GetDisplayNodes Obsolete utility function that provides an unsafe API. Please use GetNumberOfDisplayNodes() and GetNthDisplayNode() instead const std::vector<vtkMRMLDisplayNode*>& GetDisplayNodes();
This method is deprecated, kept for backward compatibility but it will be removed in the future. The problem is that it changes the node collection's internal iterator, which may cause unintended side effects in caller functions that also use the node collection's internal iterator. Use other methods instead (GetNodes(), GetNodesByClass(), etc.) or traverse collection returned by GetNodes() using a collection iterator.
This method is deprecated, kept for backward compatibility but it will be removed in the future. The problem is that it changes the node collection's internal iterator, which may cause unintended side effects in caller functions that also use the node collection's internal iterator. Use other methods instead (GetNodes(), GetNodesByClass(), etc.) or traverse collection returned by GetNodes() using a collection iterator.
This method is deprecated, kept for backward compatibility but it will be removed in the future. The problem is that it changes the node collection's internal iterator, which may cause unintended side effects in caller functions that also use the node collection's internal iterator. Use other methods instead (GetNodes(), GetNodesByClass(), etc.) or traverse collection returned by GetNodes() using a collection iterator.
Use SaveStateForUndo() instead. Storing of only selected nodes may result in incomplete saving of important changes in the scene. Instead, each node's UndoEnabled flag will tell if that node's state must be stored or not.
Use SaveStateForUndo() instead. Storing of only selected nodes may result in incomplete saving of important changes in the scene. Instead, each node's UndoEnabled flag will tell if that node's state must be stored or not.
Use GetMatrixTransformFromParent(vtkMatrix4x4*) instead. The method returns a cached copy of the transform, so modification of the matrix does not alter the transform node.
Use GetMatrixTransformToParent(vtkMatrix4x4*) instead. The method returns a cached copy of the transform, so modification of the matrix does not alter the transform node.
Fill in a label map volume to match the given template volume node, under the assumption that the given label map node is already added to the scene. A display node will be added to it if the label node doesn't already have one, and the image data associated with the label node will be allocated according to the template volumeNode.
Generated on Fri Jul 8 2022 05:39:18 for Slicer by 1.8.14