20 #ifndef __vtkMRMLVolumeRenderingScenarioNode_h 21 #define __vtkMRMLVolumeRenderingScenarioNode_h 24 #include "vtkSlicerVolumeRenderingModuleMRMLExport.h" 35 void PrintSelf(ostream& os, vtkIndent indent) VTK_OVERRIDE;
41 virtual
void ReadXMLAttributes( const
char** atts) VTK_OVERRIDE;
45 virtual
void WriteXML(ostream& of,
int indent) VTK_OVERRIDE;
53 virtual const
char* GetNodeTagName() VTK_OVERRIDE {
return "VolumeRenderingScenario";}
57 virtual void UpdateReferenceID(
const char *oldID,
const char *newID) VTK_OVERRIDE;
68 virtual void ProcessMRMLEvents ( vtkObject *caller,
unsigned long event,
void *callData) VTK_OVERRIDE;
72 vtkGetStringMacro (ParametersNodeID);
73 vtkSetStringMacro (ParametersNodeID);
virtual void UpdateReferences()
The method should remove all pointers and observations to all nodes that are not in the scene anymore...
void operator=(const vtkMRMLNode &)
virtual vtkMRMLNode * CreateNodeInstance()=0
Create instance of the default node. Like New only virtual.
virtual void UpdateReferenceID(const char *oldID, const char *newID)
Update the stored reference to another node in the scene.
virtual void ProcessMRMLEvents(vtkObject *caller, unsigned long event, void *callData)
Propagate events generated in mrml.
A set of MRML Nodes that supports serialization and undo/redo.
void PrintSelf(ostream &os, vtkIndent indent) VTK_OVERRIDE
Abstract Superclass for all specific types of MRML nodes.
virtual void UpdateScene(vtkMRMLScene *)