#include <Libs/MRML/Widgets/qMRMLDisplayNodeWidget.h>
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QScopedPointer< qMRMLDisplayNodeWidgetPrivate > | d_ptr |
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Definition at line 37 of file qMRMLDisplayNodeWidget.h.
◆ qMRMLDisplayNodeWidget()
qMRMLDisplayNodeWidget::qMRMLDisplayNodeWidget |
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QWidget * |
parent = 0 | ) |
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◆ ~qMRMLDisplayNodeWidget()
virtual qMRMLDisplayNodeWidget::~qMRMLDisplayNodeWidget |
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◆ clipping()
bool qMRMLDisplayNodeWidget::clipping |
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◆ mrmlDisplayNode()
◆ selected()
bool qMRMLDisplayNodeWidget::selected |
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const |
◆ setClipping
void qMRMLDisplayNodeWidget::setClipping |
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bool |
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◆ setClippingVisible
void qMRMLDisplayNodeWidget::setClippingVisible |
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bool |
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◆ setMRMLDisplayableNode
void qMRMLDisplayNodeWidget::setMRMLDisplayableNode |
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vtkMRMLNode * |
displayableNode | ) |
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Utility function to be connected with generic signals, it internally shows the 1st display node.
◆ setMRMLDisplayNode [1/2]
Set the volume node to display.
◆ setMRMLDisplayNode [2/2]
void qMRMLDisplayNodeWidget::setMRMLDisplayNode |
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vtkMRMLNode * |
node | ) |
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Utility function to be connected with generic signals.
◆ setSelected
void qMRMLDisplayNodeWidget::setSelected |
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bool |
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◆ setSelectedVisible
void qMRMLDisplayNodeWidget::setSelectedVisible |
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bool |
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◆ setSliceIntersectionOpacity
void qMRMLDisplayNodeWidget::setSliceIntersectionOpacity |
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double |
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◆ setSliceIntersectionOpacityVisible
void qMRMLDisplayNodeWidget::setSliceIntersectionOpacityVisible |
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bool |
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◆ setSliceIntersectionThickness
void qMRMLDisplayNodeWidget::setSliceIntersectionThickness |
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int |
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◆ setSliceIntersectionThicknessVisible
void qMRMLDisplayNodeWidget::setSliceIntersectionThicknessVisible |
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bool |
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◆ setSliceIntersectionVisible
void qMRMLDisplayNodeWidget::setSliceIntersectionVisible |
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bool |
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◆ setSliceIntersectionVisibleVisible
void qMRMLDisplayNodeWidget::setSliceIntersectionVisibleVisible |
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bool |
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◆ setVisibility
void qMRMLDisplayNodeWidget::setVisibility |
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bool |
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◆ setVisibilityVisible
void qMRMLDisplayNodeWidget::setVisibilityVisible |
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bool |
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Make checkboxes visible or invisible, for use with display nodes that don't need to control visibility, selected, clipping, slice intersection visibility, slice intersection thickness
◆ sliceIntersectionOpacity()
double qMRMLDisplayNodeWidget::sliceIntersectionOpacity |
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const |
◆ sliceIntersectionThickness()
int qMRMLDisplayNodeWidget::sliceIntersectionThickness |
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const |
◆ sliceIntersectionVisible()
bool qMRMLDisplayNodeWidget::sliceIntersectionVisible |
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const |
◆ updateNodeFromProperty
void qMRMLDisplayNodeWidget::updateNodeFromProperty |
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◆ updateWidgetFromMRML
void qMRMLDisplayNodeWidget::updateWidgetFromMRML |
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◆ visibility()
bool qMRMLDisplayNodeWidget::visibility |
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◆ d_ptr
QScopedPointer<qMRMLDisplayNodeWidgetPrivate> qMRMLDisplayNodeWidget::d_ptr |
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protected |
The documentation for this class was generated from the following file: