (vtkObject *o)
 
- Static Public Member Functions inherited from vtkMRMLNode
static int IsTypeOf (const char *type)
 
static vtkMRMLNodeSafeDownCast (vtkObject *o)
 

Protected Member Functions

void operator= (const vtkMRMLModelDisplayNode &)
 
virtual void ProcessMRMLEvents (vtkObject *caller, unsigned long event, void *callData) VTK_OVERRIDE
 
virtual void SetInputToMeshPipeline (vtkAlgorithmOutput *meshConnection)
 To be reimplemented in subclasses if the input of the pipeline changes. More...
 
virtual void UpdateAssignedAttribute ()
 
virtual void UpdateScalarRange ()
 
 vtkMRMLModelDisplayNode ()
 
 vtkMRMLModelDisplayNode (const vtkMRMLModelDisplayNode &)
 
 ~vtkMRMLModelDisplayNode ()
 
- Protected Member Functions inherited from vtkMRMLDisplayNode
void operator= (const vtkMRMLDisplayNode &)
 
virtual void SetColorNodeInternal (vtkMRMLColorNode *newColorNode)
 
 vtkMRMLDisplayNode ()
 
 vtkMRMLDisplayNode (const vtkMRMLDisplayNode &)
 
 ~vtkMRMLDisplayNode ()
 
- Protected Member Functions inherited from vtkMRMLNode
virtual const char * GetMRMLAttributeNameFromReferenceRole (const char *refRole)
 Return the mrml attribute name (if found) associated with a reference role. Return 0 otherwise. More...
 
virtual const char * GetReferenceRoleFromMRMLAttributeName (const char *attName)
 Return the reference role (if found) associated with the attribute name found in a MRML scene file. Return 0 otherwise. More...
 
virtual char * GetTempURLString ()
 
void GetUpdatedReferencedNodeEventList (int &oldReferencedNodeUseCount, int &newReferencedNodeUseCount, vtkIntArray *oldConsolidatedEventList, vtkIntArray *newConsolidatedEventList, vtkMRMLNode *oldReferencedNode, vtkMRMLNode *newReferencedNode, vtkMRMLNodeReference *referenceToIgnore, vtkIntArray *newEvents)
 
virtual void InvalidateNodeReferences ()
 
virtual bool IsReferenceRoleGeneric (const char *refRole)
 Return true if the reference role is generic (ends with '/') or false otherwise. More...
 
virtual void OnNodeReferenceAdded (vtkMRMLNodeReference *reference)
 
virtual void OnNodeReferenceModified (vtkMRMLNodeReference *reference)
 Called when a referenced node pointer is modified. More...
 
virtual void OnNodeReferenceRemoved (vtkMRMLNodeReference *reference)
 Called when a referenced node pointer is removed (set to NULL). More...
 
void operator= (const vtkMRMLNode &)
 
void ParseReferencesAttribute (const char *attValue, std::map< std::string, std::string > &references)
 
virtual void SetTempURLString (const char *)
 Get/Set the string used to manage encoding/decoding of strings/URLs with special characters. More...
 
vtkMRMLNodeUpdateNodeReferenceEventObserver (vtkMRMLNode *oldReferencedNode, vtkMRMLNode *newReferencedNode, vtkIntArray *newEvents, vtkMRMLNodeReference *referenceToIgnore)
 
virtual void UpdateNodeReferences (const char *referenceRole=NULL)
 
virtual void UpdateNthNodeReference (const char *referenceRole, int n)
 
 vtkMRMLNode ()
 
 vtkMRMLNode (const vtkMRMLNode &)
 
virtual ~vtkMRMLNode ()
 critical to have a virtual destructor! More...
 

Protected Attributes

vtkAssignAttribute * AssignAttribute
 
vtkGeometryFilter * ConvertToPolyDataFilter
 
vtkPassThrough * PassThrough
 
int SliceDisplayMode
 
bool ThresholdEnabled
 
vtkThreshold * ThresholdFilter
 
double ThresholdRangeTemp [2]
 Temporary variable to allow GetThresholdRange() method to return threshold range as a pointer. More...
 
- Protected Attributes inherited from vtkMRMLDisplayNode
int ActiveAttributeLocation
 
char * ActiveScalarName
 
double Ambient
 
int BackfaceCulling
 
int Clipping
 
double Color [3]
 
vtkMRMLColorNodeColorNode
 
char * ColorNodeID
 
double Diffuse
 
double EdgeColor [3]
 
int EdgeVisibility
 
int FrontfaceCulling
 
int InterpolateTexture
 
int Interpolation
 
vtkWeakPointer< vtkMRMLDisplayableNodeLastFoundDisplayableNode
 Cached value of last found displayable node (it is expensive to determine it) More...
 
int Lighting
 
double LineWidth
 
double Opacity
 
double PointSize
 
double Power
 
int Representation
 
double ScalarRange [2]
 
int ScalarRangeFlag
 
int ScalarVisibility
 
double SelectedAmbient
 
double SelectedColor [3]
 
double SelectedSpecular
 
int Shading
 
double SliceIntersectionOpacity
 
int SliceIntersectionThickness
 
int SliceIntersectionVisibility
 
double Specular
 
int TensorVisibility
 
vtkAlgorithmOutput * TextureImageDataConnection
 
int VectorVisibility
 
std::vector< std::string > ViewNodeIDs
 
int Visibility
 
- Protected Attributes inherited from vtkMRMLNode
int AddToScene
 
AttributesType Attributes
 
char * Description
 
int HideFromEditors
 
char * ID
 
int InMRMLCallbackFlag
 
Flag to avoid event loops More...
 
vtkCallbackCommand * MRMLCallbackCommand
 Holders for MRML callbacks. More...
 
vtkObserverManagerMRMLObserverManager
 
char * Name
 
NodeReferenceEventsType NodeReferenceEvents
 
std::map< std::string, std::string > NodeReferenceMRMLAttributeNames
 
NodeReferencesType NodeReferences
 
int SaveWithScene
 
vtkWeakPointer< vtkMRMLSceneScene
 
int Selectable
 
int Selected
 

Additional Inherited Members

- Protected Types inherited from vtkMRMLNode
typedef std::map< std::string, std::string > AttributesType
 
typedef std::map< std::string, vtkSmartPointer< vtkIntArray > > NodeReferenceEventsType
 
typedef std::vector< vtkSmartPointer< vtkMRMLNodeReference > > NodeReferenceListType
 
typedef std::map< std::string, NodeReferenceListTypeNodeReferencesType
 
- Static Protected Member Functions inherited from vtkMRMLNode
static void MRMLCallback (vtkObject *caller, unsigned long eid, void *clientData, void *callData)
 

Detailed Description

MRML node to represent a display property of 3D surface model.

vtkMRMLModelDisplayNode nodes stores display property of a 3D surface model including reference to ColorNode, texture, opacity, etc.

Definition at line 36 of file vtkMRMLModelDisplayNode.h.

Member Typedef Documentation

◆ Superclass

Definition at line 40 of file vtkMRMLModelDisplayNode.h.

Member Enumeration Documentation

◆ SliceDisplayModeType

Enumerator
SliceDisplayIntersection 

Show model in slice view as intersection with slice.

SliceDisplayProjection 

Show full model projected on the slice (similar to MIP view of images)

SliceDisplayDistanceEncodedProjection 

Show full model projected on the slice, colored by distance from slice plane.

SliceDisplayMode_Last 

Definition at line 43 of file vtkMRMLModelDisplayNode.h.

Constructor & Destructor Documentation

◆ vtkMRMLModelDisplayNode() [1/2]

vtkMRMLModelDisplayNode::vtkMRMLModelDisplayNode ( )
protected

◆ ~vtkMRMLModelDisplayNode()

vtkMRMLModelDisplayNode::~vtkMRMLModelDisplayNode ( )
protected

◆ vtkMRMLModelDisplayNode() [2/2]

vtkMRMLModelDisplayNode::vtkMRMLModelDisplayNode ( const vtkMRMLModelDisplayNode )
protected

Member Function Documentation

◆ Copy()

virtual void vtkMRMLModelDisplayNode::Copy ( vtkMRMLNode node)
virtual

◆ CreateNodeInstance()

virtual vtkMRMLNode* vtkMRMLModelDisplayNode::CreateNodeInstance ( )
virtual

Create instance of the default node. Like New only virtual.

Note
Subclasses should implement this method

Implements vtkMRMLNode.

Reimplemented in vtkMRMLAnnotationDisplayNode, vtkMRMLGlyphableVolumeSliceDisplayNode, vtkMRMLDiffusionTensorVolumeSliceDisplayNode, vtkMRMLAnnotationLineDisplayNode, vtkMRMLAnnotationPointDisplayNode, and vtkMRMLAnnotationTextDisplayNode.

◆ GetActiveScalarArray()

virtual vtkDataArray* vtkMRMLModelDisplayNode::GetActiveScalarArray ( )
virtual

Returns the current active scalar array (based on active scalar name and location)

◆ GetClassName()

virtual const char* vtkMRMLModelDisplayNode::GetClassName ( )
virtual

◆ GetDistanceEncodedProjectionColorNode()

virtual vtkMRMLColorNode* vtkMRMLModelDisplayNode::GetDistanceEncodedProjectionColorNode ( )
virtual

◆ GetDistanceEncodedProjectionColorNodeID()

virtual const char* vtkMRMLModelDisplayNode::GetDistanceEncodedProjectionColorNodeID ( )
virtual

Get color node for distance encoded slice projection.

See also
SetDistanceEncodedProjectionColorNodeID(), SetDistanceEncodedProjectionColorNode()

◆ GetInputMesh()

virtual vtkPointSet* vtkMRMLModelDisplayNode::GetInputMesh ( )
virtual

◆ GetInputMeshConnection()

virtual vtkAlgorithmOutput* vtkMRMLModelDisplayNode::GetInputMeshConnection ( )
virtual

Get the input mesh connection. It should be the output mesh connection of the model node

See also
SetInputMeshConnection(), GetInputMesh()

◆ GetInputPolyData()

virtual vtkPolyData* vtkMRMLModelDisplayNode::GetInputPolyData ( )
virtual

◆ GetInputPolyDataConnection()

virtual vtkAlgorithmOutput* vtkMRMLModelDisplayNode::GetInputPolyDataConnection ( )
virtual

◆ GetInputUnstructuredGrid()

virtual vtkUnstructuredGrid* vtkMRMLModelDisplayNode::GetInputUnstructuredGrid ( )
virtual

◆ GetNodeTagName()

virtual const char* vtkMRMLModelDisplayNode::GetNodeTagName ( )
inlinevirtual

◆ GetOutputMesh()

virtual vtkPointSet* vtkMRMLModelDisplayNode::GetOutputMesh ( )
virtual

Return the mesh that is processed by the display node. This is the mesh that needs to be connected with the mappers. Return 0 if there is no input mesh but it is required. GetOutputMesh() should be reimplemented only if the model display node doesn't take a mesh as input but produce an oustput mesh. In all other cases, GetOutputMeshConnection() should be reimplemented.

See also
GetOutputMeshConnection()

Reimplemented in vtkMRMLGlyphableVolumeSliceDisplayNode.

◆ GetOutputMeshConnection()

virtual vtkAlgorithmOutput* vtkMRMLModelDisplayNode::GetOutputMeshConnection ( )
virtual

Return the mesh that is processed by the display node. This is the mesh that needs to be connected with the mappers.

See also
GetOutputMesh()

Reimplemented in vtkMRMLGlyphableVolumeSliceDisplayNode, and vtkMRMLDiffusionTensorVolumeSliceDisplayNode.

◆ GetOutputPolyData()

virtual vtkPolyData* vtkMRMLModelDisplayNode::GetOutputPolyData ( )
virtual

◆ GetOutputPolyDataConnection()

virtual vtkAlgorithmOutput* vtkMRMLModelDisplayNode::GetOutputPolyDataConnection ( )
virtual

◆ GetOutputUnstructuredGrid()

virtual vtkUnstructuredGrid* vtkMRMLModelDisplayNode::GetOutputUnstructuredGrid ( )
virtual

◆ GetSliceDisplayMode()

virtual int vtkMRMLModelDisplayNode::GetSliceDisplayMode ( )
virtual

Specifies how to represent the 3D model in a 2D slice. By default intersection is showed.

See also
SetAndObserveDistanceEncodedProjectionColorNodeID

◆ GetSliceDisplayModeAsString()

static const char* vtkMRMLModelDisplayNode::GetSliceDisplayModeAsString ( int  id)
static

Convert between slice display mode ID and name.

◆ GetSliceDisplayModeFromString()

static int vtkMRMLModelDisplayNode::GetSliceDisplayModeFromString ( const char *  name)
static

◆ GetThresholdEnabled()

virtual bool vtkMRMLModelDisplayNode::GetThresholdEnabled ( )
virtual

Get whether to threshold the model display node.

See also
ThresholdEnabled, SetThresholdEnabled(), ThresholdEnabledOn(), ThresholdEnabledOff()

◆ GetThresholdMax()

double vtkMRMLModelDisplayNode::GetThresholdMax ( )

◆ GetThresholdMin()

double vtkMRMLModelDisplayNode::GetThresholdMin ( )

◆ GetThresholdRange() [1/2]

void vtkMRMLModelDisplayNode::GetThresholdRange ( double  range[2])

Get the threshold range of the model display node.

See also
SetThresholdRange()

◆ GetThresholdRange() [2/2]

double* vtkMRMLModelDisplayNode::GetThresholdRange ( )

◆ IsA()

virtual int vtkMRMLModelDisplayNode::IsA ( const char *  type)
virtual

◆ IsTypeOf()

static int vtkMRMLModelDisplayNode::IsTypeOf ( const char *  type)
static

◆ New()

static vtkMRMLModelDisplayNode* vtkMRMLModelDisplayNode::New ( )
static

◆ operator=()

void vtkMRMLModelDisplayNode::operator= ( const vtkMRMLModelDisplayNode )
protected

◆ PrintSelf()

void vtkMRMLModelDisplayNode::PrintSelf ( ostream &  os,
vtkIndent  indent 
)

◆ ProcessMRMLEvents()

virtual void vtkMRMLModelDisplayNode::ProcessMRMLEvents ( vtkObject *  caller,
unsigned long  event,
void *  callData 
)
protectedvirtual

◆ ReadXMLAttributes()

virtual void vtkMRMLModelDisplayNode::ReadXMLAttributes ( const char **  atts)
virtual

◆ SafeDownCast()

static vtkMRMLModelDisplayNode* vtkMRMLModelDisplayNode::SafeDownCast ( vtkObject *  o)
static

◆ SetActiveAttributeLocation()

virtual void vtkMRMLModelDisplayNode::SetActiveAttributeLocation ( int  location)
virtual

Reimplemented to update pipeline with new value

See also
SetActiveScalarName()

Reimplemented from vtkMRMLDisplayNode.

◆ SetActiveScalar()

virtual void vtkMRMLModelDisplayNode::SetActiveScalar ( const char *  scalarName,
int  location 
)
virtual

Sets active scalar name and attribute location in one step. It is preferable to use this method instead of calling SetActiveScalarName and SetActiveAttributeLocation separately, to avoid transient states when scalar name and location are temporarily inconsistent.

◆ SetActiveScalarName()

virtual void vtkMRMLModelDisplayNode::SetActiveScalarName ( const char *  scalarName)
virtual
Deprecated:

Reimplemented to update pipeline with new value Note: If model is generated by a filter pipeline then any modification in the pipeline resets the output mesh and then recomputes the mesh. During reset the scalars in the mesh are removed, therefore if a GUI or other component observes the mesh, then it will detect that the scalar is deleted and so it may deactivate the selected scalar.

See also
SetActiveAttributeLocation()

Reimplemented from vtkMRMLDisplayNode.

◆ SetAndObserveDistanceEncodedProjectionColorNodeID()

virtual void vtkMRMLModelDisplayNode::SetAndObserveDistanceEncodedProjectionColorNodeID ( const char *  colorNodeID)
virtual

Set and observe color node for distance encoded slice projection. Model that is projected to the slice will be colored based on the projected point distance from the slice.

See also
GetDistanceEncodedProjectionColorNodeID(), GetDistanceEncodedProjectionColorNode()

◆ SetInputMeshConnection()

virtual void vtkMRMLModelDisplayNode::SetInputMeshConnection ( vtkAlgorithmOutput *  meshConnection)
virtual

Set and observe mesh for this model. It should be the output mesh connection of the model node.

See also
GetInputMeshConnection(), GetInputMesh()

◆ SetInputPolyDataConnection()

virtual void vtkMRMLModelDisplayNode::SetInputPolyDataConnection ( vtkAlgorithmOutput *  polyDataConnection)
virtual

◆ SetInputToMeshPipeline()

virtual void vtkMRMLModelDisplayNode::SetInputToMeshPipeline ( vtkAlgorithmOutput *  meshConnection)
protectedvirtual

To be reimplemented in subclasses if the input of the pipeline changes.

◆ SetScalarRangeFlag()

virtual void vtkMRMLModelDisplayNode::SetScalarRangeFlag ( int  flag)
virtual

Reimplemented to update scalar range accordingly

See also
SetActiveScalarName()

Reimplemented from vtkMRMLDisplayNode.

◆ SetSliceDisplayMode()

virtual void vtkMRMLModelDisplayNode::SetSliceDisplayMode ( int  )
virtual

◆ SetSliceDisplayModeToDistanceEncodedProjection()

void vtkMRMLModelDisplayNode::SetSliceDisplayModeToDistanceEncodedProjection ( )

◆ SetSliceDisplayModeToIntersection()

void vtkMRMLModelDisplayNode::SetSliceDisplayModeToIntersection ( )

◆ SetSliceDisplayModeToProjection()

void vtkMRMLModelDisplayNode::SetSliceDisplayModeToProjection ( )

◆ SetThresholdEnabled()

void vtkMRMLModelDisplayNode::SetThresholdEnabled ( bool  enabled)

Set whether to threshold the model display node.

See also
ThresholdEnabled, GetThresholdEnabled()

◆ SetThresholdRange() [1/2]

void vtkMRMLModelDisplayNode::SetThresholdRange ( double  min,
double  max 
)

Set the threshold range of the model display node.

See also
GetThresholdMin(), GetTresholdMax()

◆ SetThresholdRange() [2/2]

void vtkMRMLModelDisplayNode::SetThresholdRange ( double  range[2])

◆ ThresholdEnabledOff()

virtual void vtkMRMLModelDisplayNode::ThresholdEnabledOff ( )
virtual

◆ ThresholdEnabledOn()

virtual void vtkMRMLModelDisplayNode::ThresholdEnabledOn ( )
virtual

◆ UpdateAssignedAttribute()

virtual void vtkMRMLModelDisplayNode::UpdateAssignedAttribute ( )
protectedvirtual

Update the AssignAttribute filter based on its ActiveScalarName and its ActiveAttributeLocation

Reimplemented in vtkMRMLGlyphableVolumeSliceDisplayNode, and vtkMRMLDiffusionTensorVolumeSliceDisplayNode.

◆ UpdateScalarRange()

virtual void vtkMRMLModelDisplayNode::UpdateScalarRange ( )
protectedvirtual

Update the ScalarRange based on the ScalarRangeFlag. If UseManualScalarRange is selected then the method has no effect.

◆ WriteXML()

virtual void vtkMRMLModelDisplayNode::WriteXML ( ostream &  of,
int  indent 
)
virtual

Member Data Documentation

◆ AssignAttribute

vtkAssignAttribute* vtkMRMLModelDisplayNode::AssignAttribute
protected

Filter that changes the active scalar of the input mesh using the ActiveScalarName and ActiveAttributeLocation properties. This can be useful to specify what field array is the color array that needs to be used by the VTK mappers.

Definition at line 198 of file vtkMRMLModelDisplayNode.h.

◆ ConvertToPolyDataFilter

vtkGeometryFilter* vtkMRMLModelDisplayNode::ConvertToPolyDataFilter
protected

When ThresholdFilter is applied to a surface mesh, the output is an unstructured grid. This filter can convert it back to a surface mesh (vtkPolyData).

Definition at line 214 of file vtkMRMLModelDisplayNode.h.

◆ PassThrough

vtkPassThrough* vtkMRMLModelDisplayNode::PassThrough
protected

Default filter when assign attribute is not used, e.g ActiveScalarName is null.

See also
AssignAttribute

Definition at line 203 of file vtkMRMLModelDisplayNode.h.

◆ SliceDisplayMode

int vtkMRMLModelDisplayNode::SliceDisplayMode
protected

Definition at line 222 of file vtkMRMLModelDisplayNode.h.

◆ ThresholdEnabled

bool vtkMRMLModelDisplayNode::ThresholdEnabled
protected

Indicated whether to threshold the output mesh of the display model node based on its active scalar values.

See also
ThresholdFilter

Definition at line 220 of file vtkMRMLModelDisplayNode.h.

◆ ThresholdFilter

vtkThreshold* vtkMRMLModelDisplayNode::ThresholdFilter
protected

Filters that thresholds the output mesh from the AssignAttribute filter when the Threshold option is set to true based on its scalar values.

See also
AssignAttribute, ThresholdEnabled

Definition at line 209 of file vtkMRMLModelDisplayNode.h.

◆ ThresholdRangeTemp

double vtkMRMLModelDisplayNode::ThresholdRangeTemp[2]
protected

Temporary variable to allow GetThresholdRange() method to return threshold range as a pointer.

Definition at line 225 of file vtkMRMLModelDisplayNode.h.


The documentation for this class was generated from the following file: