Slicer 5.9
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vtkMRMLScene.h
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1/*=auto=========================================================================
2
3Portions (c) Copyright 2005 Brigham and Women's Hospital (BWH) All Rights Reserved.
4
5See COPYRIGHT.txt
6or http://www.slicer.org/copyright/copyright.txt for details.
7
8Program: 3D Slicer
9Module: $RCSfile: vtkMRMLScene.h,v $
10Date: $Date: 2006/03/17 15:10:09 $
11Version: $Revision: 1.18 $
12
13=========================================================================auto=*/
14
15#ifndef __vtkMRMLScene_h
16#define __vtkMRMLScene_h
17
18// MRML includes
19#include "vtkMRML.h"
20class vtkCacheManager;
23class vtkMRMLNode;
28class vtkTagTable;
29class vtkURIHandler;
30
31// VTK includes
32#include <vtkObject.h>
33#include <vtkSmartPointer.h>
34#include <vtkWeakPointer.h>
35class vtkCallbackCommand;
36class vtkCollection;
37class vtkGeneralTransform;
38class vtkImageData;
39
40// STD includes
41#include <list>
42#include <map>
43#include <random>
44#include <set>
45#include <string>
46#include <vector>
47
52//
55class VTK_MRML_EXPORT vtkMRMLScene : public vtkObject
56{
62
63public:
64 static vtkMRMLScene *New();
65 vtkTypeMacro(vtkMRMLScene, vtkObject);
66 void PrintSelf(ostream& os, vtkIndent indent) override;
67
69 void SetURL(const char *url);
70
72 const char *GetURL();
73
75 void SetRootDirectory(const char *dir);
76
78 const char *GetRootDirectory();
79
84 int Connect(vtkMRMLMessageCollection* userMessages = nullptr);
85
94 int Import(vtkMRMLMessageCollection* userMessages=nullptr);
95
100 int Commit(const char* url=nullptr, vtkMRMLMessageCollection* userMessages=nullptr);
101
107 void Clear(int removeSingletons=0);
108
111
129 vtkMRMLNode* CreateNodeByClass(const char* className);
130
151 void RegisterNodeClass(vtkMRMLNode* node, const char* tagName);
152
158
166 void RegisterAbstractNodeClass(std::string className, std::string typeDisplayName);
167
169 const char* GetClassNameByTag(const char *tagName);
170
172 const char* GetTagByClassName(const char *className);
173
175 std::string GetTypeDisplayNameByClassName(std::string className);
176
181 vtkMRMLNode* GetDefaultNodeByClass(const char* className);
182
185
187 vtkCollection* GetNodes();
188
202
218 vtkMRMLNode* AddNewNodeByClass(std::string className, std::string nodeBaseName = "");
219
227 vtkMRMLNode* AddNewNodeByClassWithID(std::string className, std::string nodeBaseName, std::string nodeID);
228
231
236 void NodeAdded() {this->NodeAdded(nullptr);}
237
240
245
254
263
271 vtkMRMLNode *GetNextNodeByClass(const char* className);
272
274 vtkCollection *GetNodesByName(const char* name);
275 vtkMRMLNode *GetFirstNodeByName(const char* name);
276
288 vtkMRMLNode *GetFirstNode(const char* byName = nullptr, const char* byClass = nullptr,
289 const int* byHideFromEditors = nullptr,
290 bool exactNameMatch = true);
291
293 vtkMRMLNode *GetNodeByID(const char* name);
294 vtkMRMLNode *GetNodeByID(std::string name);
295
298 vtkCollection *GetNodesByClassByName(const char* className, const char* name);
299
302
305
307 vtkMRMLNode* GetNthNodeByClass(int n, const char* className );
309 vtkMRMLNode* GetFirstNodeByClass(const char* className);
310
312 int GetNumberOfNodesByClass(const char* className);
313
315 int GetNodesByClass(const char *className, std::vector<vtkMRMLNode *> &nodes);
316
318 vtkCollection* GetNodesByClass(const char *className);
319
324 vtkMRMLNode* GetSingletonNode(const char* singletonTag, const char* className);
325
333
334 std::list<std::string> GetNodeClassesList();
335
342
346 bool IsNodeClassRegistered(const std::string& className);
347
350
354
358
362 std::string GenerateUniqueName(const std::string& baseName);
363
368 const char* GetUniqueNameByString(const char* baseName);
369
374
376 void SetUndoOn() {UndoFlag=true;}
377 void SetUndoOff() {UndoFlag=false;}
378 bool GetUndoFlag() {return UndoFlag;}
379 void SetUndoFlag(bool flag) {UndoFlag = flag;}
380
382 void Undo();
383
385 void Redo();
386
389
392
394 int GetNumberOfUndoLevels() {return static_cast<int>(this->UndoStack.size());}
395
397 int GetNumberOfRedoLevels() {return static_cast<int>(this->RedoStack.size());}
398
401
408
414 void SaveStateForUndo(vtkCollection *nodes);
415 void SaveStateForUndo(std::vector<vtkMRMLNode *> nodes);
416
423 void AddReferencedNodeID(const char *id, vtkMRMLNode *refrencingNode);
424 bool IsNodeReferencingNodeID(vtkMRMLNode* referencingNode, const char* id);
425
435 const char* GetNthReferencedID(int n);
436
437 void RemoveReferencedNodeID(const char *id, vtkMRMLNode *refrencingNode);
438
440
442
450 void UpdateNodeReferences(vtkCollection* checkNodes=nullptr);
451
453
455
458
460
461 bool IsReservedID(const std::string& id);
462
463 void AddReservedID(const char *id);
464
466
469 const char* GetChangedID(const char* id);
470
485 vtkCollection* GetReferencedNodes(vtkMRMLNode *node, bool recursive=true);
486
488 void GetReferencingNodes(vtkMRMLNode* referencedNode, std::vector<vtkMRMLNode *> &referencingNodes);
489
497
498 int IsFilePathRelative(const char * filepath);
499
506 vtkSetMacro(LoadFromXMLString,int);
507 vtkGetMacro(LoadFromXMLString,int);
508
515 vtkSetMacro(SaveToXMLString,int);
516 vtkGetMacro(SaveToXMLString,int);
517
518 vtkSetMacro(ReadDataOnLoad,int);
519 vtkGetMacro(ReadDataOnLoad,int);
520
525 void SetSceneXMLString(const std::string &xmlString);
526
531 const std::string& GetSceneXMLString();
532
534
535 vtkGetObjectMacro(CacheManager, vtkCacheManager);
537 vtkGetObjectMacro(DataIOManager, vtkDataIOManager);
539 vtkGetObjectMacro(URIHandlerCollection, vtkCollection);
540 virtual void SetURIHandlerCollection(vtkCollection*);
541 vtkGetObjectMacro(UserTagTable, vtkTagTable);
543
548 vtkURIHandler *FindURIHandler(const char *URI);
553
599
607 int GetStates()const;
608
610 inline bool IsBatchProcessing()const;
612 inline bool IsClosing()const;
614 inline bool IsImporting()const;
616 inline bool IsRestoring()const;
618 inline bool IsUndoing()const;
620 inline bool IsRedoing()const;
621
656 void StartState(unsigned long state, int anticipatedMaxProgress = 0);
657
666 void EndState(unsigned long state);
667
669 void ProgressState(unsigned long state, int progress = 0);
670
672 {
678
680 MetadataAddedEvent = 66032, // ### Slicer 4.5: Simplify - Do not explicitly set for backward compat. See issue #3472
683
687 StateEvent = 0x2000,
688 StartEvent = 0x0100,
689 EndEvent = 0x0200,
691
695
699
703
707
711
715
719
720 };
721
723 vtkGetStringMacro(LastLoadedVersion);
724 vtkSetStringMacro(LastLoadedVersion);
725
727 vtkGetStringMacro(LastLoadedExtensions);
728 vtkSetStringMacro(LastLoadedExtensions);
729
731 vtkGetStringMacro(Version);
732 vtkSetStringMacro(Version);
733
736 vtkGetStringMacro(Extensions);
737 vtkSetStringMacro(Extensions);
738
741 static bool ParseVersion(const char* versionString, std::string& application, int& major, int& minor, int& patch, int& revision);
742
745
748
751
755 bool GetModifiedSinceRead(vtkCollection* modifiedNodes=nullptr);
756
758 vtkGetMacro(StoredTime, vtkMTimeType);
759
766 bool GetStorableNodesModifiedSinceRead(vtkCollection* modifiedStorableNodes = nullptr);
767
774
777 static void SetStorableNodesModifiedSinceRead(vtkCollection* storableNodes);
778
783
787
793 bool WriteToMRB(const char* filename, vtkImageData* thumbnail=nullptr, vtkMRMLMessageCollection* userMessages=nullptr);
794
798 bool ReadFromMRB(const char* fullName, bool clear=false, vtkMRMLMessageCollection* userMessages = nullptr);
799
805 static std::string UnpackSlicerDataBundle(const char* sdbFilePath, const char* temporaryDirectory, vtkMRMLMessageCollection* userMessages=nullptr);
806
812 bool SaveSceneToSlicerDataBundleDirectory(const char* sdbDir, vtkImageData* thumbnail=nullptr, vtkMRMLMessageCollection* userMessages=nullptr);
813
815 void SaveSceneScreenshot(vtkImageData* thumbnail);
816
826 static std::string PercentEncode(std::string s);
827
833 static std::string CreateUniqueFileName(const std::string& filename, const std::string& knownExtension = "");
834
835protected:
836
837 typedef std::map< std::string, std::set<std::string> > NodeReferencesType;
838
840 ~vtkMRMLScene() override;
841
844
847
852
856 void AddReferencedNodes(vtkMRMLNode *node, vtkCollection *refNodes, bool recursive=true);
857
859 void RemoveInvalidNodeReferences(vtkCollection* checkNodes, const std::set<std::string> &validNodeIDs);
860
862 static void SceneCallback(vtkObject *caller, unsigned long eid, void *clientData, void *callData);
863
864 std::string GenerateUniqueID(vtkMRMLNode* node);
865 std::string GenerateUniqueID(const std::string& baseID);
866 int GetUniqueIDIndex(const std::string& baseID);
867 std::string BuildID(const std::string& baseID, int idIndex)const;
868
870 std::string GenerateUniqueName(vtkMRMLNode* node);
871
877 int GetUniqueNameIndex(const std::string& baseName);
878
880 std::string BuildName(const std::string& baseName, int nameIndex)const;
881
885
888
890 void RemoveNodeID(char *nodeID);
891
894
896 NodeReferencesType::iterator FindNodeReference(const char* referencedId, vtkMRMLNode* referencingNode);
897
900
903
905 void GetNodeReferenceIDsFromUndoStack(std::set<std::string>& referenceIDs) const;
906
908 bool IsNodeIDReservedByUndo(const std::string id) const;
909
911
916 bool SaveStorableNodeToSlicerDataBundleDirectory(vtkMRMLStorableNode* storableNode, std::string& dataDir,
917 std::map<vtkMRMLStorageNode*, std::vector<std::string> > &originalStorageNodeFileNames, vtkMRMLMessageCollection* userMessages);
918
919 vtkCollection* Nodes;
920
922 vtkWeakPointer<vtkMRMLSubjectHierarchyNode> SubjectHierarchyNode;
923
927 vtkCollection * URIHandlerCollection;
929
930 std::vector<unsigned long> States;
931
934
935 std::list< vtkCollection* > UndoStack;
936 std::list< vtkCollection* > RedoStack;
937
938 std::string URL;
939 std::string RootDirectory;
940
941 std::map<std::string, int> UniqueIDs;
942 std::map<std::string, int> UniqueNames;
943 std::set<std::string> ReservedIDs;
944
945 std::vector< vtkMRMLNode* > RegisteredNodeClasses;
946 std::vector< std::string > RegisteredNodeTags;
947 std::map< std::string, std::string > RegisteredAbstractNodeClassTypeDisplayNames; // map class name to type display name
948
949 NodeReferencesType NodeReferences; // ReferencedIDs (string), ReferencingNodes (node pointer)
950 std::map< std::string, std::string > ReferencedIDChanges;
951 std::map< std::string, vtkSmartPointer<vtkMRMLNode> > NodeIDs;
952
953 // Stores default nodes. If a class is created or reset (using CreateNodeByClass or Clear) and
954 // a default node is defined for it then the content of the default node will be used to initialize
955 // the class. It is useful for overriding default values that are set in a node's constructor.
956 std::map< std::string, vtkSmartPointer<vtkMRMLNode> > DefaultNodes;
957
958 std::string SceneXMLString;
959
961
963
965
966 vtkMTimeType NodeIDsMTime;
967
968 void RemoveAllNodes(bool removeSingletons);
969
970 char* Version;
972
975
976 vtkCallbackCommand *DeleteEventCallback;
977
978 std::default_random_engine RandomGenerator;
979
980private:
981
982 vtkMRMLScene(const vtkMRMLScene&); // Not implemented
983 void operator=(const vtkMRMLScene&); // Not implemented
984
988 int LoadIntoScene(vtkCollection* scene, vtkMRMLMessageCollection* userMessages=nullptr);
989
991 vtkTimeStamp StoredTime;
992};
993
994//------------------------------------------------------------------------------
1000
1001//------------------------------------------------------------------------------
1003{
1004 return (this->GetStates() & vtkMRMLScene::CloseState)
1006}
1007
1008//------------------------------------------------------------------------------
1010{
1011 return (this->GetStates() & vtkMRMLScene::ImportState)
1013}
1014
1015//------------------------------------------------------------------------------
1017{
1018 return (this->GetStates() & vtkMRMLScene::RestoreState)
1020}
1021
1022//------------------------------------------------------------------------------
1024{
1025 return (this->GetStates() & vtkMRMLScene::UndoState)
1027}
1028
1029//------------------------------------------------------------------------------
1031{
1032 return (this->GetStates() & vtkMRMLScene::RedoState)
1034}
1035
1036#endif
Abstract Superclass for all specific types of MRML nodes.
void RegisterAbstractNodeClass(std::string className, std::string typeDisplayName)
Register abstract node type display name.
int GetStates() const
Returns the current state of the scene.
vtkWeakPointer< vtkMRMLSubjectHierarchyNode > SubjectHierarchyNode
subject hierarchy node
vtkCollection * URIHandlerCollection
void GetNodeReferenceIDsFromUndoStack(std::set< std::string > &referenceIDs) const
Returns all unique node reference IDs that are referenced within the undo stack.
bool IsNodeIDReservedByUndo(const std::string id) const
Returns true if a node is not referenced within the scene, but is referenced within the Undo stack.
bool ReadFromMRB(const char *fullName, bool clear=false, vtkMRMLMessageCollection *userMessages=nullptr)
Read the scene from a MRML scene bundle (.mrb) file If userMessages is not nullptr then the method ma...
static void SetStorableNodesModifiedSinceRead(vtkCollection *storableNodes)
Given a collection of storable nodes, iterate through and call StorableModified() on them.
char * LastLoadedVersion
void SetUndoOff()
void SetUndoFlag(bool flag)
void CopyRegisteredNodesToScene(vtkMRMLScene *scene)
Copies all registered nodes into the parameter scene.
void ReserveNodeReferenceIDs(vtkMRMLNode *node)
Reserve all node reference ids for a node.
void SaveSceneScreenshot(vtkImageData *thumbnail)
Utility function to write the scene thumbnail to a file in the scene's root folder.
static std::string PercentEncode(std::string s)
vtkMRMLNode * GetNthReferencingNode(int n)
vtkMRMLNode * CreateNodeByClass(const char *className)
Create node with a given class.
std::vector< vtkMRMLNode * > RegisteredNodeClasses
void StartState(unsigned long state, int anticipatedMaxProgress=0)
Flag the scene as being in a state mode.
const char * GetURL()
Get URL (file name) of the scene.
void ClearUndoStack()
clear Undo stack, delete undo history
int MaximumNumberOfSavedUndoStates
bool WriteToMRB(const char *filename, vtkImageData *thumbnail=nullptr, vtkMRMLMessageCollection *userMessages=nullptr)
Write the scene to a MRML scene bundle (.mrb) file. If thumbnail image is provided then it is saved i...
const char * GetNthReferencedID(int n)
vtkMRMLNode * GetNthNode(int n)
Get n-th node in the scene.
std::list< vtkCollection * > RedoStack
void EndState(unsigned long state)
Unflag the scene as being in a state mode.
vtkTagTable * UserTagTable
std::string GenerateUniqueID(const std::string &baseID)
void AddNodeID(vtkMRMLNode *node)
Add node to NodeIDs map used to speedup GetByID() method.
const char * GetClassNameByTag(const char *tagName)
Add a path to the list.
void RemoveNodeReferences(vtkMRMLNode *node)
int Commit(const char *url=nullptr, vtkMRMLMessageCollection *userMessages=nullptr)
void SaveStateForUndo(std::vector< vtkMRMLNode * > nodes)
bool IsNodeClassRegistered(const std::string &className)
Return True if className is a registered node.
static bool ParseVersion(const char *versionString, std::string &application, int &major, int &minor, int &patch, int &revision)
void RemoveInvalidNodeReferences(vtkCollection *checkNodes, const std::set< std::string > &validNodeIDs)
Remove invalid node references after scene import.
std::map< std::string, std::string > RegisteredAbstractNodeClassTypeDisplayNames
vtkMRMLNode * GetNodeByID(std::string name)
void RemoveReferencesToNode(vtkMRMLNode *node)
void CopyNodeChangedIDs(vtkMRMLScene *scene)
vtkMRMLNode * CopyNode(vtkMRMLNode *n)
Add a copy of a node to the scene.
vtkMRMLNode * GetFirstNode(const char *byName=nullptr, const char *byClass=nullptr, const int *byHideFromEditors=nullptr, bool exactNameMatch=true)
Return the first node in the scene that matches the filtering criteria if specified.
vtkURIHandler * FindURIHandlerByName(const char *name)
Returns a URIHandler of a specific type if its name is known.
bool SaveSceneToSlicerDataBundleDirectory(const char *sdbDir, vtkImageData *thumbnail=nullptr, vtkMRMLMessageCollection *userMessages=nullptr)
Save the scene into a self contained directory, sdbDir If thumbnail image is provided then it is save...
std::string GetNthRegisteredAbstractNodeClassName(int n)
int Connect(vtkMRMLMessageCollection *userMessages=nullptr)
Create new scene from URL If userMessages is not nullptr then the method may add messages to it about...
vtkMRMLNode * GetSingletonNode(vtkMRMLNode *n)
Search and return a matching singleton in the scene that the input singleton node will overwrite if i...
void RemoveAllNodes(bool removeSingletons)
void Clear(int removeSingletons=0)
friend class vtkMRMLSceneViewNode
std::map< std::string, vtkSmartPointer< vtkMRMLNode > > NodeIDs
std::string RootDirectory
vtkCollection * GetNodesByClassByName(const char *className, const char *name)
int GetNumberOfUndoLevels()
returns number of undo steps in the history buffer
std::set< std::string > ReservedIDs
static std::string CreateUniqueFileName(const std::string &filename, const std::string &knownExtension="")
bool IsBatchProcessing() const
Return true if the scene is in BatchProcess state, false otherwise.
vtkCallbackCommand * DeleteEventCallback
void SetStorableNodesModifiedSinceRead()
Search the scene for storable nodes that are not "ModifiedSinceRead".
vtkMRMLNode * AddNewNodeByClass(std::string className, std::string nodeBaseName="")
Instantiate and add a node to the scene.
void PushIntoUndoStack()
void CopyDefaultNodesToScene(vtkMRMLScene *scene)
Copies all default nodes into the parameter scene. Does not remove existing default nodes.
virtual void SetUserTagTable(vtkTagTable *)
vtkMRMLNode * GetNodeByID(const char *name)
Get node given a unique ID.
void Undo()
undo, set the scene to previous state
std::string GenerateUniqueName(vtkMRMLNode *node)
Return a unique name for a MRML node. It uses the node tag as the base.
void ResetNodes()
Reset all nodes to their constructor's state.
std::map< std::string, int > UniqueIDs
vtkMRMLNode * GetDefaultNodeByClass(const char *className)
void RegisterNodeClass(vtkMRMLNode *node)
Utility function to RegisterNodeClass(), the node tag name is used when registering the node.
bool GetUndoFlag()
NodeReferencesType::iterator FindNodeReference(const char *referencedId, vtkMRMLNode *referencingNode)
Get a NodeReferences iterator for a node reference.
void AddReferencedNodes(vtkMRMLNode *node, vtkCollection *refNodes, bool recursive=true)
int Import(vtkMRMLMessageCollection *userMessages=nullptr)
Add the scene into the existing scene (no clear) from URL file or from.
bool SaveStorableNodeToSlicerDataBundleDirectory(vtkMRMLStorableNode *storableNode, std::string &dataDir, std::map< vtkMRMLStorageNode *, std::vector< std::string > > &originalStorageNodeFileNames, vtkMRMLMessageCollection *userMessages)
const char * GetUniqueNameByString(const char *baseName)
vtkMRMLNode * GetNthNodeByClass(int n, const char *className)
Get n-th node of a specified class in the scene.
static void SceneCallback(vtkObject *caller, unsigned long eid, void *clientData, void *callData)
Handle vtkMRMLScene::DeleteEvent: clear the scene.
void SaveStateForUndo()
Save current state in the undo buffer.
void UpdateNodeIDs()
Synchronize NodeIDs map used to speedup GetByID() method with the Nodes collection.
void ClearNodeIDs()
Clear NodeIDs map used to speedup GetByID() method.
void RemoveReservedIDs()
void RemoveNodeID(char *nodeID)
Remove node from NodeIDs map used to speedup GetByID() method.
int IsFilePathRelative(const char *filepath)
~vtkMRMLScene() override
std::string GenerateUniqueID(vtkMRMLNode *node)
std::map< std::string, int > UniqueNames
std::map< std::string, std::set< std::string > > NodeReferencesType
char * Extensions
void TrimUndoStack()
Clean up elements of the undo/redo stack beyond the maximum size.
static vtkMRMLScene * New()
vtkMRMLNode * AddNode(vtkMRMLNode *nodeToAdd)
Add a node to the scene and send vtkMRMLScene::NodeAboutToBeAddedEvent, vtkMRMLScene::NodeAddedEvent ...
void NodeAdded(vtkMRMLNode *n)
Invoke a vtkMRMLScene::NodeAddedEvent.
const char * GetChangedID(const char *id)
int GetNodesByClass(const char *className, std::vector< vtkMRMLNode * > &nodes)
Get vector of nodes of a specified class in the scene.
int IsNodePresent(vtkMRMLNode *n)
Determine whether a particular node is present.
int GetNumberOfRegisteredNodeClasses()
void PrintSelf(ostream &os, vtkIndent indent) override
virtual void SetSubjectHierarchyNode(vtkMRMLSubjectHierarchyNode *)
void GetReferencingNodes(vtkMRMLNode *referencedNode, std::vector< vtkMRMLNode * > &referencingNodes)
Get vector of nodes containing references to an input node.
@ NodeAboutToBeRemovedEvent
@ ProgressBatchProcessEvent
@ SaveProgressFeedbackEvent
@ StateEvent
1024 (decimal)
@ ImportProgressFeedbackEvent
std::vector< std::string > RegisteredNodeTags
int GetUniqueIDIndex(const std::string &baseID)
void AddReservedID(const char *id)
std::map< std::string, std::string > ReferencedIDChanges
virtual void SetCacheManager(vtkCacheManager *)
int GetNumberOfRedoLevels()
returns number of redo steps in the history buffer
std::string BuildName(const std::string &baseName, int nameIndex) const
Combine a basename and an index to produce a full name.
void UpdateNodeReferences(vtkCollection *checkNodes=nullptr)
Notify nodes about node ID changes.
void RegisterNodeClass(vtkMRMLNode *node, const char *tagName)
Register a node class to the scene so that the scene can later create the same node type from a tag o...
void RemoveUnusedNodeReferences()
void GetReferencedSubScene(vtkMRMLNode *node, vtkMRMLScene *newScene)
Get a sub-scene containing all nodes directly or indirectly referenced by the input node.
vtkCollection * GetNodesByClass(const char *className)
bool IsNodeReferencingNodeID(vtkMRMLNode *referencingNode, const char *id)
void SaveStateForUndo(vtkMRMLNode *node)
vtkCollection * GetNodesByName(const char *name)
Get nodes having the specified name.
void CopyNodeInUndoStack(vtkMRMLNode *node)
void AddURIHandler(vtkURIHandler *handler)
Add a URI handler to the collection.
const char * GetTagByClassName(const char *className)
Add a path to the list.
vtkMRMLNode * GetNextNodeByClass(const char *className)
vtkMRMLNode * GetFirstNodeByClass(const char *className)
Convenience function for getting 0-th node of a specified class in the scene.
std::string BuildID(const std::string &baseID, int idIndex) const
int GetNumberOfNodesByClass(const char *className)
Get number of nodes of a specified class in the scene.
void RemoveAllDefaultNodes()
Deletes all default node values from the scene.
std::string URL
void CopyNodeReferences(vtkMRMLScene *scene)
vtkMRMLNode * InsertBeforeNode(vtkMRMLNode *item, vtkMRMLNode *newItem)
insert a node in the scene before a specified node
vtkURIHandler * FindURIHandler(const char *URI)
Find a URI handler in the collection that can work on the passed URI.
int GetUniqueNameIndex(const std::string &baseName)
Returns a unique index for a given baseName.
vtkMRMLNode * InsertAfterNode(vtkMRMLNode *item, vtkMRMLNode *newItem)
insert a node in the scene after a specified node
const char * GetRootDirectory()
Get Root directory, where URL is pointing.
vtkMRMLNode * GetNthRegisteredNodeClass(int n)
int GetNumberOfRegisteredAbstractNodeClasses()
Get the number of registered abstract node classes.
void AddReferencedNodeID(const char *id, vtkMRMLNode *refrencingNode)
vtkCollection * GetNodes()
Return collection of nodes.
void CopySingletonNodesToScene(vtkMRMLScene *scene)
Copies all singleton nodes into the parameter scene.
std::default_random_engine RandomGenerator
const std::string & GetSceneXMLString()
Returns the saved scene with an XML format if SaveToXMLString is true and Commit() was called prior.
int GetNumberOfNodes()
Get number of nodes in the scene.
std::vector< unsigned long > States
vtkMRMLNode * AddNewNodeByClassWithID(std::string className, std::string nodeBaseName, std::string nodeID)
Instantiates and adds a new node to the scene with the specified ID.
vtkCollection * Nodes
void SetMaximumNumberOfSavedUndoStates(int stackSize)
Sets the maximum number of saved undo states and removes the oldest saved states so that the number o...
std::map< std::string, vtkSmartPointer< vtkMRMLNode > > DefaultNodes
std::list< vtkCollection * > UndoStack
std::string GetTemporaryBundleDirectory()
Returns a string for the temporary directory to use for saving/reading scene files....
vtkMRMLNode * GetFirstNodeByName(const char *name)
void CopyNodeInRedoStack(vtkMRMLNode *node)
vtkCollection * GetReferencedNodes(vtkMRMLNode *node, bool recursive=true)
Return collection of all nodes referenced directly or indirectly by node.
NodeReferencesType NodeReferences
void SetUndoOn()
Set undo on/off.
bool IsRestoring() const
Return true if the scene is in Restore state, false otherwise.
char * LastLoadedExtensions
void ClearRedoStack()
clear Redo stack, delete redo history
void RemoveReferencedNodeID(const char *id, vtkMRMLNode *refrencingNode)
bool IsUndoing() const
Return true if the scene is in Undo state (in the process of undoing node changes),...
void ProgressState(unsigned long state, int progress=0)
TODO: Report progress of the current state.
void SetRootDirectory(const char *dir)
Set Root directory, where URL is pointing.
vtkMTimeType NodeIDsMTime
void SetSceneXMLString(const std::string &xmlString)
Set the XML string to read from by Import() if GetLoadFromXMLString() is true.
static std::string UnpackSlicerDataBundle(const char *sdbFilePath, const char *temporaryDirectory, vtkMRMLMessageCollection *userMessages=nullptr)
Unpack the file into a temp directory and return the scene file inside. Note that the first mrml file...
void SaveStateForUndo(vtkCollection *nodes)
void SetURL(const char *url)
Set URL (file name) of the scene.
void PushIntoRedoStack()
bool GetStorableNodesModifiedSinceRead(vtkCollection *modifiedStorableNodes=nullptr)
Search the scene for storable nodes that are "ModifiedSinceRead".
void AddDefaultNode(vtkMRMLNode *node)
bool IsImporting() const
Return true if the scene is in Import state, false otherwise.
std::string SceneXMLString
vtkMRMLNode * GetNextNode()
bool IsReservedID(const std::string &id)
bool GetModifiedSinceRead(vtkCollection *modifiedNodes=nullptr)
Returns true if the scene has been "significantly" modified since the last saved state....
std::string GetNthRegisteredAbstractNodeTypeDisplayName(int n)
vtkMRMLSubjectHierarchyNode * GetSubjectHierarchyNode()
bool IsRedoing() const
Return true if the scene is in Redo state (in the process of redoing node changes),...
vtkDataIOManager * DataIOManager
std::list< std::string > GetNodeClassesList()
virtual void SetDataIOManager(vtkDataIOManager *)
vtkCacheManager * CacheManager
data i/o handling members
void InitTraversal()
void RemoveNode(vtkMRMLNode *n)
Remove a path from the list.
std::string GetTypeDisplayNameByClassName(std::string className)
Get type display name which is shown in the GUI.
void Redo()
redo, set the scene to previously undone
vtkMRMLNode * AddNodeNoNotify(vtkMRMLNode *n)
int GetNumberOfNodeReferences()
Get the total number of node references (number of ReferencedID-ReferencingNode pairs).
virtual void SetURIHandlerCollection(vtkCollection *)
std::string GenerateUniqueName(const std::string &baseName)
Generate a node name that is unique in the scene. Calling this function successively with the same ba...
vtkMRMLNode * GetSingletonNode(const char *singletonTag, const char *className)
Search and return the singleton of type className with a singletonTag tag.
bool IsClosing() const
Return true if the scene is in Close state, false otherwise.
void UpdateNodeChangedIDs()
Change node IDs based on the ReferencedIDChanges list.
MRML node to represent a 3D surface model.
A superclass for other storage nodes.
MRML node to represent a complete subject hierarchy tree.