Slicer 5.9
Slicer is a multi-platform, free and open source software package for visualization and medical image computing
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vtkMRMLScene.h
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1/*=auto=========================================================================
2
3Portions (c) Copyright 2005 Brigham and Women's Hospital (BWH) All Rights Reserved.
4
5See COPYRIGHT.txt
6or http://www.slicer.org/copyright/copyright.txt for details.
7
8Program: 3D Slicer
9Module: $RCSfile: vtkMRMLScene.h,v $
10Date: $Date: 2006/03/17 15:10:09 $
11Version: $Revision: 1.18 $
12
13=========================================================================auto=*/
14
15#ifndef __vtkMRMLScene_h
16#define __vtkMRMLScene_h
17
18// MRML includes
19#include "vtkMRML.h"
20class vtkCacheManager;
23class vtkMRMLNode;
28class vtkTagTable;
29class vtkURIHandler;
30
31// VTK includes
32#include <vtkObject.h>
33#include <vtkSmartPointer.h>
34#include <vtkWeakPointer.h>
35class vtkCallbackCommand;
36class vtkCollection;
37class vtkGeneralTransform;
38class vtkImageData;
39
40// STD includes
41#include <list>
42#include <map>
43#include <random>
44#include <set>
45#include <string>
46#include <vector>
47
52//
55class VTK_MRML_EXPORT vtkMRMLScene : public vtkObject
56{
62
63public:
64 static vtkMRMLScene* New();
65 vtkTypeMacro(vtkMRMLScene, vtkObject);
66 void PrintSelf(ostream& os, vtkIndent indent) override;
67
69 void SetURL(const char* url);
70
72 const char* GetURL();
73
75 void SetRootDirectory(const char* dir);
76
78 const char* GetRootDirectory();
79
84 int Connect(vtkMRMLMessageCollection* userMessages = nullptr);
85
94 int Import(vtkMRMLMessageCollection* userMessages = nullptr);
95
100 int Commit(const char* url = nullptr, vtkMRMLMessageCollection* userMessages = nullptr);
101
107 void Clear(int removeSingletons = 0);
108
111
129 vtkMRMLNode* CreateNodeByClass(const char* className);
130
151 void RegisterNodeClass(vtkMRMLNode* node, const char* tagName);
152
158
166 void RegisterAbstractNodeClass(std::string className, std::string typeDisplayName);
167
169 const char* GetClassNameByTag(const char* tagName);
170
172 const char* GetTagByClassName(const char* className);
173
175 std::string GetTypeDisplayNameByClassName(std::string className);
176
181 vtkMRMLNode* GetDefaultNodeByClass(const char* className);
182
185
187 vtkCollection* GetNodes();
188
202
218 vtkMRMLNode* AddNewNodeByClass(std::string className, std::string nodeBaseName = "");
219
227 vtkMRMLNode* AddNewNodeByClassWithID(std::string className, std::string nodeBaseName, std::string nodeID);
228
231
236 void NodeAdded() { this->NodeAdded(nullptr); }
237
240
245
254
263
271 vtkMRMLNode* GetNextNodeByClass(const char* className);
272
274 vtkCollection* GetNodesByName(const char* name);
275 vtkMRMLNode* GetFirstNodeByName(const char* name);
276
288 vtkMRMLNode* GetFirstNode(const char* byName = nullptr, const char* byClass = nullptr, const int* byHideFromEditors = nullptr, bool exactNameMatch = true);
289
291 vtkMRMLNode* GetNodeByID(const char* name);
292 vtkMRMLNode* GetNodeByID(std::string name);
293
296 vtkCollection* GetNodesByClassByName(const char* className, const char* name);
297
300
303
305 vtkMRMLNode* GetNthNodeByClass(int n, const char* className);
307 vtkMRMLNode* GetFirstNodeByClass(const char* className);
308
310 int GetNumberOfNodesByClass(const char* className);
311
313 int GetNodesByClass(const char* className, std::vector<vtkMRMLNode*>& nodes);
314
316 vtkCollection* GetNodesByClass(const char* className);
317
322 vtkMRMLNode* GetSingletonNode(const char* singletonTag, const char* className);
323
331
332 std::list<std::string> GetNodeClassesList();
333
340
344 bool IsNodeClassRegistered(const std::string& className);
345
348
352
356
360 std::string GenerateUniqueName(const std::string& baseName);
361
366 const char* GetUniqueNameByString(const char* baseName);
367
372
374 void SetUndoOn() { UndoFlag = true; }
375 void SetUndoOff() { UndoFlag = false; }
376 bool GetUndoFlag() { return UndoFlag; }
377 void SetUndoFlag(bool flag) { UndoFlag = flag; }
378
380 void Undo();
381
383 void Redo();
384
387
390
392 int GetNumberOfUndoLevels() { return static_cast<int>(this->UndoStack.size()); }
393
395 int GetNumberOfRedoLevels() { return static_cast<int>(this->RedoStack.size()); }
396
399
406
412 void SaveStateForUndo(vtkCollection* nodes);
413 void SaveStateForUndo(std::vector<vtkMRMLNode*> nodes);
414
421 void AddReferencedNodeID(const char* id, vtkMRMLNode* refrencingNode);
422 bool IsNodeReferencingNodeID(vtkMRMLNode* referencingNode, const char* id);
423
433 const char* GetNthReferencedID(int n);
434
435 void RemoveReferencedNodeID(const char* id, vtkMRMLNode* refrencingNode);
436
438
440
448 void UpdateNodeReferences(vtkCollection* checkNodes = nullptr);
449
451
453
456
458
468
478
479 bool IsReservedID(const std::string& id);
480
481 void AddReservedID(const char* id);
482
484
487 const char* GetChangedID(const char* id);
488
503 vtkCollection* GetReferencedNodes(vtkMRMLNode* node, bool recursive = true);
504
506 void GetReferencingNodes(vtkMRMLNode* referencedNode, std::vector<vtkMRMLNode*>& referencingNodes);
507
515
516 int IsFilePathRelative(const char* filepath);
517
524 vtkSetMacro(LoadFromXMLString, int);
525 vtkGetMacro(LoadFromXMLString, int);
526
533 vtkSetMacro(SaveToXMLString, int);
534 vtkGetMacro(SaveToXMLString, int);
535
536 vtkSetMacro(ReadDataOnLoad, int);
537 vtkGetMacro(ReadDataOnLoad, int);
538
543 void SetSceneXMLString(const std::string& xmlString);
544
549 const std::string& GetSceneXMLString();
550
552
553 vtkGetObjectMacro(CacheManager, vtkCacheManager);
555 vtkGetObjectMacro(DataIOManager, vtkDataIOManager);
557 vtkGetObjectMacro(URIHandlerCollection, vtkCollection);
558 virtual void SetURIHandlerCollection(vtkCollection*);
559 vtkGetObjectMacro(UserTagTable, vtkTagTable);
561
566 vtkURIHandler* FindURIHandler(const char* URI);
571
617
625 int GetStates() const;
626
628 inline bool IsBatchProcessing() const;
630 inline bool IsClosing() const;
632 inline bool IsImporting() const;
634 inline bool IsRestoring() const;
636 inline bool IsUndoing() const;
638 inline bool IsRedoing() const;
639
674 void StartState(unsigned long state, int anticipatedMaxProgress = 0);
675
684 void EndState(unsigned long state);
685
687 void ProgressState(unsigned long state, int progress = 0);
688
690 {
696
698 MetadataAddedEvent = 66032, // ### Slicer 4.5: Simplify - Do not explicitly set for backward compat. See issue #3472
701
705 StateEvent = 0x2000,
706 StartEvent = 0x0100,
707 EndEvent = 0x0200,
709
713
717
721
725
729
733
737
738 };
739
741 vtkGetStringMacro(LastLoadedVersion);
742 vtkSetStringMacro(LastLoadedVersion);
743
745 vtkGetStringMacro(LastLoadedExtensions);
746 vtkSetStringMacro(LastLoadedExtensions);
747
749 vtkGetStringMacro(Version);
750 vtkSetStringMacro(Version);
751
754 vtkGetStringMacro(Extensions);
755 vtkSetStringMacro(Extensions);
756
759 static bool ParseVersion(const char* versionString, std::string& application, int& major, int& minor, int& patch, int& revision);
760
763
766
769
773 bool GetModifiedSinceRead(vtkCollection* modifiedNodes = nullptr);
774
776 vtkGetMacro(StoredTime, vtkMTimeType);
777
784 bool GetStorableNodesModifiedSinceRead(vtkCollection* modifiedStorableNodes = nullptr);
785
792
795 static void SetStorableNodesModifiedSinceRead(vtkCollection* storableNodes);
796
801
805
811 bool WriteToMRB(const char* filename, vtkImageData* thumbnail = nullptr, vtkMRMLMessageCollection* userMessages = nullptr);
812
816 bool ReadFromMRB(const char* fullName, bool clear = false, vtkMRMLMessageCollection* userMessages = nullptr);
817
823 static std::string UnpackSlicerDataBundle(const char* sdbFilePath, const char* temporaryDirectory, vtkMRMLMessageCollection* userMessages = nullptr);
824
830 bool SaveSceneToSlicerDataBundleDirectory(const char* sdbDir, vtkImageData* thumbnail = nullptr, vtkMRMLMessageCollection* userMessages = nullptr);
831
833 void SaveSceneScreenshot(vtkImageData* thumbnail);
834
844 static std::string PercentEncode(std::string s);
845
851 static std::string CreateUniqueFileName(const std::string& filename, const std::string& knownExtension = "");
852
854 static std::string GetPrivateFolderName();
855
856protected:
857 typedef std::map<std::string, std::set<std::string>> NodeReferencesType;
858
860 ~vtkMRMLScene() override;
861
864
867
872
876 void AddReferencedNodes(vtkMRMLNode* node, vtkCollection* refNodes, bool recursive = true);
877
879 void RemoveInvalidNodeReferences(vtkCollection* checkNodes, const std::set<std::string>& validNodeIDs);
880
882 static void SceneCallback(vtkObject* caller, unsigned long eid, void* clientData, void* callData);
883
884 std::string GenerateUniqueID(vtkMRMLNode* node);
885 std::string GenerateUniqueID(const std::string& baseID);
886 int GetUniqueIDIndex(const std::string& baseID);
887 std::string BuildID(const std::string& baseID, int idIndex) const;
888
890 std::string GenerateUniqueName(vtkMRMLNode* node);
891
897 int GetUniqueNameIndex(const std::string& baseName);
898
900 std::string BuildName(const std::string& baseName, int nameIndex) const;
901
905
908
910 void RemoveNodeID(char* nodeID);
911
914
916 NodeReferencesType::iterator FindNodeReference(const char* referencedId, vtkMRMLNode* referencingNode);
917
920
923
925 void GetNodeReferenceIDsFromUndoStack(std::set<std::string>& referenceIDs) const;
926
928 bool IsNodeIDReservedByUndo(const std::string id) const;
929
931
937 std::string& dataDir,
938 std::map<vtkMRMLStorageNode*, std::vector<std::string>>& originalStorageNodeFileNames,
939 vtkMRMLMessageCollection* userMessages);
940
941 vtkCollection* Nodes;
942
944 vtkWeakPointer<vtkMRMLSubjectHierarchyNode> SubjectHierarchyNode;
945
949 vtkCollection* URIHandlerCollection;
951
952 std::vector<unsigned long> States;
953
956
957 std::list<vtkCollection*> UndoStack;
958 std::list<vtkCollection*> RedoStack;
959
960 std::string URL;
961 std::string RootDirectory;
962
963 std::map<std::string, int> UniqueIDs;
964 std::map<std::string, int> UniqueNames;
965 std::set<std::string> ReservedIDs;
966
967 std::vector<vtkMRMLNode*> RegisteredNodeClasses;
968 std::vector<std::string> RegisteredNodeTags;
969 std::map<std::string, std::string> RegisteredAbstractNodeClassTypeDisplayNames; // map class name to type display name
970
971 NodeReferencesType NodeReferences; // ReferencedIDs (string), ReferencingNodes (node pointer)
972 std::map<std::string, std::string> ReferencedIDChanges;
973 std::map<std::string, vtkSmartPointer<vtkMRMLNode>> NodeIDs;
974
975 // Stores default nodes. If a class is created or reset (using CreateNodeByClass or Clear) and
976 // a default node is defined for it then the content of the default node will be used to initialize
977 // the class. It is useful for overriding default values that are set in a node's constructor.
978 std::map<std::string, vtkSmartPointer<vtkMRMLNode>> DefaultNodes;
979
980 std::string SceneXMLString;
981
983
985
987
988 vtkMTimeType NodeIDsMTime;
989
990 void RemoveAllNodes(bool removeSingletons);
991
992 char* Version;
994
997
998 vtkCallbackCommand* DeleteEventCallback;
999
1000 std::default_random_engine RandomGenerator;
1001
1002private:
1003 vtkMRMLScene(const vtkMRMLScene&); // Not implemented
1004 void operator=(const vtkMRMLScene&); // Not implemented
1005
1009 int LoadIntoScene(vtkCollection* scene, vtkMRMLMessageCollection* userMessages = nullptr);
1010
1012 vtkTimeStamp StoredTime;
1013};
1014
1015//------------------------------------------------------------------------------
1020
1021//------------------------------------------------------------------------------
1023{
1025}
1026
1027//------------------------------------------------------------------------------
1032
1033//------------------------------------------------------------------------------
1038
1039//------------------------------------------------------------------------------
1041{
1043}
1044
1045//------------------------------------------------------------------------------
1047{
1049}
1050
1051#endif
Abstract Superclass for all specific types of MRML nodes.
void RegisterAbstractNodeClass(std::string className, std::string typeDisplayName)
Register abstract node type display name.
int GetStates() const
Returns the current state of the scene.
vtkWeakPointer< vtkMRMLSubjectHierarchyNode > SubjectHierarchyNode
subject hierarchy node
vtkCollection * URIHandlerCollection
void GetNodeReferenceIDsFromUndoStack(std::set< std::string > &referenceIDs) const
Returns all unique node reference IDs that are referenced within the undo stack.
bool IsNodeIDReservedByUndo(const std::string id) const
Returns true if a node is not referenced within the scene, but is referenced within the Undo stack.
bool ReadFromMRB(const char *fullName, bool clear=false, vtkMRMLMessageCollection *userMessages=nullptr)
Read the scene from a MRML scene bundle (.mrb) file If userMessages is not nullptr then the method ma...
static void SetStorableNodesModifiedSinceRead(vtkCollection *storableNodes)
Given a collection of storable nodes, iterate through and call StorableModified() on them.
char * LastLoadedVersion
void SetUndoOff()
void SetUndoFlag(bool flag)
std::map< std::string, std::string > ReferencedIDChanges
void CopyRegisteredNodesToScene(vtkMRMLScene *scene)
Copies all registered nodes into the parameter scene.
void ReserveNodeReferenceIDs(vtkMRMLNode *node)
Reserve all node reference ids for a node.
void SaveSceneScreenshot(vtkImageData *thumbnail)
Utility function to write the scene thumbnail to a file in the scene's root folder.
static std::string PercentEncode(std::string s)
vtkMRMLNode * GetNthReferencingNode(int n)
vtkMRMLNode * CreateNodeByClass(const char *className)
Create node with a given class.
std::map< std::string, vtkSmartPointer< vtkMRMLNode > > NodeIDs
void StartState(unsigned long state, int anticipatedMaxProgress=0)
Flag the scene as being in a state mode.
const char * GetURL()
Get URL (file name) of the scene.
void ClearUndoStack()
clear Undo stack, delete undo history
int MaximumNumberOfSavedUndoStates
bool WriteToMRB(const char *filename, vtkImageData *thumbnail=nullptr, vtkMRMLMessageCollection *userMessages=nullptr)
Write the scene to a MRML scene bundle (.mrb) file. If thumbnail image is provided then it is saved i...
const char * GetNthReferencedID(int n)
void RemoveUnreferencedStorageNodes()
Remove all vtkMRMLStorageNode instances not referenced by any vtkMRMLStorableNode.
vtkMRMLNode * GetNthNode(int n)
Get n-th node in the scene.
void EndState(unsigned long state)
Unflag the scene as being in a state mode.
vtkTagTable * UserTagTable
std::string GenerateUniqueID(const std::string &baseID)
void AddNodeID(vtkMRMLNode *node)
Add node to NodeIDs map used to speedup GetByID() method.
const char * GetClassNameByTag(const char *tagName)
Add a path to the list.
void RemoveNodeReferences(vtkMRMLNode *node)
int Commit(const char *url=nullptr, vtkMRMLMessageCollection *userMessages=nullptr)
void SaveStateForUndo(std::vector< vtkMRMLNode * > nodes)
bool IsNodeClassRegistered(const std::string &className)
Return True if className is a registered node.
static bool ParseVersion(const char *versionString, std::string &application, int &major, int &minor, int &patch, int &revision)
void RemoveInvalidNodeReferences(vtkCollection *checkNodes, const std::set< std::string > &validNodeIDs)
Remove invalid node references after scene import.
vtkMRMLNode * GetNodeByID(std::string name)
void RemoveReferencesToNode(vtkMRMLNode *node)
std::map< std::string, std::set< std::string > > NodeReferencesType
void CopyNodeChangedIDs(vtkMRMLScene *scene)
vtkMRMLNode * CopyNode(vtkMRMLNode *n)
Add a copy of a node to the scene.
vtkMRMLNode * GetFirstNode(const char *byName=nullptr, const char *byClass=nullptr, const int *byHideFromEditors=nullptr, bool exactNameMatch=true)
Return the first node in the scene that matches the filtering criteria if specified.
vtkURIHandler * FindURIHandlerByName(const char *name)
Returns a URIHandler of a specific type if its name is known.
bool SaveSceneToSlicerDataBundleDirectory(const char *sdbDir, vtkImageData *thumbnail=nullptr, vtkMRMLMessageCollection *userMessages=nullptr)
Save the scene into a self contained directory, sdbDir If thumbnail image is provided then it is save...
std::string GetNthRegisteredAbstractNodeClassName(int n)
void RemoveUnreferencedDisplayNodes()
Remove all vtkMRMLDisplayNode instances not referenced by any vtkMRMLDisplayableNode.
int Connect(vtkMRMLMessageCollection *userMessages=nullptr)
Create new scene from URL If userMessages is not nullptr then the method may add messages to it about...
vtkMRMLNode * GetSingletonNode(vtkMRMLNode *n)
Search and return a matching singleton in the scene that the input singleton node will overwrite if i...
void RemoveAllNodes(bool removeSingletons)
void Clear(int removeSingletons=0)
friend class vtkMRMLSceneViewNode
std::string RootDirectory
vtkCollection * GetNodesByClassByName(const char *className, const char *name)
int GetNumberOfUndoLevels()
returns number of undo steps in the history buffer
std::set< std::string > ReservedIDs
static std::string CreateUniqueFileName(const std::string &filename, const std::string &knownExtension="")
bool IsBatchProcessing() const
Return true if the scene is in BatchProcess state, false otherwise.
vtkCallbackCommand * DeleteEventCallback
void SetStorableNodesModifiedSinceRead()
Search the scene for storable nodes that are not "ModifiedSinceRead".
vtkMRMLNode * AddNewNodeByClass(std::string className, std::string nodeBaseName="")
Instantiate and add a node to the scene.
void PushIntoUndoStack()
void CopyDefaultNodesToScene(vtkMRMLScene *scene)
Copies all default nodes into the parameter scene. Does not remove existing default nodes.
virtual void SetUserTagTable(vtkTagTable *)
vtkMRMLNode * GetNodeByID(const char *name)
Get node given a unique ID.
void Undo()
undo, set the scene to previous state
std::string GenerateUniqueName(vtkMRMLNode *node)
Return a unique name for a MRML node. It uses the node tag as the base.
void ResetNodes()
Reset all nodes to their constructor's state.
std::map< std::string, int > UniqueIDs
vtkMRMLNode * GetDefaultNodeByClass(const char *className)
void RegisterNodeClass(vtkMRMLNode *node)
Utility function to RegisterNodeClass(), the node tag name is used when registering the node.
bool GetUndoFlag()
NodeReferencesType::iterator FindNodeReference(const char *referencedId, vtkMRMLNode *referencingNode)
Get a NodeReferences iterator for a node reference.
void AddReferencedNodes(vtkMRMLNode *node, vtkCollection *refNodes, bool recursive=true)
int Import(vtkMRMLMessageCollection *userMessages=nullptr)
Add the scene into the existing scene (no clear) from URL file or from.
bool SaveStorableNodeToSlicerDataBundleDirectory(vtkMRMLStorableNode *storableNode, std::string &dataDir, std::map< vtkMRMLStorageNode *, std::vector< std::string > > &originalStorageNodeFileNames, vtkMRMLMessageCollection *userMessages)
const char * GetUniqueNameByString(const char *baseName)
vtkMRMLNode * GetNthNodeByClass(int n, const char *className)
Get n-th node of a specified class in the scene.
static void SceneCallback(vtkObject *caller, unsigned long eid, void *clientData, void *callData)
Handle vtkMRMLScene::DeleteEvent: clear the scene.
std::list< vtkCollection * > UndoStack
void SaveStateForUndo()
Save current state in the undo buffer.
void UpdateNodeIDs()
Synchronize NodeIDs map used to speedup GetByID() method with the Nodes collection.
void ClearNodeIDs()
Clear NodeIDs map used to speedup GetByID() method.
void RemoveReservedIDs()
std::map< std::string, vtkSmartPointer< vtkMRMLNode > > DefaultNodes
void RemoveNodeID(char *nodeID)
Remove node from NodeIDs map used to speedup GetByID() method.
static std::string GetPrivateFolderName()
Returns name of the subfolder where hidden nodes (scene view nodes, etc.) are saved.
int IsFilePathRelative(const char *filepath)
~vtkMRMLScene() override
std::string GenerateUniqueID(vtkMRMLNode *node)
std::map< std::string, int > UniqueNames
char * Extensions
void TrimUndoStack()
Clean up elements of the undo/redo stack beyond the maximum size.
static vtkMRMLScene * New()
vtkMRMLNode * AddNode(vtkMRMLNode *nodeToAdd)
Add a node to the scene and send vtkMRMLScene::NodeAboutToBeAddedEvent, vtkMRMLScene::NodeAddedEvent ...
void NodeAdded(vtkMRMLNode *n)
Invoke a vtkMRMLScene::NodeAddedEvent.
const char * GetChangedID(const char *id)
int GetNodesByClass(const char *className, std::vector< vtkMRMLNode * > &nodes)
Get vector of nodes of a specified class in the scene.
int IsNodePresent(vtkMRMLNode *n)
Determine whether a particular node is present.
int GetNumberOfRegisteredNodeClasses()
std::map< std::string, std::string > RegisteredAbstractNodeClassTypeDisplayNames
void PrintSelf(ostream &os, vtkIndent indent) override
virtual void SetSubjectHierarchyNode(vtkMRMLSubjectHierarchyNode *)
void GetReferencingNodes(vtkMRMLNode *referencedNode, std::vector< vtkMRMLNode * > &referencingNodes)
Get vector of nodes containing references to an input node.
@ NodeAboutToBeRemovedEvent
@ ProgressBatchProcessEvent
@ SaveProgressFeedbackEvent
@ StateEvent
1024 (decimal)
@ ImportProgressFeedbackEvent
int GetUniqueIDIndex(const std::string &baseID)
void AddReservedID(const char *id)
virtual void SetCacheManager(vtkCacheManager *)
int GetNumberOfRedoLevels()
returns number of redo steps in the history buffer
std::string BuildName(const std::string &baseName, int nameIndex) const
Combine a basename and an index to produce a full name.
void UpdateNodeReferences(vtkCollection *checkNodes=nullptr)
Notify nodes about node ID changes.
void RegisterNodeClass(vtkMRMLNode *node, const char *tagName)
Register a node class to the scene so that the scene can later create the same node type from a tag o...
void RemoveUnusedNodeReferences()
void GetReferencedSubScene(vtkMRMLNode *node, vtkMRMLScene *newScene)
Get a sub-scene containing all nodes directly or indirectly referenced by the input node.
vtkCollection * GetNodesByClass(const char *className)
bool IsNodeReferencingNodeID(vtkMRMLNode *referencingNode, const char *id)
void SaveStateForUndo(vtkMRMLNode *node)
vtkCollection * GetNodesByName(const char *name)
Get nodes having the specified name.
void CopyNodeInUndoStack(vtkMRMLNode *node)
void AddURIHandler(vtkURIHandler *handler)
Add a URI handler to the collection.
const char * GetTagByClassName(const char *className)
Add a path to the list.
vtkMRMLNode * GetNextNodeByClass(const char *className)
vtkMRMLNode * GetFirstNodeByClass(const char *className)
Convenience function for getting 0-th node of a specified class in the scene.
std::string BuildID(const std::string &baseID, int idIndex) const
int GetNumberOfNodesByClass(const char *className)
Get number of nodes of a specified class in the scene.
void RemoveAllDefaultNodes()
Deletes all default node values from the scene.
std::string URL
void CopyNodeReferences(vtkMRMLScene *scene)
vtkMRMLNode * InsertBeforeNode(vtkMRMLNode *item, vtkMRMLNode *newItem)
insert a node in the scene before a specified node
vtkURIHandler * FindURIHandler(const char *URI)
Find a URI handler in the collection that can work on the passed URI.
int GetUniqueNameIndex(const std::string &baseName)
Returns a unique index for a given baseName.
vtkMRMLNode * InsertAfterNode(vtkMRMLNode *item, vtkMRMLNode *newItem)
insert a node in the scene after a specified node
const char * GetRootDirectory()
Get Root directory, where URL is pointing.
vtkMRMLNode * GetNthRegisteredNodeClass(int n)
int GetNumberOfRegisteredAbstractNodeClasses()
Get the number of registered abstract node classes.
void AddReferencedNodeID(const char *id, vtkMRMLNode *refrencingNode)
vtkCollection * GetNodes()
Return collection of nodes.
void CopySingletonNodesToScene(vtkMRMLScene *scene)
Copies all singleton nodes into the parameter scene.
std::default_random_engine RandomGenerator
const std::string & GetSceneXMLString()
Returns the saved scene with an XML format if SaveToXMLString is true and Commit() was called prior.
int GetNumberOfNodes()
Get number of nodes in the scene.
std::vector< unsigned long > States
vtkMRMLNode * AddNewNodeByClassWithID(std::string className, std::string nodeBaseName, std::string nodeID)
Instantiates and adds a new node to the scene with the specified ID.
vtkCollection * Nodes
void SetMaximumNumberOfSavedUndoStates(int stackSize)
Sets the maximum number of saved undo states and removes the oldest saved states so that the number o...
std::string GetTemporaryBundleDirectory()
Returns a string for the temporary directory to use for saving/reading scene files....
vtkMRMLNode * GetFirstNodeByName(const char *name)
std::list< vtkCollection * > RedoStack
void CopyNodeInRedoStack(vtkMRMLNode *node)
vtkCollection * GetReferencedNodes(vtkMRMLNode *node, bool recursive=true)
Return collection of all nodes referenced directly or indirectly by node.
NodeReferencesType NodeReferences
void SetUndoOn()
Set undo on/off.
std::vector< std::string > RegisteredNodeTags
bool IsRestoring() const
Return true if the scene is in Restore state, false otherwise.
char * LastLoadedExtensions
void ClearRedoStack()
clear Redo stack, delete redo history
void RemoveReferencedNodeID(const char *id, vtkMRMLNode *refrencingNode)
bool IsUndoing() const
Return true if the scene is in Undo state (in the process of undoing node changes),...
void ProgressState(unsigned long state, int progress=0)
TODO: Report progress of the current state.
void SetRootDirectory(const char *dir)
Set Root directory, where URL is pointing.
vtkMTimeType NodeIDsMTime
std::vector< vtkMRMLNode * > RegisteredNodeClasses
void SetSceneXMLString(const std::string &xmlString)
Set the XML string to read from by Import() if GetLoadFromXMLString() is true.
static std::string UnpackSlicerDataBundle(const char *sdbFilePath, const char *temporaryDirectory, vtkMRMLMessageCollection *userMessages=nullptr)
Unpack the file into a temp directory and return the scene file inside. Note that the first mrml file...
void SaveStateForUndo(vtkCollection *nodes)
void SetURL(const char *url)
Set URL (file name) of the scene.
void PushIntoRedoStack()
bool GetStorableNodesModifiedSinceRead(vtkCollection *modifiedStorableNodes=nullptr)
Search the scene for storable nodes that are "ModifiedSinceRead".
void AddDefaultNode(vtkMRMLNode *node)
bool IsImporting() const
Return true if the scene is in Import state, false otherwise.
std::string SceneXMLString
vtkMRMLNode * GetNextNode()
bool IsReservedID(const std::string &id)
bool GetModifiedSinceRead(vtkCollection *modifiedNodes=nullptr)
Returns true if the scene has been "significantly" modified since the last saved state....
std::string GetNthRegisteredAbstractNodeTypeDisplayName(int n)
vtkMRMLSubjectHierarchyNode * GetSubjectHierarchyNode()
bool IsRedoing() const
Return true if the scene is in Redo state (in the process of redoing node changes),...
vtkDataIOManager * DataIOManager
std::list< std::string > GetNodeClassesList()
virtual void SetDataIOManager(vtkDataIOManager *)
vtkCacheManager * CacheManager
data i/o handling members
void InitTraversal()
void RemoveNode(vtkMRMLNode *n)
Remove a path from the list.
std::string GetTypeDisplayNameByClassName(std::string className)
Get type display name which is shown in the GUI.
void Redo()
redo, set the scene to previously undone
vtkMRMLNode * AddNodeNoNotify(vtkMRMLNode *n)
int GetNumberOfNodeReferences()
Get the total number of node references (number of ReferencedID-ReferencingNode pairs).
virtual void SetURIHandlerCollection(vtkCollection *)
std::string GenerateUniqueName(const std::string &baseName)
Generate a node name that is unique in the scene. Calling this function successively with the same ba...
vtkMRMLNode * GetSingletonNode(const char *singletonTag, const char *className)
Search and return the singleton of type className with a singletonTag tag.
bool IsClosing() const
Return true if the scene is in Close state, false otherwise.
void UpdateNodeChangedIDs()
Change node IDs based on the ReferencedIDChanges list.
MRML node to represent a 3D surface model.
A superclass for other storage nodes.
MRML node to represent a complete subject hierarchy tree.