#include <Libs/vtkAddon/vtkOpenGLShaderComputation.h>
◆ Superclass
◆ vtkOpenGLShaderComputation()
vtkOpenGLShaderComputation::vtkOpenGLShaderComputation |
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◆ ~vtkOpenGLShaderComputation()
vtkOpenGLShaderComputation::~vtkOpenGLShaderComputation |
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◆ AcquireResultRenderbuffer()
bool vtkOpenGLShaderComputation::AcquireResultRenderbuffer |
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◆ Compute()
void vtkOpenGLShaderComputation::Compute |
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float |
slice = 0. | ) |
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◆ FramebufferComplete()
bool vtkOpenGLShaderComputation::FramebufferComplete |
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◆ GetClassName()
virtual const char* vtkOpenGLShaderComputation::GetClassName |
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◆ GetErrorOccurred()
virtual bool vtkOpenGLShaderComputation::GetErrorOccurred |
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◆ GetFragmentShaderSource()
virtual char* vtkOpenGLShaderComputation::GetFragmentShaderSource |
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◆ GetInitialized()
virtual bool vtkOpenGLShaderComputation::GetInitialized |
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◆ GetRenderWindow()
virtual vtkRenderWindow* vtkOpenGLShaderComputation::GetRenderWindow |
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◆ GetResultImageData()
virtual vtkImageData* vtkOpenGLShaderComputation::GetResultImageData |
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◆ GetVertexShaderSource()
virtual char* vtkOpenGLShaderComputation::GetVertexShaderSource |
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◆ Initialize()
void vtkOpenGLShaderComputation::Initialize |
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vtkRenderWindow * |
renderWindow | ) |
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◆ IsA()
virtual int vtkOpenGLShaderComputation::IsA |
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const char * |
type | ) |
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◆ IsTypeOf()
static int vtkOpenGLShaderComputation::IsTypeOf |
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const char * |
type | ) |
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◆ MakeCurrent()
void vtkOpenGLShaderComputation::MakeCurrent |
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◆ New()
◆ PrintSelf()
virtual void vtkOpenGLShaderComputation::PrintSelf |
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ostream & |
os, |
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vtkIndent |
indent |
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◆ ReadResult()
void vtkOpenGLShaderComputation::ReadResult |
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◆ ReleaseResultRenderbuffer()
void vtkOpenGLShaderComputation::ReleaseResultRenderbuffer |
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◆ SafeDownCast()
◆ SetFragmentShaderSource()
virtual void vtkOpenGLShaderComputation::SetFragmentShaderSource |
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const char * |
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◆ SetRenderWindow()
virtual void vtkOpenGLShaderComputation::SetRenderWindow |
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vtkRenderWindow * |
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◆ SetResultImageData()
virtual void vtkOpenGLShaderComputation::SetResultImageData |
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vtkImageData * |
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◆ SetUniform()
void vtkOpenGLShaderComputation::SetUniform |
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std::string |
name, |
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float |
uniform |
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◆ SetVertexShaderSource()
virtual void vtkOpenGLShaderComputation::SetVertexShaderSource |
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const char * |
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◆ UpdateProgram()
bool vtkOpenGLShaderComputation::UpdateProgram |
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The documentation for this class was generated from the following file: