Slicer 5.13
Slicer is a multi-platform, free and open source software package for visualization and medical image computing
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vtkMRMLScene.h
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1/*=auto=========================================================================
2
3Portions (c) Copyright 2005 Brigham and Women's Hospital (BWH) All Rights Reserved.
4
5See COPYRIGHT.txt
6or http://www.slicer.org/copyright/copyright.txt for details.
7
8Program: 3D Slicer
9Module: $RCSfile: vtkMRMLScene.h,v $
10Date: $Date: 2006/03/17 15:10:09 $
11Version: $Revision: 1.18 $
12
13=========================================================================auto=*/
14
15#ifndef __vtkMRMLScene_h
16#define __vtkMRMLScene_h
17
18// MRML includes
19#include "vtkMRML.h"
20class vtkCacheManager;
23class vtkMRMLNode;
28class vtkTagTable;
29class vtkURIHandler;
30
31// VTK includes
32#include <vtkObject.h>
33#include <vtkSmartPointer.h>
34#include <vtkWeakPointer.h>
35class vtkCallbackCommand;
36class vtkCollection;
37class vtkGeneralTransform;
38class vtkImageData;
39
40// STD includes
41#include <list>
42#include <map>
43#include <random>
44#include <set>
45#include <string>
46#include <vector>
47
52//
55class VTK_MRML_EXPORT vtkMRMLScene : public vtkObject
56{
62
63public:
64 static vtkMRMLScene* New();
65 vtkTypeMacro(vtkMRMLScene, vtkObject);
66 void PrintSelf(ostream& os, vtkIndent indent) override;
67
69 void SetURL(const char* url);
70 void SetURL(const std::string& url) { return this->SetURL(url.c_str()); };
71
73 const char* GetURL();
74
76 void SetRootDirectory(const char* dir);
77
79 const char* GetRootDirectory();
80
85 int Connect(vtkMRMLMessageCollection* userMessages = nullptr);
86
95 int Import(vtkMRMLMessageCollection* userMessages = nullptr);
96
103 int Commit(const char* url = nullptr, vtkMRMLMessageCollection* userMessages = nullptr);
104
110 void Clear(int removeSingletons = 0);
111
114
132 vtkMRMLNode* CreateNodeByClass(const char* className);
133
154 void RegisterNodeClass(vtkMRMLNode* node, const char* tagName);
155
161
169 void RegisterAbstractNodeClass(std::string className, std::string typeDisplayName);
170
172 const char* GetClassNameByTag(const char* tagName);
173
175 const char* GetTagByClassName(const char* className);
176
178 std::string GetTypeDisplayNameByClassName(std::string className);
179
184 vtkMRMLNode* GetDefaultNodeByClass(const char* className);
185
188
190 vtkCollection* GetNodes();
191
205
221 vtkMRMLNode* AddNewNodeByClass(std::string className, std::string nodeBaseName = "");
222
230 vtkMRMLNode* AddNewNodeByClassWithID(std::string className, std::string nodeBaseName, std::string nodeID);
231
234
239 void NodeAdded() { this->NodeAdded(nullptr); }
240
243
248
257
266
274 vtkMRMLNode* GetNextNodeByClass(const char* className);
275
277 vtkCollection* GetNodesByName(const char* name);
278 vtkMRMLNode* GetFirstNodeByName(const char* name);
279
291 vtkMRMLNode* GetFirstNode(const char* byName = nullptr, const char* byClass = nullptr, const int* byHideFromEditors = nullptr, bool exactNameMatch = true);
292
294 vtkMRMLNode* GetNodeByID(const char* name);
295 vtkMRMLNode* GetNodeByID(std::string name);
296
299 vtkCollection* GetNodesByClassByName(const char* className, const char* name);
300
303
306
308 vtkMRMLNode* GetNthNodeByClass(int n, const char* className);
310 vtkMRMLNode* GetFirstNodeByClass(const char* className);
311
313 int GetNumberOfNodesByClass(const char* className);
314
316 int GetNodesByClass(const char* className, std::vector<vtkMRMLNode*>& nodes);
317
319 vtkCollection* GetNodesByClass(const char* className);
320
325 vtkMRMLNode* GetSingletonNode(const char* singletonTag, const char* className);
326
334
335 std::list<std::string> GetNodeClassesList();
336
343
347 bool IsNodeClassRegistered(const std::string& className);
348
351
355
359
363 std::string GenerateUniqueName(const std::string& baseName);
364
369 const char* GetUniqueNameByString(const char* baseName);
370
375
377 void SetUndoOn() { UndoFlag = true; }
378 void SetUndoOff() { UndoFlag = false; }
379 bool GetUndoFlag() { return UndoFlag; }
380 void SetUndoFlag(bool flag) { UndoFlag = flag; }
381
383 void Undo();
384
386 void Redo();
387
390
393
395 int GetNumberOfUndoLevels() { return static_cast<int>(this->UndoStack.size()); }
396
398 int GetNumberOfRedoLevels() { return static_cast<int>(this->RedoStack.size()); }
399
402
409
415 void SaveStateForUndo(vtkCollection* nodes);
416 void SaveStateForUndo(std::vector<vtkMRMLNode*> nodes);
417
424 void AddReferencedNodeID(const char* id, vtkMRMLNode* refrencingNode);
425 bool IsNodeReferencingNodeID(vtkMRMLNode* referencingNode, const char* id);
426
436 const char* GetNthReferencedID(int n);
437
438 void RemoveReferencedNodeID(const char* id, vtkMRMLNode* refrencingNode);
439
441
443
451 void UpdateNodeReferences(vtkCollection* checkNodes = nullptr);
452
454
456
459
461
471
481
482 bool IsReservedID(const std::string& id);
483
484 void AddReservedID(const char* id);
485
487
490 const char* GetChangedID(const char* id);
491
506 vtkCollection* GetReferencedNodes(vtkMRMLNode* node, bool recursive = true);
507
509 void GetReferencingNodes(vtkMRMLNode* referencedNode, std::vector<vtkMRMLNode*>& referencingNodes);
510
518
519 int IsFilePathRelative(const char* filepath);
520
527 vtkSetMacro(LoadFromXMLString, int);
528 vtkGetMacro(LoadFromXMLString, int);
529
536 vtkSetMacro(SaveToXMLString, int);
537 vtkGetMacro(SaveToXMLString, int);
538
539 vtkSetMacro(ReadDataOnLoad, int);
540 vtkGetMacro(ReadDataOnLoad, int);
541
546 void SetSceneXMLString(const std::string& xmlString);
547
552 const std::string& GetSceneXMLString();
553
555
556 vtkGetObjectMacro(CacheManager, vtkCacheManager);
558 vtkGetObjectMacro(DataIOManager, vtkDataIOManager);
560 vtkGetObjectMacro(URIHandlerCollection, vtkCollection);
561 virtual void SetURIHandlerCollection(vtkCollection*);
562 vtkGetObjectMacro(UserTagTable, vtkTagTable);
564
569 vtkURIHandler* FindURIHandler(const char* URI);
574
620
628 int GetStates() const;
629
631 inline bool IsBatchProcessing() const;
633 inline bool IsClosing() const;
635 inline bool IsImporting() const;
637 inline bool IsRestoring() const;
639 inline bool IsUndoing() const;
641 inline bool IsRedoing() const;
642
677 void StartState(unsigned long state, int anticipatedMaxProgress = 0);
678
687 void EndState(unsigned long state);
688
690 void ProgressState(unsigned long state, int progress = 0);
691
693 {
699
701 MetadataAddedEvent = 66032, // ### Slicer 4.5: Simplify - Do not explicitly set for backward compat. See issue #3472
704
708 StateEvent = 0x2000,
709 StartEvent = 0x0100,
710 EndEvent = 0x0200,
712
716
720
724
728
732
736
740
741 };
742
744 vtkGetStringMacro(LastLoadedVersion);
745 vtkSetStringMacro(LastLoadedVersion);
746
748 vtkGetStringMacro(LastLoadedExtensions);
749 vtkSetStringMacro(LastLoadedExtensions);
750
752 vtkGetStringMacro(Version);
753 vtkSetStringMacro(Version);
754
757 vtkGetStringMacro(Extensions);
758 vtkSetStringMacro(Extensions);
759
762 static bool ParseVersion(const char* versionString, std::string& application, int& major, int& minor, int& patch, int& revision);
763
766
769
772
776 bool GetModifiedSinceRead(vtkCollection* modifiedNodes = nullptr);
777
779 vtkGetMacro(StoredTime, vtkMTimeType);
780
787 bool GetStorableNodesModifiedSinceRead(vtkCollection* modifiedStorableNodes = nullptr);
788
794 bool GetPrivateStorableNodesModifiedSinceRead(vtkCollection* modifiedStorableNodes = nullptr);
795
802
805 static void SetStorableNodesModifiedSinceRead(vtkCollection* storableNodes);
806
811
815
821 bool WriteToMRB(const char* filename, vtkImageData* thumbnail = nullptr, vtkMRMLMessageCollection* userMessages = nullptr);
822
826 bool ReadFromMRB(const char* fullName, bool clear = false, vtkMRMLMessageCollection* userMessages = nullptr);
827
833 static std::string UnpackSlicerDataBundle(const char* sdbFilePath, const char* temporaryDirectory, vtkMRMLMessageCollection* userMessages = nullptr);
834
840 bool SaveSceneToSlicerDataBundleDirectory(const char* sdbDir, vtkImageData* thumbnail = nullptr, vtkMRMLMessageCollection* userMessages = nullptr);
841
843 void SaveSceneScreenshot(vtkImageData* thumbnail);
844
854 static std::string PercentEncode(std::string s);
855
861 static std::string CreateUniqueFileName(const std::string& filename, const std::string& knownExtension = "");
862
863protected:
864 typedef std::map<std::string, std::set<std::string>> NodeReferencesType;
865
867 ~vtkMRMLScene() override;
868
871
874
879
883 void AddReferencedNodes(vtkMRMLNode* node, vtkCollection* refNodes, bool recursive = true);
884
886 void RemoveInvalidNodeReferences(vtkCollection* checkNodes, const std::set<std::string>& validNodeIDs);
887
889 static void SceneCallback(vtkObject* caller, unsigned long eid, void* clientData, void* callData);
890
891 std::string GenerateUniqueID(vtkMRMLNode* node);
892 std::string GenerateUniqueID(const std::string& baseID);
893 int GetUniqueIDIndex(const std::string& baseID);
894 std::string BuildID(const std::string& baseID, int idIndex) const;
895
897 std::string GenerateUniqueName(vtkMRMLNode* node);
898
904 int GetUniqueNameIndex(const std::string& baseName);
905
907 std::string BuildName(const std::string& baseName, int nameIndex) const;
908
912
915
917 void RemoveNodeID(char* nodeID);
918
921
923 NodeReferencesType::iterator FindNodeReference(const char* referencedId, vtkMRMLNode* referencingNode);
924
927
930
932 void GetNodeReferenceIDsFromUndoStack(std::set<std::string>& referenceIDs) const;
933
935 bool IsNodeIDReservedByUndo(const std::string id) const;
936
938
944 std::string& dataDir,
945 std::map<vtkMRMLStorageNode*, std::vector<std::string>>& originalStorageNodeFileNames,
946 vtkMRMLMessageCollection* userMessages);
947
958 bool GetPrivateStorableNodesDirectory(const std::string& url, std::string& privateDir);
959
970 bool SavePrivateStorableNodes(const std::string& url, vtkMRMLMessageCollection* userMessages = nullptr);
971
972 vtkCollection* Nodes;
973
975 vtkWeakPointer<vtkMRMLSubjectHierarchyNode> SubjectHierarchyNode;
976
980 vtkCollection* URIHandlerCollection;
982
983 std::vector<unsigned long> States;
984
987
988 std::list<vtkCollection*> UndoStack;
989 std::list<vtkCollection*> RedoStack;
990
991 std::string URL;
992 std::string RootDirectory;
993
994 std::map<std::string, int> UniqueIDs;
995 std::map<std::string, int> UniqueNames;
996 std::set<std::string> ReservedIDs;
997
998 std::vector<vtkMRMLNode*> RegisteredNodeClasses;
999 std::vector<std::string> RegisteredNodeTags;
1000 std::map<std::string, std::string> RegisteredAbstractNodeClassTypeDisplayNames; // map class name to type display name
1001
1002 NodeReferencesType NodeReferences; // ReferencedIDs (string), ReferencingNodes (node pointer)
1003 std::map<std::string, std::string> ReferencedIDChanges;
1004 std::map<std::string, vtkSmartPointer<vtkMRMLNode>> NodeIDs;
1005
1006 // Stores default nodes. If a class is created or reset (using CreateNodeByClass or Clear) and
1007 // a default node is defined for it then the content of the default node will be used to initialize
1008 // the class. It is useful for overriding default values that are set in a node's constructor.
1009 std::map<std::string, vtkSmartPointer<vtkMRMLNode>> DefaultNodes;
1010
1011 std::string SceneXMLString;
1012
1014
1016
1018
1019 vtkMTimeType NodeIDsMTime;
1020
1021 void RemoveAllNodes(bool removeSingletons);
1022
1023 char* Version;
1025
1028
1029 vtkCallbackCommand* DeleteEventCallback;
1030
1031 std::default_random_engine RandomGenerator;
1032
1033private:
1034 vtkMRMLScene(const vtkMRMLScene&); // Not implemented
1035 void operator=(const vtkMRMLScene&); // Not implemented
1036
1040 int LoadIntoScene(vtkCollection* scene, vtkMRMLMessageCollection* userMessages = nullptr);
1041
1043 vtkTimeStamp StoredTime;
1044};
1045
1046//------------------------------------------------------------------------------
1051
1052//------------------------------------------------------------------------------
1054{
1056}
1057
1058//------------------------------------------------------------------------------
1063
1064//------------------------------------------------------------------------------
1069
1070//------------------------------------------------------------------------------
1072{
1074}
1075
1076//------------------------------------------------------------------------------
1078{
1080}
1081
1082#endif
Manages the on-disk remote cache used by MRML storage.
Abstract Superclass for all specific types of MRML nodes.
void RegisterAbstractNodeClass(std::string className, std::string typeDisplayName)
Register abstract node type display name.
int GetStates() const
Returns the current state of the scene.
vtkWeakPointer< vtkMRMLSubjectHierarchyNode > SubjectHierarchyNode
subject hierarchy node
vtkCollection * URIHandlerCollection
void GetNodeReferenceIDsFromUndoStack(std::set< std::string > &referenceIDs) const
Returns all unique node reference IDs that are referenced within the undo stack.
bool IsNodeIDReservedByUndo(const std::string id) const
Returns true if a node is not referenced within the scene, but is referenced within the Undo stack.
bool ReadFromMRB(const char *fullName, bool clear=false, vtkMRMLMessageCollection *userMessages=nullptr)
Read the scene from a MRML scene bundle (.mrb) file If userMessages is not nullptr then the method ma...
static void SetStorableNodesModifiedSinceRead(vtkCollection *storableNodes)
Given a collection of storable nodes, iterate through and call StorableModified() on them.
char * LastLoadedVersion
void SetUndoOff()
void SetUndoFlag(bool flag)
std::map< std::string, std::string > ReferencedIDChanges
void CopyRegisteredNodesToScene(vtkMRMLScene *scene)
Copies all registered nodes into the parameter scene.
void ReserveNodeReferenceIDs(vtkMRMLNode *node)
Reserve all node reference ids for a node.
void SaveSceneScreenshot(vtkImageData *thumbnail)
Utility function to write the scene thumbnail to a file in the scene's root folder.
static std::string PercentEncode(std::string s)
vtkMRMLNode * GetNthReferencingNode(int n)
vtkMRMLNode * CreateNodeByClass(const char *className)
Create node with a given class.
std::map< std::string, vtkSmartPointer< vtkMRMLNode > > NodeIDs
void StartState(unsigned long state, int anticipatedMaxProgress=0)
Flag the scene as being in a state mode.
const char * GetURL()
Get URL (file name) of the scene.
void ClearUndoStack()
clear Undo stack, delete undo history
int MaximumNumberOfSavedUndoStates
bool WriteToMRB(const char *filename, vtkImageData *thumbnail=nullptr, vtkMRMLMessageCollection *userMessages=nullptr)
Write the scene to a MRML scene bundle (.mrb) file. If thumbnail image is provided then it is saved i...
const char * GetNthReferencedID(int n)
void RemoveUnreferencedStorageNodes()
Remove all vtkMRMLStorageNode instances not referenced by any vtkMRMLStorableNode.
vtkMRMLNode * GetNthNode(int n)
Get n-th node in the scene.
void EndState(unsigned long state)
Unflag the scene as being in a state mode.
vtkTagTable * UserTagTable
std::string GenerateUniqueID(const std::string &baseID)
void AddNodeID(vtkMRMLNode *node)
Add node to NodeIDs map used to speedup GetByID() method.
const char * GetClassNameByTag(const char *tagName)
Add a path to the list.
void RemoveNodeReferences(vtkMRMLNode *node)
int Commit(const char *url=nullptr, vtkMRMLMessageCollection *userMessages=nullptr)
void SaveStateForUndo(std::vector< vtkMRMLNode * > nodes)
bool IsNodeClassRegistered(const std::string &className)
Return True if className is a registered node.
static bool ParseVersion(const char *versionString, std::string &application, int &major, int &minor, int &patch, int &revision)
void RemoveInvalidNodeReferences(vtkCollection *checkNodes, const std::set< std::string > &validNodeIDs)
Remove invalid node references after scene import.
vtkMRMLNode * GetNodeByID(std::string name)
void RemoveReferencesToNode(vtkMRMLNode *node)
std::map< std::string, std::set< std::string > > NodeReferencesType
void CopyNodeChangedIDs(vtkMRMLScene *scene)
vtkMRMLNode * CopyNode(vtkMRMLNode *n)
Add a copy of a node to the scene.
vtkMRMLNode * GetFirstNode(const char *byName=nullptr, const char *byClass=nullptr, const int *byHideFromEditors=nullptr, bool exactNameMatch=true)
Return the first node in the scene that matches the filtering criteria if specified.
vtkURIHandler * FindURIHandlerByName(const char *name)
Returns a URIHandler of a specific type if its name is known.
bool SaveSceneToSlicerDataBundleDirectory(const char *sdbDir, vtkImageData *thumbnail=nullptr, vtkMRMLMessageCollection *userMessages=nullptr)
Save the scene into a self contained directory, sdbDir If thumbnail image is provided then it is save...
std::string GetNthRegisteredAbstractNodeClassName(int n)
void RemoveUnreferencedDisplayNodes()
Remove all vtkMRMLDisplayNode instances not referenced by any vtkMRMLDisplayableNode.
int Connect(vtkMRMLMessageCollection *userMessages=nullptr)
Create new scene from URL If userMessages is not nullptr then the method may add messages to it about...
vtkMRMLNode * GetSingletonNode(vtkMRMLNode *n)
Search and return a matching singleton in the scene that the input singleton node will overwrite if i...
void RemoveAllNodes(bool removeSingletons)
void Clear(int removeSingletons=0)
friend class vtkMRMLSceneViewNode
std::string RootDirectory
vtkCollection * GetNodesByClassByName(const char *className, const char *name)
int GetNumberOfUndoLevels()
returns number of undo steps in the history buffer
std::set< std::string > ReservedIDs
static std::string CreateUniqueFileName(const std::string &filename, const std::string &knownExtension="")
bool IsBatchProcessing() const
Return true if the scene is in BatchProcess state, false otherwise.
vtkCallbackCommand * DeleteEventCallback
void SetStorableNodesModifiedSinceRead()
Search the scene for storable nodes that are not "ModifiedSinceRead".
vtkMRMLNode * AddNewNodeByClass(std::string className, std::string nodeBaseName="")
Instantiate and add a node to the scene.
void PushIntoUndoStack()
void CopyDefaultNodesToScene(vtkMRMLScene *scene)
Copies all default nodes into the parameter scene. Does not remove existing default nodes.
virtual void SetUserTagTable(vtkTagTable *)
vtkMRMLNode * GetNodeByID(const char *name)
Get node given a unique ID.
void Undo()
undo, set the scene to previous state
std::string GenerateUniqueName(vtkMRMLNode *node)
Return a unique name for a MRML node. It uses the node tag as the base.
void ResetNodes()
Reset all nodes to their constructor's state.
std::map< std::string, int > UniqueIDs
vtkMRMLNode * GetDefaultNodeByClass(const char *className)
void RegisterNodeClass(vtkMRMLNode *node)
Utility function to RegisterNodeClass(), the node tag name is used when registering the node.
bool GetUndoFlag()
NodeReferencesType::iterator FindNodeReference(const char *referencedId, vtkMRMLNode *referencingNode)
Get a NodeReferences iterator for a node reference.
void AddReferencedNodes(vtkMRMLNode *node, vtkCollection *refNodes, bool recursive=true)
int Import(vtkMRMLMessageCollection *userMessages=nullptr)
Add the scene into the existing scene (no clear) from URL file or from.
bool SaveStorableNodeToSlicerDataBundleDirectory(vtkMRMLStorableNode *storableNode, std::string &dataDir, std::map< vtkMRMLStorageNode *, std::vector< std::string > > &originalStorageNodeFileNames, vtkMRMLMessageCollection *userMessages)
const char * GetUniqueNameByString(const char *baseName)
vtkMRMLNode * GetNthNodeByClass(int n, const char *className)
Get n-th node of a specified class in the scene.
static void SceneCallback(vtkObject *caller, unsigned long eid, void *clientData, void *callData)
Handle vtkMRMLScene::DeleteEvent: clear the scene.
std::list< vtkCollection * > UndoStack
void SaveStateForUndo()
Save current state in the undo buffer.
void UpdateNodeIDs()
Synchronize NodeIDs map used to speedup GetByID() method with the Nodes collection.
void ClearNodeIDs()
Clear NodeIDs map used to speedup GetByID() method.
void RemoveReservedIDs()
std::map< std::string, vtkSmartPointer< vtkMRMLNode > > DefaultNodes
void RemoveNodeID(char *nodeID)
Remove node from NodeIDs map used to speedup GetByID() method.
int IsFilePathRelative(const char *filepath)
~vtkMRMLScene() override
std::string GenerateUniqueID(vtkMRMLNode *node)
std::map< std::string, int > UniqueNames
void TrimUndoStack()
Clean up elements of the undo/redo stack beyond the maximum size.
static vtkMRMLScene * New()
vtkMRMLNode * AddNode(vtkMRMLNode *nodeToAdd)
Add a node to the scene and send vtkMRMLScene::NodeAboutToBeAddedEvent, vtkMRMLScene::NodeAddedEvent ...
void NodeAdded(vtkMRMLNode *n)
Invoke a vtkMRMLScene::NodeAddedEvent.
const char * GetChangedID(const char *id)
int GetNodesByClass(const char *className, std::vector< vtkMRMLNode * > &nodes)
Get vector of nodes of a specified class in the scene.
int IsNodePresent(vtkMRMLNode *n)
Determine whether a particular node is present.
int GetNumberOfRegisteredNodeClasses()
std::map< std::string, std::string > RegisteredAbstractNodeClassTypeDisplayNames
void PrintSelf(ostream &os, vtkIndent indent) override
virtual void SetSubjectHierarchyNode(vtkMRMLSubjectHierarchyNode *)
void GetReferencingNodes(vtkMRMLNode *referencedNode, std::vector< vtkMRMLNode * > &referencingNodes)
Get vector of nodes containing references to an input node.
@ NodeAboutToBeRemovedEvent
@ ProgressBatchProcessEvent
@ SaveProgressFeedbackEvent
@ StateEvent
1024 (decimal)
@ ImportProgressFeedbackEvent
void SetURL(const std::string &url)
int GetUniqueIDIndex(const std::string &baseID)
void AddReservedID(const char *id)
virtual void SetCacheManager(vtkCacheManager *)
int GetNumberOfRedoLevels()
returns number of redo steps in the history buffer
std::string BuildName(const std::string &baseName, int nameIndex) const
Combine a basename and an index to produce a full name.
void UpdateNodeReferences(vtkCollection *checkNodes=nullptr)
Notify nodes about node ID changes.
void RegisterNodeClass(vtkMRMLNode *node, const char *tagName)
Register a node class to the scene so that the scene can later create the same node type from a tag o...
void RemoveUnusedNodeReferences()
void GetReferencedSubScene(vtkMRMLNode *node, vtkMRMLScene *newScene)
Get a sub-scene containing all nodes directly or indirectly referenced by the input node.
vtkCollection * GetNodesByClass(const char *className)
bool IsNodeReferencingNodeID(vtkMRMLNode *referencingNode, const char *id)
void SaveStateForUndo(vtkMRMLNode *node)
vtkCollection * GetNodesByName(const char *name)
Get nodes having the specified name.
void CopyNodeInUndoStack(vtkMRMLNode *node)
void AddURIHandler(vtkURIHandler *handler)
Add a URI handler to the collection.
const char * GetTagByClassName(const char *className)
Add a path to the list.
vtkMRMLNode * GetNextNodeByClass(const char *className)
vtkMRMLNode * GetFirstNodeByClass(const char *className)
Convenience function for getting 0-th node of a specified class in the scene.
std::string BuildID(const std::string &baseID, int idIndex) const
int GetNumberOfNodesByClass(const char *className)
Get number of nodes of a specified class in the scene.
void RemoveAllDefaultNodes()
Deletes all default node values from the scene.
std::string URL
void CopyNodeReferences(vtkMRMLScene *scene)
vtkMRMLNode * InsertBeforeNode(vtkMRMLNode *item, vtkMRMLNode *newItem)
insert a node in the scene before a specified node
vtkURIHandler * FindURIHandler(const char *URI)
Find a URI handler in the collection that can work on the passed URI.
int GetUniqueNameIndex(const std::string &baseName)
Returns a unique index for a given baseName.
vtkMRMLNode * InsertAfterNode(vtkMRMLNode *item, vtkMRMLNode *newItem)
insert a node in the scene after a specified node
const char * GetRootDirectory()
Get Root directory, where URL is pointing.
vtkMRMLNode * GetNthRegisteredNodeClass(int n)
int GetNumberOfRegisteredAbstractNodeClasses()
Get the number of registered abstract node classes.
void AddReferencedNodeID(const char *id, vtkMRMLNode *refrencingNode)
vtkCollection * GetNodes()
Return collection of nodes.
void CopySingletonNodesToScene(vtkMRMLScene *scene)
Copies all singleton nodes into the parameter scene.
std::default_random_engine RandomGenerator
const std::string & GetSceneXMLString()
Returns the saved scene with an XML format if SaveToXMLString is true and Commit() was called prior.
int GetNumberOfNodes()
Get number of nodes in the scene.
std::vector< unsigned long > States
vtkMRMLNode * AddNewNodeByClassWithID(std::string className, std::string nodeBaseName, std::string nodeID)
Instantiates and adds a new node to the scene with the specified ID.
vtkCollection * Nodes
void SetMaximumNumberOfSavedUndoStates(int stackSize)
Sets the maximum number of saved undo states and removes the oldest saved states so that the number o...
std::string GetTemporaryBundleDirectory()
Returns a string for the temporary directory to use for saving/reading scene files....
vtkMRMLNode * GetFirstNodeByName(const char *name)
std::list< vtkCollection * > RedoStack
void CopyNodeInRedoStack(vtkMRMLNode *node)
vtkCollection * GetReferencedNodes(vtkMRMLNode *node, bool recursive=true)
Return collection of all nodes referenced directly or indirectly by node.
NodeReferencesType NodeReferences
void SetUndoOn()
Set undo on/off.
std::vector< std::string > RegisteredNodeTags
bool IsRestoring() const
Return true if the scene is in Restore state, false otherwise.
char * LastLoadedExtensions
void ClearRedoStack()
clear Redo stack, delete redo history
void RemoveReferencedNodeID(const char *id, vtkMRMLNode *refrencingNode)
bool IsUndoing() const
Return true if the scene is in Undo state (in the process of undoing node changes),...
void ProgressState(unsigned long state, int progress=0)
TODO: Report progress of the current state.
void SetRootDirectory(const char *dir)
Set Root directory, where URL is pointing.
vtkMTimeType NodeIDsMTime
std::vector< vtkMRMLNode * > RegisteredNodeClasses
void SetSceneXMLString(const std::string &xmlString)
Set the XML string to read from by Import() if GetLoadFromXMLString() is true.
static std::string UnpackSlicerDataBundle(const char *sdbFilePath, const char *temporaryDirectory, vtkMRMLMessageCollection *userMessages=nullptr)
Unpack the file into a temp directory and return the scene file inside. Note that the first mrml file...
void SaveStateForUndo(vtkCollection *nodes)
void SetURL(const char *url)
Set URL (file name) of the scene.
bool GetPrivateStorableNodesDirectory(const std::string &url, std::string &privateDir)
Computes the "<SceneFileName>_Private" subfolder path for url, where SceneFileName is the scene file ...
void PushIntoRedoStack()
bool SavePrivateStorableNodes(const std::string &url, vtkMRMLMessageCollection *userMessages=nullptr)
bool GetStorableNodesModifiedSinceRead(vtkCollection *modifiedStorableNodes=nullptr)
Search the scene for storable nodes that are "ModifiedSinceRead".
void AddDefaultNode(vtkMRMLNode *node)
bool IsImporting() const
Return true if the scene is in Import state, false otherwise.
std::string SceneXMLString
vtkMRMLNode * GetNextNode()
bool IsReservedID(const std::string &id)
bool GetModifiedSinceRead(vtkCollection *modifiedNodes=nullptr)
Returns true if the scene has been "significantly" modified since the last saved state....
std::string GetNthRegisteredAbstractNodeTypeDisplayName(int n)
vtkMRMLSubjectHierarchyNode * GetSubjectHierarchyNode()
bool GetPrivateStorableNodesModifiedSinceRead(vtkCollection *modifiedStorableNodes=nullptr)
Search the scene for private storable nodes (i.e., storable nodes with HideFromEditors enabled) that ...
bool IsRedoing() const
Return true if the scene is in Redo state (in the process of redoing node changes),...
vtkDataIOManager * DataIOManager
std::list< std::string > GetNodeClassesList()
virtual void SetDataIOManager(vtkDataIOManager *)
vtkCacheManager * CacheManager
data i/o handling members
void InitTraversal()
void RemoveNode(vtkMRMLNode *n)
Remove a path from the list.
std::string GetTypeDisplayNameByClassName(std::string className)
Get type display name which is shown in the GUI.
void Redo()
redo, set the scene to previously undone
vtkMRMLNode * AddNodeNoNotify(vtkMRMLNode *n)
int GetNumberOfNodeReferences()
Get the total number of node references (number of ReferencedID-ReferencingNode pairs).
virtual void SetURIHandlerCollection(vtkCollection *)
std::string GenerateUniqueName(const std::string &baseName)
Generate a node name that is unique in the scene. Calling this function successively with the same ba...
vtkMRMLNode * GetSingletonNode(const char *singletonTag, const char *className)
Search and return the singleton of type className with a singletonTag tag.
bool IsClosing() const
Return true if the scene is in Close state, false otherwise.
void UpdateNodeChangedIDs()
Change node IDs based on the ReferencedIDChanges list.
MRML node to represent a 3D surface model.
A superclass for other storage nodes.
MRML node to represent a complete subject hierarchy tree.