1 #ifndef __vtkMRMLPETProceduralColorNode_h 2 #define __vtkMRMLPETProceduralColorNode_h 11 void PrintSelf(ostream& os, vtkIndent indent)
override;
25 void WriteXML(ostream& of,
int indent)
override;
42 void SetType(
int type)
override;
44 void ProcessMRMLEvents ( vtkObject *caller,
unsigned long event,
void *callData )
override;
55 DisplayModifiedEvent = 20000
75 void SetTypeToRainbow();
void ReadXMLAttributes(const char **atts) override
Set node attributes
int GetFirstType() override
Return the lowest and the highest integers, for use in looping.
void UpdateScene(vtkMRMLScene *scene) override
static vtkMRMLProceduralColorNode * New()
void Copy(vtkMRMLNode *node) override
Copy the node's attributes to this object
void WriteXML(ostream &of, int indent) override
Write this node's information to a MRML file in XML format.
A set of MRML Nodes that supports serialization and undo/redo.
const char * GetNodeTagName() override
Get node XML tag name (like Volume, Model)
void PrintSelf(ostream &os, vtkIndent indent) override
MRML node to represent procedurally defined color information.
int GetLastType() override
void ProcessMRMLEvents(vtkObject *caller, unsigned long event, void *callData) override
Propagate events generated in mrml.
const char * GetTypeAsString() override
return a text string describing the colour look up table type
void operator=(const vtkMRMLProceduralColorNode &)
Abstract Superclass for all specific types of MRML nodes.
vtkMRMLNode * CreateNodeInstance() override
MRMLNode methods.
virtual void SetType(int type)
Set Type to type, then build colours and set names