Slicer  4.11
Slicer is a multi-platform, free and open source software package for visualization and medical image computing
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vtkMRMLSceneViewNode Class Reference

#include <Libs/MRML/Core/vtkMRMLSceneViewNode.h>

Inheritance diagram for vtkMRMLSceneViewNode:
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Collaboration diagram for vtkMRMLSceneViewNode:
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Public Types

typedef vtkMRMLStorableNode Superclass
 
- Public Types inherited from vtkMRMLStorableNode
typedef vtkMRMLNode Superclass
 
- Public Types inherited from vtkMRMLNode
enum  {
  HierarchyModifiedEvent = 16000, IDChangedEvent = 16001, ReferenceAddedEvent, ReferenceModifiedEvent,
  ReferenceRemovedEvent, ReferencedNodeModifiedEvent
}
 
typedef vtkObject Superclass
 

Public Member Functions

void AddMissingNodes ()
 
void Copy (vtkMRMLNode *node) override
 
Copy the node's attributes to this object More...
 
vtkMRMLStorageNodeCreateDefaultStorageNode () override
 
Create default storage node or nullptr if does not have one More...
 
vtkMRMLNodeCreateNodeInstance () override
 MRMLNode methods. More...
 
virtual const char * GetClassName ()
 
int GetNodesByClass (const char *className, std::vector< vtkMRMLNode *> &nodes)
 
vtkCollection * GetNodesByClass (const char *className)
 
const char * GetNodeTagName () override
 
Get node XML tag name (like Volume, Model) More...
 
virtual vtkStdString GetSceneViewDescription ()
 
virtual vtkImageData * GetScreenShot ()
 
virtual int GetScreenShotType ()
 
vtkMRMLSceneGetStoredScene ()
 
bool IncludeNodeInSceneView (vtkMRMLNode *node)
 
virtual int IsA (const char *type)
 
void PrintSelf (ostream &os, vtkIndent indent) override
 
void ProcessChildNode (vtkMRMLNode *node) override
 
void ReadXMLAttributes (const char **atts) override
 
Read node attributes from XML file More...
 
void RestoreScene (bool removeNodes=true)
 
void SetAbsentStorageFileNames ()
 
void SetSceneViewDescription (const vtkStdString &newDescription)
 A description of this sceneView. More...
 
void SetSceneViewRootDir (const char *name)
 
virtual void SetScreenShot (vtkImageData *newScreenShot)
 The attached screenshot of this sceneView. More...
 
virtual void SetScreenShotType (int type)
 
void StoreScene ()
 
void UpdateScene (vtkMRMLScene *scene) override
 
Updates scene nodes More...
 
virtual void UpdateStoredScene ()
 
Updates internal nodes More...
 
void WriteNodeBodyXML (ostream &of, int indent) override
 
Write this node's body to a MRML file in XML format. More...
 
void WriteXML (ostream &of, int indent) override
 
Write this node's information to a MRML file in XML format. More...
 
- Public Member Functions inherited from vtkMRMLStorableNode
void AddAndObserveStorageNodeID (const char *storageNodeID)
 
virtual bool AddDefaultStorageNode (const char *filename=nullptr)
 
virtual vtkMRMLStorageNodeCreateDefaultSequenceStorageNode ()
 
virtual std::string GetDefaultStorageNodeClassName (const char *filename=nullptr)
 
virtual bool GetModifiedSinceRead ()
 
vtkMRMLStorageNodeGetNthStorageNode (int n)
 
Get associated display MRML node More...
 
const char * GetNthStorageNodeID (int n)
 
int GetNumberOfStorageNodes ()
 
const char * GetSlicerDataType ()
 
vtkMRMLStorageNodeGetStorageNode ()
 
const char * GetStorageNodeID ()
 
virtual vtkTagTableGetUserTagTable ()
 Methods for user-specified metadata. More...
 
bool HasStorageNodeID (const char *storageNodeID)
 
Return true if storageNodeID is in the storage node ID list. More...
 
void PrintSelf (ostream &os, vtkIndent indent) override
 
void ProcessMRMLEvents (vtkObject *, unsigned long, void *) override
 
alternative method to propagate events generated in Storage nodes More...
 
void ReadXMLAttributes (const char **atts) override
 
Read node attributes from XML file More...
 
void SetAndObserveNthStorageNodeID (int n, const char *storageNodeID)
 
void SetAndObserveStorageNodeID (const char *storageNodeID)
 
String ID of the storage MRML node More...
 
void SetSlicerDataType (const char *type)
 
virtual void StorableModified ()
 
void UpdateScene (vtkMRMLScene *scene) override
 
Finds the storage node and read the data More...
 
 vtkMRMLCopyContentMacro (vtkMRMLStorableNode)
 
void WriteXML (ostream &of, int indent) override
 
Write this node's information to a MRML file in XML format. More...
 
- Public Member Functions inherited from vtkMRMLNode
vtkMRMLNodeAddAndObserveNodeReferenceID (const char *referenceRole, const char *referencedNodeID, vtkIntArray *events=nullptr)
 Add and observe a reference node from this node for a specific referenceRole. More...
 
vtkMRMLNodeAddNodeReferenceID (const char *referenceRole, const char *referencedNodeID)
 Convenience method that adds a referencedNodeID at the end of the list. More...
 
void AddNodeReferenceRole (const char *referenceRole, const char *mrmlAttributeName=nullptr, vtkIntArray *events=nullptr)
 Add a referenceRole. More...
 
virtual void AddToSceneOff ()
 
virtual void AddToSceneOn ()
 
virtual void CopyContent (vtkMRMLNode *node, bool deepCopy=true)
 Copy node contents from another node of the same type. Does not copy node ID, Scene, Name, SingletonTag, HideFromEditors, AddToScene, UndoEnabled, and node references. If deepCopy is set to false then a shallow copy of bulk data (such as image or mesh data) could be made; copying may be faster but the node may share some data with the source node instead of creating an independent copy. More...
 
virtual void CopyReferences (vtkMRMLNode *node)
 Copy the references of the node into this. More...
 
void CopyWithScene (vtkMRMLNode *node)
 Copy everything (including Scene and ID) from another node of the same type. More...
 
void DisableModifiedEventOff ()
 
void DisableModifiedEventOn ()
 
virtual int EndModify (int previousDisableModifiedEventState)
 End modifying the node. More...
 
virtual int GetAddToScene ()
 node added to MRML scene. More...
 
const char * GetAttribute (const char *name)
 Get value of a name value pair attribute. More...
 
std::vector< std::string > GetAttributeNames ()
 Get all attribute names. More...
 
void GetAttributeNames (vtkStringArray *attributeNames)
 Get all attribute names. Python-wrappable version. More...
 
virtual vtkIntArray * GetContentModifiedEvents ()
 
virtual char * GetDescription ()
 
virtual int GetDisableModifiedEvent ()
 Turn on/off generating InvokeEvent for set macros. More...
 
virtual int GetHideFromEditors ()
 Describes if the node is hidden. More...
 
virtual char * GetID ()
 ID use by other nodes to reference this node in XML. More...
 
virtual int GetInMRMLCallbackFlag ()
 Flags to avoid event loops. More...
 
virtual int GetModifiedEventPending ()
 
virtual char * GetName ()
 
vtkMRMLNodeGetNodeReference (const char *referenceRole)
 
const char * GetNodeReferenceID (const char *referenceRole)
 Utility function that returns the first node id for a specific referenceRole. More...
 
void GetNodeReferenceIDs (const char *referenceRole, std::vector< const char *> &referencedNodeIDs)
 Return a list of the referenced node IDs. More...
 
void GetNodeReferenceRoles (std::vector< std::string > &roles)
 
void GetNodeReferences (const char *referenceRole, std::vector< vtkMRMLNode *> &nodes)
 Return a list of the referenced nodes. More...
 
vtkMRMLNodeGetNthNodeReference (const char *referenceRole, int n)
 Get referenced MRML node for a specific referenceRole. More...
 
const char * GetNthNodeReferenceID (const char *referenceRole, int n)
 Return the string of the Nth node ID for a specific reference role. More...
 
const char * GetNthNodeReferenceRole (int n)
 
int GetNumberOfNodeReferenceRoles ()
 
int GetNumberOfNodeReferences (const char *referenceRole)
 Return the number of node IDs for a specific reference role (and nodes as they always have the same size). More...
 
virtual int GetSaveWithScene ()
 Save node with MRML scene. More...
 
virtual vtkMRMLSceneGetScene ()
 Get the scene this node has been added to. More...
 
virtual int GetSelectable ()
 Describes if the node is selectable. More...
 
virtual int GetSelected ()
 Get/Set for Selected. More...
 
virtual char * GetSingletonTag ()
 
virtual bool GetUndoEnabled ()
 
virtual bool HasCopyContent () const
 Returns true if the class supports deep and shallow copying node content. More...
 
bool HasNodeReferenceID (const char *referenceRole, const char *referencedNodeID)
 Return true if referencedNodeID is in the node ID list for a specific referenceRole. More...
 
virtual void HideFromEditorsOff ()
 
virtual void HideFromEditorsOn ()
 
virtual void InvokeCustomModifiedEvent (int eventId, void *callData=nullptr)
 This method allows the node to compress events. More...
 
virtual int InvokePendingModifiedEvent ()
 Invokes any modified events that are pending. More...
 
bool IsSingleton ()
 
void Modified () override
 Customized version of Modified() allowing to compress vtkCommand::ModifiedEvent. More...
 
virtual void OnNodeAddedToScene ()
 
void PrintSelf (ostream &os, vtkIndent indent) override
 
void RemoveAttribute (const char *name)
 Remove attribute with the specified name. More...
 
void RemoveNodeReferenceIDs (const char *referenceRole)
 Remove all node IDs and associated nodes for a specific referenceRole. More...
 
void RemoveNthNodeReferenceID (const char *referenceRole, int n)
 Convenience method that removes the Nth node ID from the list. More...
 
virtual void Reset (vtkMRMLNode *defaultNode)
 Reset node attributes to the initial state as defined in the constructor or the passed default node. More...
 
virtual void SaveWithSceneOff ()
 
virtual void SaveWithSceneOn ()
 
virtual void SelectableOff ()
 
virtual void SelectableOn ()
 
virtual void SelectedOff ()
 
virtual void SelectedOn ()
 
virtual void SetAddToScene (int)
 
void SetAddToSceneNoModify (int value)
 
vtkMRMLNodeSetAndObserveNodeReferenceID (const char *referenceRole, const char *referencedNodeID, vtkIntArray *events=nullptr)
 Set and observe a reference node from this node for a specific referenceRole. More...
 
vtkMRMLNodeSetAndObserveNthNodeReferenceID (const char *referenceRole, int n, const char *referencedNodeID, vtkIntArray *events=nullptr)
 Set and observe the Nth node ID for a specific reference role. More...
 
void SetAttribute (const char *name, const char *value)
 Set a name value pair attribute. More...
 
virtual void SetDescription (const char *)
 Text description of this node, to be set by the user. More...
 
void SetDisableModifiedEvent (int onOff)
 
virtual void SetHideFromEditors (int)
 
void SetInMRMLCallbackFlag (int flag)
 
virtual void SetName (const char *)
 Name of this node, to be set by the user. More...
 
vtkMRMLNodeSetNodeReferenceID (const char *referenceRole, const char *referencedNodeID)
 Set a reference to a node with specified nodeID from this node for a specific referenceRole. More...
 
vtkMRMLNodeSetNthNodeReferenceID (const char *referenceRole, int n, const char *referencedNodeID)
 Set a N-th reference from this node with specified referencedNodeID for a specific referenceRole. More...
 
virtual void SetSaveWithScene (int)
 
virtual void SetScene (vtkMRMLScene *scene)
 This method is for internal use only. Use AddNode method of vtkMRMLScene to add a node to the scene. More...
 
virtual void SetSceneReferences ()
 Update the references of the node to the scene. More...
 
virtual void SetSelectable (int)
 
virtual void SetSelected (int)
 
void SetSingletonOff ()
 
void SetSingletonOn ()
 
virtual void SetSingletonTag (const char *)
 Tag that make this node a singleton in the scene. More...
 
virtual void SetUndoEnabled (bool)
 
virtual int StartModify ()
 Start modifying the node. Disable Modify events. More...
 
virtual void UndoEnabledOff ()
 
virtual void UndoEnabledOn ()
 
virtual void UpdateReferenceID (const char *oldID, const char *newID)
 Update the stored reference to another node in the scene. More...
 
virtual void UpdateReferences ()
 The method should remove all pointers and observations to all nodes that are not in the scene anymore. More...
 
const char * URLDecodeString (const char *inString)
 Decode a URL string. More...
 
const char * URLEncodeString (const char *inString)
 Encode a URL string. More...
 
std::string XMLAttributeDecodeString (const std::string &inString)
 Decode an XML attribute string. More...
 
std::string XMLAttributeEncodeString (const std::string &inString)
 Encode an XML attribute string (replaces special characters by code sequences) More...
 

Static Public Member Functions

static int IsTypeOf (const char *type)
 
static vtkMRMLSceneViewNodeNew ()
 
static vtkMRMLSceneViewNodeSafeDownCast (vtkObject *o)
 
- Static Public Member Functions inherited from vtkMRMLStorableNode
static int IsTypeOf (const char *type)
 
static vtkMRMLStorableNodeSafeDownCast (vtkObject *o)
 
- Static Public Member Functions inherited from vtkMRMLNode
static int IsTypeOf (const char *type)
 
static vtkMRMLNodeSafeDownCast (vtkObject *o)
 

Protected Member Functions

void operator= (const vtkMRMLSceneViewNode &)
 
 vtkMRMLSceneViewNode ()
 
 vtkMRMLSceneViewNode (const vtkMRMLSceneViewNode &)
 
 ~vtkMRMLSceneViewNode () override
 
- Protected Member Functions inherited from vtkMRMLStorableNode
virtual const char * GetStorageNodeReferenceMRMLAttributeName ()
 
virtual const char * GetStorageNodeReferenceRole ()
 
virtual vtkTimeStamp GetStoredTime ()
 
void operator= (const vtkMRMLStorableNode &)
 
 vtkMRMLStorableNode ()
 
 vtkMRMLStorableNode (const vtkMRMLStorableNode &)
 
 ~vtkMRMLStorableNode () override
 
- Protected Member Functions inherited from vtkMRMLNode
virtual const char * GetMRMLAttributeNameFromReferenceRole (const char *refRole)
 Return the mrml attribute name (if found) associated with a reference role. Return 0 otherwise. More...
 
virtual const char * GetReferenceRoleFromMRMLAttributeName (const char *attName)
 Return the reference role (if found) associated with the attribute name found in a MRML scene file. Return 0 otherwise. More...
 
virtual char * GetTempURLString ()
 
void GetUpdatedReferencedNodeEventList (int &oldReferencedNodeUseCount, int &newReferencedNodeUseCount, vtkIntArray *oldConsolidatedEventList, vtkIntArray *newConsolidatedEventList, vtkMRMLNode *oldReferencedNode, vtkMRMLNode *newReferencedNode, vtkMRMLNodeReference *referenceToIgnore, vtkIntArray *newEvents)
 
virtual void InvalidateNodeReferences ()
 
virtual bool IsReferenceRoleGeneric (const char *refRole)
 Return true if the reference role is generic (ends with '/') or false otherwise. More...
 
virtual void OnNodeReferenceAdded (vtkMRMLNodeReference *reference)
 
virtual void OnNodeReferenceModified (vtkMRMLNodeReference *reference)
 Called when a referenced node pointer is modified. More...
 
virtual void OnNodeReferenceRemoved (vtkMRMLNodeReference *reference)
 Called when a referenced node pointer is removed (set to nullptr). More...
 
void operator= (const vtkMRMLNode &)
 
void ParseReferencesAttribute (const char *attValue, std::set< std::string > &references)
 
virtual void SetTempURLString (const char *)
 Get/Set the string used to manage encoding/decoding of strings/URLs with special characters. More...
 
vtkMRMLNodeUpdateNodeReferenceEventObserver (vtkMRMLNode *oldReferencedNode, vtkMRMLNode *newReferencedNode, vtkIntArray *newEvents, vtkMRMLNodeReference *referenceToIgnore)
 
virtual void UpdateNodeReferences (const char *referenceRole=nullptr)
 
virtual void UpdateNthNodeReference (const char *referenceRole, int n)
 
 vtkMRMLNode ()
 
 vtkMRMLNode (const vtkMRMLNode &)
 
 ~vtkMRMLNode () override
 critical to have a virtual destructor! More...
 

Protected Attributes

vtkStdString SceneViewDescription
 The associated Description. More...
 
vtkImageData * ScreenShot
 The vtkImageData of the screenshot. More...
 
int ScreenShotType
 The type of the screenshot. More...
 
vtkMRMLSceneSnapshotScene
 
- Protected Attributes inherited from vtkMRMLStorableNode
std::string SlicerDataType
 
vtkTimeStamp StorableModifiedTime
 
vtkTagTableUserTagTable
 
- Protected Attributes inherited from vtkMRMLNode
int AddToScene {1}
 
AttributesType Attributes
 
vtkIntArray * ContentModifiedEvents
 
char * Description {nullptr}
 
int HideFromEditors {0}
 
char * ID {nullptr}
 
int InMRMLCallbackFlag {0}
 
Flag to avoid event loops More...
 
vtkCallbackCommand * MRMLCallbackCommand
 Holders for MRML callbacks. More...
 
vtkObserverManagerMRMLObserverManager
 
char * Name {nullptr}
 
NodeReferenceEventsType NodeReferenceEvents
 
std::map< std::string, std::string > NodeReferenceMRMLAttributeNames
 
NodeReferencesType NodeReferences
 
int SaveWithScene {true}
 
vtkWeakPointer< vtkMRMLSceneScene
 
int Selectable {1}
 
int Selected {0}
 
bool UndoEnabled {false}
 

Additional Inherited Members

- Protected Types inherited from vtkMRMLNode
typedef std::map< std::string, std::string > AttributesType
 
typedef std::map< std::string, vtkSmartPointer< vtkIntArray > > NodeReferenceEventsType
 
typedef std::vector< vtkSmartPointer< vtkMRMLNodeReference > > NodeReferenceListType
 
typedef std::map< std::string, NodeReferenceListTypeNodeReferencesType
 
- Static Protected Member Functions inherited from vtkMRMLNode
static void MRMLCallback (vtkObject *caller, unsigned long eid, void *clientData, void *callData)
 
- Static Protected Attributes inherited from vtkMRMLStorableNode
static const char * StorageNodeReferenceMRMLAttributeName
 
static const char * StorageNodeReferenceRole
 

Detailed Description

Definition at line 26 of file vtkMRMLSceneViewNode.h.

Member Typedef Documentation

◆ Superclass

Definition at line 30 of file vtkMRMLSceneViewNode.h.

Constructor & Destructor Documentation

◆ vtkMRMLSceneViewNode() [1/2]

vtkMRMLSceneViewNode::vtkMRMLSceneViewNode ( )
protected

◆ ~vtkMRMLSceneViewNode()

vtkMRMLSceneViewNode::~vtkMRMLSceneViewNode ( )
overrideprotected

◆ vtkMRMLSceneViewNode() [2/2]

vtkMRMLSceneViewNode::vtkMRMLSceneViewNode ( const vtkMRMLSceneViewNode )
protected

Member Function Documentation

◆ AddMissingNodes()

void vtkMRMLSceneViewNode::AddMissingNodes ( )

Add missing nodes from the Slicer scene to the stored scene

See also
RestoreScene()

◆ Copy()

void vtkMRMLSceneViewNode::Copy ( vtkMRMLNode node)
overridevirtual


Copy the node's attributes to this object

Reimplemented from vtkMRMLNode.

◆ CreateDefaultStorageNode()

vtkMRMLStorageNode* vtkMRMLSceneViewNode::CreateDefaultStorageNode ( )
overridevirtual


Create default storage node or nullptr if does not have one

Reimplemented from vtkMRMLStorableNode.

◆ CreateNodeInstance()

vtkMRMLNode* vtkMRMLSceneViewNode::CreateNodeInstance ( )
overridevirtual

MRMLNode methods.

Implements vtkMRMLStorableNode.

◆ GetClassName()

virtual const char* vtkMRMLSceneViewNode::GetClassName ( )
virtual

Reimplemented from vtkMRMLStorableNode.

◆ GetNodesByClass() [1/2]

int vtkMRMLSceneViewNode::GetNodesByClass ( const char *  className,
std::vector< vtkMRMLNode *> &  nodes 
)

Get vector of nodes of a specified class in the scene. Returns 0 on failure, number of nodes on success.

See also
vtkMRMLScene;:GetNodesByClass

◆ GetNodesByClass() [2/2]

vtkCollection* vtkMRMLSceneViewNode::GetNodesByClass ( const char *  className)

Get a collection of nodes of a specified class (for python access) You are responsible for deleting the returned collection. Returns nullptr on failure.

See also
vtkMRMLScene::GetNodesByClass

◆ GetNodeTagName()

const char* vtkMRMLSceneViewNode::GetNodeTagName ( )
inlineoverridevirtual


Get node XML tag name (like Volume, Model)

Implements vtkMRMLStorableNode.

Definition at line 53 of file vtkMRMLSceneViewNode.h.

◆ GetSceneViewDescription()

virtual vtkStdString vtkMRMLSceneViewNode::GetSceneViewDescription ( )
virtual

◆ GetScreenShot()

virtual vtkImageData* vtkMRMLSceneViewNode::GetScreenShot ( )
virtual

◆ GetScreenShotType()

virtual int vtkMRMLSceneViewNode::GetScreenShotType ( )
virtual

◆ GetStoredScene()

vtkMRMLScene* vtkMRMLSceneViewNode::GetStoredScene ( )

◆ IncludeNodeInSceneView()

bool vtkMRMLSceneViewNode::IncludeNodeInSceneView ( vtkMRMLNode node)

check if a node should be included in the save/restore cycle. Returns false if it's a scene view node, scene view storage node, scene view hierarchy node, snapshot clip node, true otherwise

◆ IsA()

virtual int vtkMRMLSceneViewNode::IsA ( const char *  type)
virtual

Reimplemented from vtkMRMLStorableNode.

◆ IsTypeOf()

static int vtkMRMLSceneViewNode::IsTypeOf ( const char *  type)
static

◆ New()

static vtkMRMLSceneViewNode* vtkMRMLSceneViewNode::New ( )
static

◆ operator=()

void vtkMRMLSceneViewNode::operator= ( const vtkMRMLSceneViewNode )
protected

◆ PrintSelf()

void vtkMRMLSceneViewNode::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
override

◆ ProcessChildNode()

void vtkMRMLSceneViewNode::ProcessChildNode ( vtkMRMLNode node)
overridevirtual

Set dependencies between this node and a child node when parsing XML file

Reimplemented from vtkMRMLNode.

◆ ReadXMLAttributes()

void vtkMRMLSceneViewNode::ReadXMLAttributes ( const char **  atts)
overridevirtual


Read node attributes from XML file

Reimplemented from vtkMRMLNode.

◆ RestoreScene()

void vtkMRMLSceneViewNode::RestoreScene ( bool  removeNodes = true)

Restore content of the scene from the node. If removeNodes is true (default), remove nodes from the main Slicer scene that do no appear in the scene view. If it is false, and nodes are found that will be deleted, don't remove them, print a warning, set the scene error code to 1, save the warning to the scene error message, and return.

See also
GetStoredScene() StoreScene() AddMissingNodes()

◆ SafeDownCast()

static vtkMRMLSceneViewNode* vtkMRMLSceneViewNode::SafeDownCast ( vtkObject *  o)
static

◆ SetAbsentStorageFileNames()

void vtkMRMLSceneViewNode::SetAbsentStorageFileNames ( )

◆ SetSceneViewDescription()

void vtkMRMLSceneViewNode::SetSceneViewDescription ( const vtkStdString &  newDescription)

A description of this sceneView.

◆ SetSceneViewRootDir()

void vtkMRMLSceneViewNode::SetSceneViewRootDir ( const char *  name)

◆ SetScreenShot()

virtual void vtkMRMLSceneViewNode::SetScreenShot ( vtkImageData *  newScreenShot)
virtual

The attached screenshot of this sceneView.

◆ SetScreenShotType()

virtual void vtkMRMLSceneViewNode::SetScreenShotType ( int  type)
virtual

The screenshot type of this sceneView 0: 3D View 1: Red Slice View 2: Yellow Slice View 3: Green Slice View 4: Full layout

◆ StoreScene()

void vtkMRMLSceneViewNode::StoreScene ( )

Store content of the scene

See also
GetStoredScene() RestoreScene()

◆ UpdateScene()

void vtkMRMLSceneViewNode::UpdateScene ( vtkMRMLScene scene)
overridevirtual


Updates scene nodes

Reimplemented from vtkMRMLNode.

◆ UpdateStoredScene()

virtual void vtkMRMLSceneViewNode::UpdateStoredScene ( )
virtual


Updates internal nodes

◆ WriteNodeBodyXML()

void vtkMRMLSceneViewNode::WriteNodeBodyXML ( ostream &  of,
int  indent 
)
overridevirtual


Write this node's body to a MRML file in XML format.

Reimplemented from vtkMRMLNode.

◆ WriteXML()

void vtkMRMLSceneViewNode::WriteXML ( ostream &  of,
int  indent 
)
overridevirtual


Write this node's information to a MRML file in XML format.

Reimplemented from vtkMRMLNode.

Member Data Documentation

◆ SceneViewDescription

vtkStdString vtkMRMLSceneViewNode::SceneViewDescription
protected

The associated Description.

Definition at line 141 of file vtkMRMLSceneViewNode.h.

◆ ScreenShot

vtkImageData* vtkMRMLSceneViewNode::ScreenShot
protected

The vtkImageData of the screenshot.

Definition at line 144 of file vtkMRMLSceneViewNode.h.

◆ ScreenShotType

int vtkMRMLSceneViewNode::ScreenShotType
protected

The type of the screenshot.

Definition at line 147 of file vtkMRMLSceneViewNode.h.

◆ SnapshotScene

vtkMRMLScene* vtkMRMLSceneViewNode::SnapshotScene
protected

Definition at line 138 of file vtkMRMLSceneViewNode.h.


The documentation for this class was generated from the following file: